CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

title_revocation_is_admin_governor_trigger

title_revocation_is_admin_governor_trigger = { VASSAL = … }

game/common/scripted_triggers/00_interaction_triggers.txt, line 142 (9 lines). Parameters: $VASSAL$.

title_revocation_is_admin_governor_trigger is a scripted trigger in Crusader Kings III, written at line 142 of its file. A call passes 1 parameter: VASSAL. The game's script calls it in 2 places, among them revocation_tyranny_effect (scripted effect) and title_revocation_is_tyrannical_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

  • they has administrative government mechanic
  • Is an Independent Ruler
  • $VASSAL$ = { government_has_mechanic = administrative target_is_liege_or_above = scope:liege_temp }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
title_revocation_is_admin_governor_trigger = {
	government_has_mechanic = administrative
	top_liege = this
	save_temporary_scope_as = liege_temp
	$VASSAL$ = {
		government_has_mechanic = administrative
		target_is_liege_or_above = scope:liege_temp
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls title_revocation_is_admin_governor_trigger.

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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