CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

title_revocation_is_tyrannical_trigger

title_revocation_is_tyrannical_trigger = { VASSAL = … }

game/common/scripted_triggers/00_interaction_triggers.txt, line 152 (45 lines). Parameters: $VASSAL$.

title_revocation_is_tyrannical_trigger is a scripted trigger in Crusader Kings III, written at line 152 of its file. A call passes 1 parameter: VASSAL. The game's script calls it in 5 places, among them Revoke Title (interaction), revocation_tyranny_effect (scripted effect) and tgp_restore_ritsuryo_civil_war_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

  • None of these

    • exists = scope:administrative_revocation
    • has_revoke_title_reason = $VASSAL$
    • If

      a check the game hides

      Then

      • has_claim_on = scope:landed_title
    • title_revocation_is_admin_governor_trigger = { VASSAL = $VASSAL$ }
    • All of these

    • All of these

      • $VASSAL$ = { … }
      • One of these

        • All of these

          • Their rite: The rite has Can revoke landed titles from Evil infidels without incurring Tyranny
          • Their faith:
            • faith_hostility_level = { target = $VASSAL$.faith value = faith_evil_level }
        • or

          All of these

          • Their rite: The rite has Can revoke landed titles from Hostile and Evil infidels without incurring Tyranny
          • Their faith:
            • faith_hostility_level = { target = $VASSAL$.faith value >= faith_hostile_level }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (45 lines of game script)
title_revocation_is_tyrannical_trigger = {
	NOR = {
		exists = scope:administrative_revocation
		has_revoke_title_reason = $VASSAL$
		trigger_if = {
			limit = { exists = scope:landed_title }
			has_claim_on = scope:landed_title
		}
		title_revocation_is_admin_governor_trigger = { VASSAL = $VASSAL$ }
		AND = {
			rite = { rite_has_parameter = tenet_legalism_sinful_revocation }
			$VASSAL$ = {
				num_sinful_traits = {
					value > 0
					target = prev.rite
				}
			}
		}
		AND = {
			$VASSAL$ = {
				NOT = { vassal_contract_has_flag = religiously_protected }
			}
			OR = {
				AND = {
					rite = { rite_has_parameter = pluralism_righteous_revocation_tyranny_reduced }
					faith = {
						faith_hostility_level = {
							target = $VASSAL$.faith
							value = faith_evil_level
						}
					}
				}
				AND = {
					rite = { rite_has_parameter = pluralism_fundamentalist_revocation_tyranny_minimal }
					faith = {
						faith_hostility_level = {
							target = $VASSAL$.faith
							value >= faith_hostile_level
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls title_revocation_is_tyrannical_trigger.

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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