CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_board_game_info_effect

remove_board_game_info_effect = yes

game/common/scripted_effects/00_board_game_effects.txt, line 304 (17 lines). No parameters.

remove_board_game_info_effect is a scripted effect in Crusader Kings III, written at line 304 of its file. It takes no parameters: remove_board_game_info_effect = yes. The game's script calls it in 1 place, among them bg_finalise_match_end_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.

The comment above it in the file

Clean all consequences of a single combat.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
remove_board_game_info_effect = {
	scope:bg_defender = {
		# Only remove variables if they're alive, as otherwise we get errors.
		if = {
			limit = { is_alive = yes }
			remove_board_game_variables_effect = yes
		}
	}
	scope:bg_attacker = {
		# Only remove variables if they're alive, as otherwise we get errors.
		if = {
			limit = { is_alive = yes }
			remove_board_game_variables_effect = yes
		}
	}
	remove_engaged_in_board_game_variables_effect = yes
}

As written in game/common/scripted_effects/00_board_game_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_board_game_info_effect.

Scripted effects inside an event file (1)

  • bg_finalise_match_end_effect

Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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