
Casus belli · Holy wars
Great Holy War
Great Holy War is a casus belli in Crusader Kings III (holy wars). If the attacker wins: The main contributor gets the target kingdom. Titles in the target kingdom are handed out to the beneficiaries. If the defender wins: No titles change hands. The defenders divide Piety won. Patch 1.20.0.3, from game/common/casus_belli_types/00_religious_war.txt.
Quick answers (2)
- What do you get for winning a Great Holy War war in CK3?
- The main contributor gets the target kingdom. Titles in the target kingdom are handed out to the beneficiaries (patch 1.20.0.3).
- What happens on a white peace?
- There can be no white peace.
How the war ends
Attacker wins
The main contributor gets the target kingdom. Titles in the target kingdom are handed out to the beneficiaries
White peace
There can be no white peace
Defender wins
No titles change hands. The defenders divide Piety won.
If the war becomes invalid
The … has ended: it was no longer valid to continue.
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every holy wars war (the group's allowed_for_character) (24 lines of game script)
OR = {
top_liege = this
any_liege_or_above = {
faith = prev.faith
count = all
}
}
faith = {
NOR = {
has_doctrine_parameter = unreformed
AND = {
has_doctrine_parameter = holy_wars_forbidden
NOT = {
prev = {
has_character_flag = bonus_major_holy_war
}
}
}
}
}
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yesAs written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (15 lines of game script)
faith = {
exists = religious_head
suitable_faith_for_directed_ghw_trigger = yes
OR = {
scope:attacker = this.religious_head
scope:attacker = {
any_vassal = {
this = scope:attacker.faith.religious_head
}
}
}
religion = {
exists = var:variable_ghw_unlocked
}
}As written in game/common/casus_belli_types/00_religious_war.txt.
Defender (allowed_against_character) (5 lines of game script)
scope:attacker.rite = {
is_hostile_enough_for_holy_war_trigger = {
RITE = scope:defender.rite
}
}As written in game/common/casus_belli_types/00_religious_war.txt.
When it can start (valid_to_start) (51 lines of game script)
scope:attacker.faith = {
NOR = {
exists = great_holy_war
trigger_if = {
limit = {
scope:attacker = {
is_ai = yes
}
}
religion = {
exists = var:variable_first_ghw_cooldown
}
}
}
}
scope:target = {
tier = tier_kingdom
trigger_if = {
limit = {
scope:attacker = {
is_ai = yes
}
}
any_in_de_jure_hierarchy = {
continue = {
tier > tier_county
}
count >= 5
tier = tier_county
scope:attacker.rite = {
is_hostile_enough_for_holy_war_trigger = {
RITE = prev.holder.top_liege.rite
}
}
}
}
trigger_else = {
any_in_de_jure_hierarchy = {
continue = {
tier > tier_county
}
tier = tier_county
scope:attacker.rite = {
is_hostile_enough_for_holy_war_trigger = {
RITE = prev.holder.top_liege.rite
}
}
}
}
}
exists = scope:defenderAs written in game/common/casus_belli_types/00_religious_war.txt.
Source: game/common/casus_belli_types/00_religious_war.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.