
Casus belli · Holy wars
Humiliation War
The war is called “Humiliation War”
Humiliation War is a casus belli in Crusader Kings III (holy wars). If the attacker wins: The attacker humiliates the defender. If the defender wins: … has not been humiliated. Declaring it costs piety. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/pam_wars.txt.
Quick answers (3)
- What do you get for winning a Humiliation War war in CK3?
- The attacker humiliates the defender (patch 1.20.0.3).
- What happens on a white peace?
- The defender has not been humiliated.
- What does the Humiliation War casus belli cost?
- piety; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The attacker humiliates the defender.
White peace
The defender has not been humiliated.
Defender wins
… has not been humiliated.
If the war becomes invalid
Humiliation War invalidated!
Who can declare it
The game shows no text of its own for these conditions; the script is below.
Every holy wars war (the group's allowed_for_character) (24 lines of game script)
OR = {
top_liege = this
any_liege_or_above = {
faith = prev.faith
count = all
}
}
faith = {
NOR = {
has_doctrine_parameter = unreformed
AND = {
has_doctrine_parameter = holy_wars_forbidden
NOT = {
prev = {
has_character_flag = bonus_major_holy_war
}
}
}
}
}
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yesAs written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (21 lines of game script)
is_landed = yes
trigger_if = {
limit = {
is_ai = yes
government_has_flag = government_uses_church_authority
}
ai_zeal < medium_positive_ai_value
NOT = {
has_trait = zealous
}
}
trigger_if = {
limit = {
is_ai = yes
NOT = {
government_has_flag = government_uses_church_authority
}
}
ai_zeal < medium_negative_ai_value
ai_greed > medium_positive_ai_value
}As written in game/common/casus_belli_types/pam_wars.txt.
Defender (allowed_against_character) (29 lines of game script)
scope:defender = {
government_has_flag = government_uses_church_authority
faith = scope:attacker.faith
is_landed = yes
OR = {
has_higher_or_equal_authority_trigger = {
AUTHORITY = church
CHARACTER = scope:attacker
}
piety_level < scope:attacker.piety_level
}
OR = {
exists = clerical_elector_title
is_clerical_appointment_valid_base_trigger = {
CANDIDATE = scope:defender
TOP_LIEGE = scope:defender.top_liege
}
}
}
trigger_if = {
limit = {
scope:attacker = {
is_ai = yes
}
}
NOT = {
scope:attacker.faith.religious_head ?= scope:defender
}
}As written in game/common/casus_belli_types/pam_wars.txt.
Cost to declare
Costs piety. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (101 lines of game script)
piety = {
add = {
value = 250
desc = CB_BASE_COST
}
if = {
limit = {
scope:attacker = {
spiritual_fulfillment <= spiritual_fulfillment_minus_3
}
}
add = {
value = -200
desc = CB_SPIRITUAL_FULFILLMENT_TIER_0
}
}
else_if = {
limit = {
scope:attacker = {
spiritual_fulfillment > spiritual_fulfillment_minus_3
spiritual_fulfillment <= spiritual_fulfillment_minus_2
}
}
add = {
value = -160
desc = CB_SPIRITUAL_FULFILLMENT_TIER_1
}
}
else_if = {
limit = {
scope:attacker = {
spiritual_fulfillment > spiritual_fulfillment_minus_2
spiritual_fulfillment <= spiritual_fulfillment_minus_1
}
}
add = {
value = -95
desc = CB_SPIRITUAL_FULFILLMENT_TIER_2
}
}
else_if = {
limit = {
scope:attacker = {
spiritual_fulfillment > spiritual_fulfillment_minus_1
spiritual_fulfillment < spiritual_fulfillment_1
}
}
add = {
value = 0
desc = CB_SPIRITUAL_FULFILLMENT_TIER_3
}
}
else_if = {
limit = {
scope:attacker = {
spiritual_fulfillment >= spiritual_fulfillment_1
spiritual_fulfillment < spiritual_fulfillment_2
}
}
add = {
value = 95
desc = CB_SPIRITUAL_FULFILLMENT_TIER_4
}
}
else_if = {
limit = {
scope:attacker = {
spiritual_fulfillment >= spiritual_fulfillment_2
spiritual_fulfillment < spiritual_fulfillment_3
}
}
add = {
value = 160
desc = CB_SPIRITUAL_FULFILLMENT_TIER_5
}
}
else_if = {
limit = {
scope:attacker = {
spiritual_fulfillment >= spiritual_fulfillment_3
}
}
add = {
value = 200
desc = CB_SPIRITUAL_FULFILLMENT_TIER_6
}
}
if = {
limit = {
scope:attacker = {
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = the_christian_church_free_humiliation_cb
}
}
}
multiply = {
value = 0
desc = CB_CHRISTIAN_CHURCH_DISCOUNT
}
}
}As written in game/common/casus_belli_types/pam_wars.txt.
Source: game/common/casus_belli_types/pam_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.