
Casus belli · Holy wars
Minor Holy
The war is called “Holy War for the …”
Minor Holy is a casus belli in Crusader Kings III (holy wars). If the attacker wins: Within the target Title, all titles held by … rulers are seized, and any … rulers are vassalized by the attacker. If the defender wins: No Titles change hands. Declaring it costs piety. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/00_religious_war.txt.
Quick answers (3)
- What do you get for winning a Minor Holy war in CK3?
- Within the target Title, all titles held by … rulers are seized, and any … rulers are vassalized by the attacker (patch 1.20.0.3).
- What happens on a white peace?
- No Titles change hands.
- What does the Minor Holy casus belli cost?
- piety; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
Within the target Title, all titles held by … rulers are seized, and any … rulers are vassalized by the attacker.
White peace
No Titles change hands.
Defender wins
No Titles change hands.
If the war becomes invalid
The … has ended: the defender no longer … any land in the target region.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every holy wars war (the group's allowed_for_character) (24 lines of game script)
OR = {
top_liege = this
any_liege_or_above = {
faith = prev.faith
count = all
}
}
faith = {
NOR = {
has_doctrine_parameter = unreformed
AND = {
has_doctrine_parameter = holy_wars_forbidden
NOT = {
prev = {
has_character_flag = bonus_major_holy_war
}
}
}
}
}
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yesAs written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (13 lines of game script)
scope:attacker.faith = {
NOT = {
has_doctrine_parameter = unreformed
}
NOT = {
has_doctrine_parameter = holy_wars_forbidden
}
}
NOR = {
government_has_flag = government_is_landless_adventurer
government_has_flag = government_is_nomadic
government_has_flag = government_is_celestial
}As written in game/common/casus_belli_types/00_religious_war.txt.
Defender (allowed_against_character) (9 lines of game script)
scope:attacker = {
is_valid_religious_war_target_trigger = {
TARGET = scope:defender
}
ALL_FALSE = {
top_liege = scope:defender.top_liege
liege = scope:defender
}
}As written in game/common/casus_belli_types/00_religious_war.txt.
When it can start (valid_to_start) (22 lines of game script)
scope:target = {
tier = tier_county
is_landless_type_title = no
}
trigger_if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
scope:defender = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
}
are_holy_wars_disabled_in_struggle_phase_trigger = yes
}
are_holy_wars_disabled_by_struggle_conciliation_trigger = noAs written in game/common/casus_belli_types/00_religious_war.txt.
Cost to declare
Costs piety. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (51 lines of game script)
piety = {
add = {
value = 100
desc = CB_BASE_COST
}
multiply = common_cb_piety_cost_multiplier
multiply = holy_war_cb_piety_cost_multiplier
if = {
limit = {
scope:attacker = {
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = the_christian_church_cheaper_religious_wars
}
}
}
multiply = {
value = 0.75
desc = pam_the_christian_church_cheaper_religious_wars_desc
}
}
if = {
limit = {
scope:attacker = {
any_active_accolade = {
accolade_parameter = acclaimed_knight_piety_from_battle
}
}
}
multiply = accolade_piety_reduction_value
min = 10
}
if = {
limit = {
scope:attacker = {
any_active_accolade = {
accolade_parameter = acclaimed_knight_piety_from_battle_high
}
}
}
multiply = accolade_piety_reduction_value_high
min = 10
}
if = {
limit = {
scope:attacker = {
has_character_flag = holy_war_incited
}
}
multiply = 0
}
}As written in game/common/casus_belli_types/00_religious_war.txt.
Source: game/common/casus_belli_types/00_religious_war.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.