Interaction · Diarch
Entrench Regency
Expand your Regency into an Entrenched Regency, making it harder for … to dismiss you from your post
What you need
You
To send it
- … is not your Liege
- Your liege:
has_diarchy_active_parameter = unlock_entrench_regency_interaction
- They … too preoccupied to act as … right now
To see it in the menu
- If played by the AI:
is_diarch = yes- Your liege: Years in diarchy at least 2
- Your liege:
has_diarchy_parameter = unlock_entrench_regency_interaction
is_diarch_of_target = liege
Entrench Regency is a diarch character interaction in Crusader Kings III. You need: They … too preoccupied to act as … right now. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.
Quick answers (2)
- What are the requirements for Entrench Regency in CK3?
- You: They … too preoccupied to act as … right now. (patch 1.20.1.2)
- Will the AI accept Entrench Regency?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
set_diarchy_type = regencyset_diarchy_swing = 40- Opinion: Suspicion (-20)
- Gain +150 Prestige
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (15 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_diarch = yes
liege ?= {
years_in_diarchy >= 2
}
}
liege ?= {
has_diarchy_parameter = unlock_entrench_regency_interaction
}
is_diarch_of_target = liege
exists = liege
is_shown = scope:actor != scope:recipientAs written in game/common/character_interactions/00_diarch_interactions.txt.
Can be sent when (is_valid…) (10 lines of game script)
custom_tooltip = {
text = custom_description.tt.must_target_liege
scope:recipient = scope:actor.liege
}
scope:actor.liege = {
has_diarchy_active_parameter = unlock_entrench_regency_interaction
}
diarch_cannot_be_disabled_trigger = {
DIARCH = scope:actor
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Effects (on_send, on_accept, on_decline) (31 lines of game script)
on_accept = scope:recipient = {
send_interface_toast = {
type = msg_start_diarchy
title = diarch_entrench_regency_interaction.tt.recipient_notification
left_icon = scope:actor
set_diarchy_type = regency
set_diarchy_swing = 40
}
add_opinion = {
target = scope:actor
modifier = suspicion_opinion
opinion = -20
}
}
scope:actor = {
add_prestige = medium_prestige_gain
}
debug_log = debug_log.entrench_regency.attempt_made
scope:actor = {
diarch_interaction_set_or_update_global_variable_effect = {
VARIABLE = di_track_entrench
}
diarch_interaction_add_to_global_list_effect = {
VARIABLE_LIST = di_track_entrench_actor_list
}
}
scope:recipient = {
diarch_interaction_add_to_global_list_effect = {
VARIABLE_LIST = di_track_entrench_recipient_list
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
- Category
- Diarch
- In the menu
- main list
- ID
diarch_entrench_regency_interaction
Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).