Scripted effect
remove_engaged_in_board_game_variables_effect
remove_engaged_in_board_game_variables_effect = yesgame/common/scripted_effects/00_board_game_effects.txt, line 286 (16 lines). No parameters.
remove_engaged_in_board_game_variables_effect is a scripted effect in Crusader Kings III, written at line 286 of its file. It takes no parameters: remove_engaged_in_board_game_variables_effect = yes. The game's script calls it in 2 places, among them bg_fire_clean_up_and_invalidate_effect (scripted effect) and remove_board_game_info_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (16 lines of game script)
remove_engaged_in_board_game_variables_effect = {
scope:bg_attacker = {
if = {
# Restrict to live characters to prevent errors.
limit = { is_alive = yes }
remove_variable = engaged_in_board_game
}
}
scope:bg_defender = {
if = {
# Restrict to live characters to prevent errors.
limit = { is_alive = yes }
remove_variable = engaged_in_board_game
}
}
}As written in game/common/scripted_effects/00_board_game_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_engaged_in_board_game_variables_effect.
Scripted effects (2)
Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.