CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_engaged_in_board_game_variables_effect

remove_engaged_in_board_game_variables_effect = yes

game/common/scripted_effects/00_board_game_effects.txt, line 286 (16 lines). No parameters.

remove_engaged_in_board_game_variables_effect is a scripted effect in Crusader Kings III, written at line 286 of its file. It takes no parameters: remove_engaged_in_board_game_variables_effect = yes. The game's script calls it in 2 places, among them bg_fire_clean_up_and_invalidate_effect (scripted effect) and remove_board_game_info_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (16 lines of game script)
remove_engaged_in_board_game_variables_effect = {
	scope:bg_attacker = {
		if = {
			# Restrict to live characters to prevent errors.
			limit = { is_alive = yes }
			remove_variable = engaged_in_board_game
		}
	}
	scope:bg_defender = {
		if = {
			# Restrict to live characters to prevent errors.
			limit = { is_alive = yes }
			remove_variable = engaged_in_board_game
		}
	}
}

As written in game/common/scripted_effects/00_board_game_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_engaged_in_board_game_variables_effect.

Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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