Scripted effect
remove_board_game_variables_effect
remove_board_game_variables_effect = yesgame/common/scripted_effects/00_board_game_effects.txt, line 266 (19 lines). No parameters.
remove_board_game_variables_effect is a scripted effect in Crusader Kings III, written at line 266 of its file. It takes no parameters: remove_board_game_variables_effect = yes. The game's script calls it in 2 places, among them configure_start_board_game_effect (scripted effect) and remove_board_game_info_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.
The comment above it in the file
Clean up all variables resulting from playing a board game.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (19 lines of game script)
remove_board_game_variables_effect = {
# Player-side variables.
remove_variable = bg_current_round
remove_variable = bg_current_score
remove_variable = bg_move_result
# If there are any wagering counties, clear the blockers on their being wagered.
if = {
limit = { exists = scope:bg_stake_land_recipient }
scope:bg_stake_land_recipient = { remove_variable = wagered_county }
}
if = {
limit = { exists = scope:bg_stake_land_actor }
scope:bg_stake_land_actor = { remove_variable = wagered_county }
}
# Remove any debug variables.
remove_variable = bg_gib_only_losing_locs
remove_variable = bg_gib_only_winning_locs
# Note, we don't remove var:engaged_in_board_game here, as we run this effect at the start of games for clean-up also.
}As written in game/common/scripted_effects/00_board_game_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_board_game_variables_effect.
Scripted effects (2)
Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.