CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diarch

Train Knights

No costAccepted automatically

A training session to improve Prowess or teach Commander Trait to … …

What you need

You

To send it

  • Your liege:
    • has_active_mandate = promote_might
  • … have no Knights needing training

To see it in the menu

  • is_diarch = yes
  • If played by the AI: Is at not War

Train Knights is a diarch character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.

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Quick answers (1)
Will the AI accept Train Knights?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

Acceptance (ai_accept) (1 line of game script)
base = 100

As written in game/common/character_interactions/10_tgp_interactions.txt.

What happens

Effects

Events it fires: tgp_interaction_event.0042

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_available = is_diarch = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	is_at_war = no
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Can be sent when (is_valid…) (11 lines of game script)
scope:actor.liege = {
	has_active_mandate = promote_might
}
custom_tooltip = {
	text = diarch_train_knight_interaction.no_knights
	scope:recipient = {
		any_knight = {
			is_available_ai_adult = yes
		}
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Effects (on_send, on_accept, on_decline) (7 lines of game script)
on_accept = scope:secondary_recipient = {
	save_scope_as = knight
	custom_tooltip = task_contract_train_knight_interaction.tt
}
scope:actor = {
	trigger_event = tgp_interaction_event.0042
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Category
Diarch
Cooldown
1 year
Again on the same character
after 5 years
In the menu
main list
ID
diarch_train_knight_interaction

Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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