Interaction · Diarch
Train Knights
A training session to improve Prowess or teach Commander Trait to … …
What you need
Train Knights is a diarch character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (1)
- Will the AI accept Train Knights?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
Acceptance (ai_accept) (1 line of game script)
base = 100
As written in game/common/character_interactions/10_tgp_interactions.txt.
What happens
Effects
- The other character: Has a chance to increase Prowess or learn a Commander Trait
- Event tgp_interaction_event.0042
Events it fires: tgp_interaction_event.0042
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_available = is_diarch = yes
trigger_if = {
limit = {
is_ai = yes
}
is_at_war = no
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (11 lines of game script)
scope:actor.liege = {
has_active_mandate = promote_might
}
custom_tooltip = {
text = diarch_train_knight_interaction.no_knights
scope:recipient = {
any_knight = {
is_available_ai_adult = yes
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (7 lines of game script)
on_accept = scope:secondary_recipient = {
save_scope_as = knight
custom_tooltip = task_contract_train_knight_interaction.tt
}
scope:actor = {
trigger_event = tgp_interaction_event.0042
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Diarch
- Cooldown
- 1 year
- Again on the same character
- after 5 years
- In the menu
- main list
- ID
diarch_train_knight_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).