
Casus belli · Holy wars
Excommunication
The war is called “Excommunication War against the defender”
Excommunication is a casus belli in Crusader Kings III (holy wars). If the attacker wins: The defender is Deposed. If the defender wins: The defender keeps their titles and gains Piety. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/00_religious_war.txt.
Quick answers (2)
- What do you get for winning a Excommunication war in CK3?
- The defender is Deposed (patch 1.20.0.3).
- What happens on a white peace?
- The defender keeps their titles.
How the war ends
Attacker wins
The defender is Deposed.
White peace
The defender keeps their titles.
Defender wins
The defender keeps their titles and gains Piety.
If the war becomes invalid
The … has ended: it was no longer valid to continue.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every holy wars war (the group's allowed_for_character) (24 lines of game script)
OR = {
top_liege = this
any_liege_or_above = {
faith = prev.faith
count = all
}
}
faith = {
NOR = {
has_doctrine_parameter = unreformed
AND = {
has_doctrine_parameter = holy_wars_forbidden
NOT = {
prev = {
has_character_flag = bonus_major_holy_war
}
}
}
}
}
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yesAs written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Defender (allowed_against_character) (22 lines of game script)
scope:defender = {
has_trait = excommunicated
top_liege = this
faith = scope:attacker.faith
rite = {
rite_has_parameter = excommunication_active
}
}
scope:attacker = {
NOR = {
liege = scope:defender
has_trait = excommunicated
}
trigger_if = {
limit = {
is_ai = no
}
any_neighboring_top_liege_realm_owner = {
this = scope:defender
}
}
}As written in game/common/casus_belli_types/00_religious_war.txt.
When it can start (valid_to_start) (1 line of game script)
always = yes
As written in game/common/casus_belli_types/00_religious_war.txt.
Source: game/common/casus_belli_types/00_religious_war.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.