Scripted effect
title_revocation_stress_effect
title_revocation_stress_effect = { VASSAL = … }game/common/scripted_effects/00_interaction_effects.txt, line 4840 (23 lines). Parameters: $VASSAL$.
title_revocation_stress_effect is a scripted effect in Crusader Kings III, written at line 4840 of its file. A call passes 1 parameter: VASSAL. The game's script calls it in 4 places, among them Request Retirement (interaction), Retire Governor (interaction) and Revoke Title (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
If
title_revocation_is_tyrannical_trigger = { VASSAL = $VASSAL$ }
Then
- Stress and fulfillment impact: by trait: Generous +40, Just +40
Else if
NOT = { has_revoke_title_reason = $VASSAL$ }
Then
- Stress and fulfillment impact: by trait: Generous +20, Forgiving +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
title_revocation_stress_effect = {
if = {
limit = {
title_revocation_is_tyrannical_trigger = { VASSAL = $VASSAL$ }
}
stress_and_fulfillment_impact = {
generous = medium_stress_impact_gain
just = medium_stress_impact_gain
}
}
else_if = {
limit = {
NOT = { has_revoke_title_reason = $VASSAL$ }
}
stress_and_fulfillment_impact = {
generous = minor_stress_impact_gain
forgiving = minor_stress_impact_gain
}
}
else = {
# No stress gain if you have a reason
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls title_revocation_stress_effect.
Character interactions (3)
Scripted effects (1)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.