Interaction · Diarch
Legal Meddling
Abuse your position as the Realm's second most powerful … to forge a Claim on a Vassal's Title This will incur Strife with your fellow Vassals
What you need
You
To send it
To see it in the menu
- If played by the AI:
is_diarch = yes- Loyalty less than 75
- Your liege:
has_diarchy_parameter = unlock_legal_meddling_interaction
One of these
is_designated_diarch = yesor
All of these
is_diarch_of_target = liegeexists = liege
The character you target
liege ?= scope:actor.liegeOne of these
- Is landed
or
All of these
- they has administrative government mechanic
- Is not landed
If
a check the game hides
Then
- Their house: Has the house check as house head
- Has a domicile
or
All of these
- Their liege:
All of these
- Holds China
- Government is Celestial
- Their government has the government uses ministry budget flag
- Their liege:
or
All of these
- Is a ruler
- Government is a Theocratic-type Government
scope:recipient.highest_held_title_tier >= tier_county
Legal Meddling is a diarch character interaction in Crusader Kings III. You need: They … too preoccupied to act as … right now and Your Liege is not in a Regency. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_diarch_interactions.txt.
Quick answers (2)
- What are the requirements for Legal Meddling in CK3?
- You: They … too preoccupied to act as … right now and Your Liege is not in a Regency. (patch 1.20.1.2)
- Will the AI accept Legal Meddling?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The option “diarch legal meddling interaction duel learning” is chosen
Then
duel = { … }
Else if
- The option “diarch legal meddling interaction pay prestige partial” is chosen
Then
- 1 of 2 things will happen:
- 50% – … manipulations are successful:
- You:
add_unpressed_claim = scope:targetIf
a check the game hides
Then
If
scope:target.tier = tier_county
Then
- The target gains the opinion “Annoyed” (-20) of them
change_strife_opinion = minor_strife_gain
Else if
scope:target.tier = tier_duchy
Then
- The target gains the opinion “Angry” (-40) of them
change_strife_opinion = medium_strife_gain
Else if
scope:target.tier = tier_kingdom
Then
- The target gains the opinion “Hatred” (-60) of them
change_strife_opinion = major_strife_gain
- 50% – … scheming fails completely › You:
- Gains 20 Stress
If
a check the game hides
Then
If
scope:target.tier = tier_county
Then
- The target gains the opinion “Respect” (-10) of them
Else if
scope:target.tier = tier_duchy
Then
- The target gains the opinion “Annoyed” (-20) of them
Else if
scope:target.tier = tier_kingdom
Then
- The target gains the opinion “Angry” (-30) of them
- 50% – … manipulations are successful:
Otherwise
- … manipulations are successful
- You:
add_unpressed_claim = scope:targetIf
a check the game hides
Then
If
scope:target.tier = tier_county
Then
- The target gains the opinion “Annoyed” (-20) of them
change_strife_opinion = minor_strife_gain
Else if
scope:target.tier = tier_duchy
Then
- The target gains the opinion “Angry” (-40) of them
change_strife_opinion = medium_strife_gain
Else if
scope:target.tier = tier_kingdom
Then
- The target gains the opinion “Hatred” (-60) of them
change_strife_opinion = major_strife_gain
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_diarch = yes
diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
}
liege ?= {
has_diarchy_parameter = unlock_legal_meddling_interaction
}
OR = {
is_designated_diarch = yes
AND = {
is_diarch_of_target = liege
exists = liege
}
}
is_shown = scope:actor != scope:recipient
scope:recipient = {
liege ?= scope:actor.liege
this != scope:actor.liege
is_landed_or_landless_administrative_or_theocratic = yes
scope:recipient.highest_held_title_tier >= tier_county
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Can be sent when (is_valid…) (52 lines of game script)
custom_tooltip = {
text = diarch_legal_meddling_interaction.tt.they_must_have_at_least_one_unclaimed_title
scope:recipient = {
any_held_title = {
diarch_legal_meddling_claimable_title_trigger = {
ACTOR = scope:actor
}
}
}
}
diarch_cannot_be_disabled_trigger = {
DIARCH = scope:actor
}
custom_tooltip = {
text = diarch_interactions.tt.you_must_be_in_a_regency_to_access
scope:actor = {
is_diarch = yes
}
}
trigger_if = {
limit = {
scope:actor = {
is_diarch = yes
}
}
scope:actor.liege = {
has_diarchy_active_parameter = unlock_legal_meddling_interaction
}
}
trigger_if = {
limit = {
scope:actor = {
is_ai = no
}
}
custom_tooltip = {
text = interactions_general.tt.must_select_one_option
OR = {
scope:diarch_legal_meddling_interaction_duel_learning = yes
scope:diarch_legal_meddling_interaction_pay_prestige_partial = yes
scope:diarch_legal_meddling_interaction_pay_prestige_full = yes
}
}
}
scope:actor = {
custom_description = {
text = character_interactions_hostile_actions_disabled_delay
NOT = {
has_character_flag = flag_hostile_actions_disabled_delay
}
}
}As written in game/common/character_interactions/00_diarch_interactions.txt.
Effects (on_send, on_accept, on_decline) (52 lines of game script)
on_send = log_diarch_send_interaction_as_variable_effect = {
INTERACTION = forge_claim
}
on_accept = scope:actor = {
if = {
limit = {
scope:diarch_legal_meddling_interaction_duel_learning = yes
}
duel = {
skill = learning
target = scope:recipient
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = -49
}
desc = diarch_legal_meddling_interaction.tt.success
diarch_legal_meddling_interaction_apply_success_effect = yes
}
50 = {
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
min = -49
}
desc = diarch_legal_meddling_interaction.tt.failure
diarch_legal_meddling_interaction_apply_fail_effect = yes
}
}
}
else_if = {
limit = {
scope:diarch_legal_meddling_interaction_pay_prestige_partial = yes
}
random_list = {
100 = {
desc = diarch_legal_meddling_interaction.tt.success
diarch_legal_meddling_interaction_apply_success_effect = yes
}
100 = {
desc = diarch_legal_meddling_interaction.tt.failure
diarch_legal_meddling_interaction_apply_fail_effect = yes
}
}
}
else = {
custom_tooltip = diarch_legal_meddling_interaction.tt.success
diarch_legal_meddling_interaction_apply_success_effect = yes
}
}
debug_log = debug_log.legal_meddling.attempt_madeAs written in game/common/character_interactions/00_diarch_interactions.txt.
- Category
- Diarch
- Cooldown
- 6 months
- Again on the same character
- after 3 years
- In the menu
- main list
- ID
diarch_legal_meddling_interaction
Source: game/common/character_interactions/00_diarch_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).