CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Casus belli · Holy wars

Humiliation War

The war is called “Humiliation War”

Humiliation War is a casus belli in Crusader Kings III (holy wars). If the attacker wins: The attacker humiliates the defender. If the defender wins: … has not been humiliated. Declaring it costs piety. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/pam_wars.txt.

Quick answers (3)
What do you get for winning a Humiliation War war in CK3?
The attacker humiliates the defender (patch 1.20.0.3).
What happens on a white peace?
The defender has not been humiliated.
What does the Humiliation War casus belli cost?
piety; the amount depends on the titles, claims and distance, worked out when you declare.

How the war ends

Attacker wins

The attacker humiliates the defender.

White peace

The defender has not been humiliated.

Defender wins

… has not been humiliated.

If the war becomes invalid

Humiliation War invalidated!

Who can declare it

The game shows no text of its own for these conditions; the script is below.

Every holy wars war (the group's allowed_for_character) (24 lines of game script)
OR = {
	top_liege = this
	any_liege_or_above = {
		faith = prev.faith
		count = all
	}
}
faith = {
	NOR = {
		has_doctrine_parameter = unreformed
		AND = {
			has_doctrine_parameter = holy_wars_forbidden
			NOT = {
				prev = {
					has_character_flag = bonus_major_holy_war
				}
			}
		}
	}
}
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes

As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.

Attacker (allowed_for_character) (21 lines of game script)
is_landed = yes
trigger_if = {
	limit = {
		is_ai = yes
		government_has_flag = government_uses_church_authority
	}
	ai_zeal < medium_positive_ai_value
	NOT = {
		has_trait = zealous
	}
}
trigger_if = {
	limit = {
		is_ai = yes
		NOT = {
			government_has_flag = government_uses_church_authority
		}
	}
	ai_zeal < medium_negative_ai_value
	ai_greed > medium_positive_ai_value
}

As written in game/common/casus_belli_types/pam_wars.txt.

Defender (allowed_against_character) (29 lines of game script)
scope:defender = {
	government_has_flag = government_uses_church_authority
	faith = scope:attacker.faith
	is_landed = yes
	OR = {
		has_higher_or_equal_authority_trigger = {
			AUTHORITY = church
			CHARACTER = scope:attacker
		}
		piety_level < scope:attacker.piety_level
	}
	OR = {
		exists = clerical_elector_title
		is_clerical_appointment_valid_base_trigger = {
			CANDIDATE = scope:defender
			TOP_LIEGE = scope:defender.top_liege
		}
	}
}
trigger_if = {
	limit = {
		scope:attacker = {
			is_ai = yes
		}
	}
	NOT = {
		scope:attacker.faith.religious_head ?= scope:defender
	}
}

As written in game/common/casus_belli_types/pam_wars.txt.

Cost to declare

Costs piety. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:

Cost (101 lines of game script)
piety = {
	add = {
		value = 250
		desc = CB_BASE_COST
	}
	if = {
		limit = {
			scope:attacker = {
				spiritual_fulfillment <= spiritual_fulfillment_minus_3
			}
		}
		add = {
			value = -200
			desc = CB_SPIRITUAL_FULFILLMENT_TIER_0
		}
	}
	else_if = {
		limit = {
			scope:attacker = {
				spiritual_fulfillment > spiritual_fulfillment_minus_3
				spiritual_fulfillment <= spiritual_fulfillment_minus_2
			}
		}
		add = {
			value = -160
			desc = CB_SPIRITUAL_FULFILLMENT_TIER_1
		}
	}
	else_if = {
		limit = {
			scope:attacker = {
				spiritual_fulfillment > spiritual_fulfillment_minus_2
				spiritual_fulfillment <= spiritual_fulfillment_minus_1
			}
		}
		add = {
			value = -95
			desc = CB_SPIRITUAL_FULFILLMENT_TIER_2
		}
	}
	else_if = {
		limit = {
			scope:attacker = {
				spiritual_fulfillment > spiritual_fulfillment_minus_1
				spiritual_fulfillment < spiritual_fulfillment_1
			}
		}
		add = {
			value = 0
			desc = CB_SPIRITUAL_FULFILLMENT_TIER_3
		}
	}
	else_if = {
		limit = {
			scope:attacker = {
				spiritual_fulfillment >= spiritual_fulfillment_1
				spiritual_fulfillment < spiritual_fulfillment_2
			}
		}
		add = {
			value = 95
			desc = CB_SPIRITUAL_FULFILLMENT_TIER_4
		}
	}
	else_if = {
		limit = {
			scope:attacker = {
				spiritual_fulfillment >= spiritual_fulfillment_2
				spiritual_fulfillment < spiritual_fulfillment_3
			}
		}
		add = {
			value = 160
			desc = CB_SPIRITUAL_FULFILLMENT_TIER_5
		}
	}
	else_if = {
		limit = {
			scope:attacker = {
				spiritual_fulfillment >= spiritual_fulfillment_3
			}
		}
		add = {
			value = 200
			desc = CB_SPIRITUAL_FULFILLMENT_TIER_6
		}
	}
	if = {
		limit = {
			scope:attacker = {
				top_participant_group:the_christian_church ?= {
					has_participant_group_parameter = the_christian_church_free_humiliation_cb
				}
			}
		}
		multiply = {
			value = 0
			desc = CB_CHRISTIAN_CHURCH_DISCOUNT
		}
	}
}

As written in game/common/casus_belli_types/pam_wars.txt.

Source: game/common/casus_belli_types/pam_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.