CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diarch

Legal Meddling

No costAccepted automatically

Abuse your position as the Realm's second most powerful … to forge a Claim on a Vassal's Title This will incur Strife with your fellow Vassals

What you need

You

To send it

  • … has no Titles you don't already Claim
  • They … too preoccupied to act as … right now
  • Your Liege is not in a Regency
  • If

    • You:
      • is_diarch = yes

    Then

    • Your liege:
      • has_diarchy_active_parameter = unlock_legal_meddling_interaction
  • If

    • You: Is played by a person

    Then

    • You must select at least one option

To see it in the menu

  • If played by the AI:
    • is_diarch = yes
    • Loyalty less than 75
  • Your liege:
    • has_diarchy_parameter = unlock_legal_meddling_interaction
  • One of these

    • is_designated_diarch = yes
    • or

      All of these

      • is_diarch_of_target = liege
      • exists = liege

The character you target

  • liege ?= scope:actor.liege
  • One of these

    • Is landed
    • or

      All of these

      • they has administrative government mechanic
      • Is not landed
      • If

        a check the game hides

        Then

        • Their house: Has the house check as house head
      • Has a domicile
    • or

      All of these

      • Their liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      All of these

      • Is a ruler
      • Government is a Theocratic-type Government
  • scope:recipient.highest_held_title_tier >= tier_county

Which title you can pick

Legal Meddling is a diarch character interaction in Crusader Kings III. You need: They … too preoccupied to act as … right now and Your Liege is not in a Regency. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.

for a guide, post or blog
Quick answers (2)
What are the requirements for Legal Meddling in CK3?
You: They … too preoccupied to act as … right now and Your Liege is not in a Regency. (patch 1.20.1.2)
Will the AI accept Legal Meddling?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • The option “diarch legal meddling interaction duel learning” is chosen

    Then

    • duel = { … }

    Else if

    • The option “diarch legal meddling interaction pay prestige partial” is chosen

    Then

    • 1 of 2 things will happen:
      • 50% – … manipulations are successful:
        • If

          • The option “diarch legal meddling interaction duel learning” is chosen

          Then

          Else if

          • The option “diarch legal meddling interaction pay prestige partial” is chosen

          Then

          Otherwise

        • You:
          • add_unpressed_claim = scope:target
          • If

            a check the game hides

            Then

            • If

              • scope:target.tier = tier_county

              Then

              • The target gains the opinion “Annoyed” (-20) of them
              • change_strife_opinion = minor_strife_gain

              Else if

              • scope:target.tier = tier_duchy

              Then

              • The target gains the opinion “Angry” (-40) of them
              • change_strife_opinion = medium_strife_gain

              Else if

              • scope:target.tier = tier_kingdom

              Then

              • The target gains the opinion “Hatred” (-60) of them
              • change_strife_opinion = major_strife_gain
      • 50% – … scheming fails completely › You:
        • Gains 20 Stress
        • If

          a check the game hides

          Then

          • If

            • scope:target.tier = tier_county

            Then

            • The target gains the opinion “Respect” (-10) of them

            Else if

            • scope:target.tier = tier_duchy

            Then

            • The target gains the opinion “Annoyed” (-20) of them

            Else if

            • scope:target.tier = tier_kingdom

            Then

            • The target gains the opinion “Angry” (-30) of them

    Otherwise

    • … manipulations are successful
    • If

      • The option “diarch legal meddling interaction duel learning” is chosen

      Then

      Else if

      • The option “diarch legal meddling interaction pay prestige partial” is chosen

      Then

      Otherwise

    • You:
      • add_unpressed_claim = scope:target
      • If

        a check the game hides

        Then

        • If

          • scope:target.tier = tier_county

          Then

          • The target gains the opinion “Annoyed” (-20) of them
          • change_strife_opinion = minor_strife_gain

          Else if

          • scope:target.tier = tier_duchy

          Then

          • The target gains the opinion “Angry” (-40) of them
          • change_strife_opinion = medium_strife_gain

