CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

depose_effect

depose_effect = { DEPOSER = … }

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 12798 (54 lines). Parameters: $DEPOSER$.

depose_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 12798 of its file. A call passes 1 parameter: DEPOSER. The game's script calls it in 11 places, among them … Imprison (interaction), Imprison (interaction) and Depose (casus belli). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

The comment above it in the file

Effect for handling players and AI continuing as landless if deposed
Should be used over the standard effect in most cases (except barons/unlanded AI etc.)
DEPOSER should be whoever has caused the deposal - faction leader, ultimatum giver, etc.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (54 lines of game script)
depose_effect = {
	show_as_tooltip = { depose = yes }
	save_scope_as = allow_imprisoned_landless
	if = {
		limit = { is_valid_for_laampdom = yes }
		custom_tooltip = laamp_may_become_adventurer_tt
	}
	set_variable = {
		name = deposed_primary_title
		value = primary_title
		months = 1
	}
	# Maintenance scopes
	save_scope_as = defender
	$DEPOSER$ = {
		save_scope_as = attacker
		save_scope_as = winner
	}
	# ACH crown laws reset
	if = {
		limit = {
			has_variable = crowned_king_var
		}
		remove_variable = crowned_king_var
		if = {
			limit = {
				NOT = { has_game_rule = coronation_laws_off }
				OR = {
					has_realm_law = crowned_king
					has_realm_law = crowned_emperor
				}
			}
			add_realm_law_skip_effects = uncrowned
		}
	}
	if = {
		limit = {
			has_variable = crowned_emperor_var
		}
		remove_variable = crowned_emperor_var
		if = {
			limit = {
				NOT = { has_game_rule = coronation_laws_off }
				OR = {
					has_realm_law = crowned_king
					has_realm_law = crowned_emperor
				}
			}
			add_realm_law_skip_effects = uncrowned
		}
	}
	every_held_title = { add_to_list = target_titles }
	trigger_event = ep3_laamps.0002
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls depose_effect.

Character interactions (2)

Events (4)

Scripted effects inside an event file (1)

  • 2033_clean_up_escaped_prisoner_effect

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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