CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

remove_other_grand_guardian_modifiers_effect

remove_other_grand_guardian_modifiers_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 67 (21 lines). No parameters.

remove_other_grand_guardian_modifiers_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 67 of its file. It takes no parameters: remove_other_grand_guardian_modifiers_effect = yes. The game's script calls it in 1 place, among them Guard the Capital (court task). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
remove_other_grand_guardian_modifiers_effect = {
	hidden_effect = { # No need to show this
		# Let's check for the county opinion modifier first
		scope:liege ?= {
			# We check and scope to all counties to make sure we remove any stray modifiers in case the capital is moved, etc.
			every_realm_county = {
				limit = {
					any_county_province = {
						has_province_modifier = grand_guardian_guard_the_capital_modifier
					}
				}
				every_county_province = {
					limit = {
						has_province_modifier = grand_guardian_guard_the_capital_modifier
					}
					remove_province_modifier = grand_guardian_guard_the_capital_modifier
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_other_grand_guardian_modifiers_effect.

Court position tasks (1)

  • Guard the Capital

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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