          Else if

          • scope:target.tier = tier_kingdom

          Then

          • The target gains the opinion “Hatred” (-60) of them
          • change_strife_opinion = major_strife_gain

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_diarch = yes
	diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
}
liege ?= {
	has_diarchy_parameter = unlock_legal_meddling_interaction
}
OR = {
	is_designated_diarch = yes
	AND = {
		is_diarch_of_target = liege
		exists = liege
	}
}
is_shown = scope:actor != scope:recipient
scope:recipient = {
	liege ?= scope:actor.liege
	this != scope:actor.liege
	is_landed_or_landless_administrative_or_theocratic = yes
	scope:recipient.highest_held_title_tier >= tier_county
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Can be sent when (is_valid…) (52 lines of game script)
custom_tooltip = {
	text = diarch_legal_meddling_interaction.tt.they_must_have_at_least_one_unclaimed_title
	scope:recipient = {
		any_held_title = {
			diarch_legal_meddling_claimable_title_trigger = {
				ACTOR = scope:actor
			}
		}
	}
}
diarch_cannot_be_disabled_trigger = {
	DIARCH = scope:actor
}
custom_tooltip = {
	text = diarch_interactions.tt.you_must_be_in_a_regency_to_access
	scope:actor = {
		is_diarch = yes
	}
}
trigger_if = {
	limit = {
		scope:actor = {
			is_diarch = yes
		}
	}
	scope:actor.liege = {
		has_diarchy_active_parameter = unlock_legal_meddling_interaction
	}
}
trigger_if = {
	limit = {
		scope:actor = {
			is_ai = no
		}
	}
	custom_tooltip = {
		text = interactions_general.tt.must_select_one_option
		OR = {
			scope:diarch_legal_meddling_interaction_duel_learning = yes
			scope:diarch_legal_meddling_interaction_pay_prestige_partial = yes
			scope:diarch_legal_meddling_interaction_pay_prestige_full = yes
		}
	}
}
scope:actor = {
	custom_description = {
		text = character_interactions_hostile_actions_disabled_delay
		NOT = {
			has_character_flag = flag_hostile_actions_disabled_delay
		}
	}
}

As written in game/common/character_interactions/00_diarch_interactions.txt.

Effects (on_send, on_accept, on_decline) (52 lines of game script)
on_send = log_diarch_send_interaction_as_variable_effect = {
	INTERACTION = forge_claim
}
on_accept = scope:actor = {
	if = {
		limit = {
			scope:diarch_legal_meddling_interaction_duel_learning = yes
		}
		duel = {
			skill = learning
			target = scope:recipient
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
					min = -49
				}
				desc = diarch_legal_meddling_interaction.tt.success
				diarch_legal_meddling_interaction_apply_success_effect = yes
			}
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -49
				}
				desc = diarch_legal_meddling_interaction.tt.failure
				diarch_legal_meddling_interaction_apply_fail_effect = yes
			}
		}
	}
	else_if = {
		limit = {
			scope:diarch_legal_meddling_interaction_pay_prestige_partial = yes
		}
		random_list = {
			100 = {
				desc = diarch_legal_meddling_interaction.tt.success
				diarch_legal_meddling_interaction_apply_success_effect = yes
			}
			100 = {
				desc = diarch_legal_meddling_interaction.tt.failure
				diarch_legal_meddling_interaction_apply_fail_effect = yes
			}
		}
	}
	else = {
		custom_tooltip = diarch_legal_meddling_interaction.tt.success
		diarch_legal_meddling_interaction_apply_success_effect = yes
	}
}
debug_log = debug_log.legal_meddling.attempt_made

As written in game/common/character_interactions/00_diarch_interactions.txt.

Category
Diarch
Cooldown
6 months
Again on the same character
after 3 years
In the menu
main list
ID
diarch_legal_meddling_interaction

Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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