Interaction · Diarch
Dismiss Regent
I am perfectly capable of conducting my own affairs, and can divest the recipient of their limited authority
What you need
You
To send it
- If imprisoned: You are Imprisoned abroad
- Cannot rule by themselves
Also needed: not traveling
To see it in the menu
has_diarchy_parameter = can_be_instantly_dismissed- If played by the AI:
has_active_diarchy = yes
diarch ?= scope:recipient
Dismiss Regent is a diarch character interaction in Crusader Kings III. You need: Is not traveling and Cannot rule by themselves. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.
Quick answers (2)
- What are the requirements for Dismiss Regent in CK3?
- You: Is not traveling and Cannot rule by themselves. (patch 1.20.1.2)
- Will the AI accept Dismiss Regent?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (11 lines of game script)
is_available = has_diarchy_parameter = can_be_instantly_dismissed
trigger_if = {
limit = {
is_ai = yes
}
has_active_diarchy = yes
}
is_shown = scope:actor != scope:recipient
scope:actor = {
diarch ?= scope:recipient
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Can be sent when (is_valid…) (3 lines of game script)
scope:actor = {
can_leave_diarchy_trigger = yes
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Effects (on_send, on_accept, on_decline) (42 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = liege_dismiss_temporary_regency_interaction.tt.recipient_notification
left_icon = scope:actor
right_icon = scope:recipient
end_diarchy = yes
scope:recipient = {
if = {
limit = {
exists = dynasty
NOT = {
exists = scope:actor.dynasty.dynast
dynasty.dynast = scope:actor.dynasty.dynast
}
}
custom_tooltip = liege_dismiss_temporary_regency_interaction.tt.dynasty_receives_prestige
hidden_effect = {
dynasty = {
add_dynasty_prestige = liege_dismiss_temporary_regency_interaction_dynasty_prestige_value
}
}
}
else = {
add_prestige = medium_prestige_gain
}
}
}
}
scope:actor = {
diarch_interaction_set_or_update_global_variable_effect = {
VARIABLE = di_track_dismtemp_accept
}
diarch_interaction_add_to_global_list_effect = {
VARIABLE_LIST = di_track_dismtemp_accept_actor_list
}
}
scope:recipient = {
diarch_interaction_add_to_global_list_effect = {
VARIABLE_LIST = di_track_dismtemp_accept_recipient_list
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
- Category
- Diarch
- In the menu
- main list
- ID
liege_dismiss_temporary_regency_interaction
Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.