Scripted trigger
title_revocation_is_admin_governor_trigger
title_revocation_is_admin_governor_trigger = { VASSAL = … }game/common/scripted_triggers/00_interaction_triggers.txt, line 142 (9 lines). Parameters: $VASSAL$.
title_revocation_is_admin_governor_trigger is a scripted trigger in Crusader Kings III, written at line 142 of its file. A call passes 1 parameter: VASSAL. The game's script calls it in 2 places, among them revocation_tyranny_effect (scripted effect) and title_revocation_is_tyrannical_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
- they has administrative government mechanic
- Is an Independent Ruler
$VASSAL$ = { government_has_mechanic = administrative target_is_liege_or_above = scope:liege_temp }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
title_revocation_is_admin_governor_trigger = {
government_has_mechanic = administrative
top_liege = this
save_temporary_scope_as = liege_temp
$VASSAL$ = {
government_has_mechanic = administrative
target_is_liege_or_above = scope:liege_temp
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls title_revocation_is_admin_governor_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.