CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

bg_fire_clean_up_and_invalidate_effect

bg_fire_clean_up_and_invalidate_effect = yes

game/common/scripted_effects/00_board_game_effects.txt, line 322 (31 lines). No parameters.

bg_fire_clean_up_and_invalidate_effect is a scripted effect in Crusader Kings III, written at line 322 of its file. It takes no parameters: bg_fire_clean_up_and_invalidate_effect = yes. The game's script calls it in 1 place, among them The Greatest Game: … (event board_games.0001). Patch 1.20.1.2, from game/common/scripted_effects/00_board_game_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (31 lines of game script)
bg_fire_clean_up_and_invalidate_effect = {
	remove_engaged_in_board_game_variables_effect = yes
	# We try to wing this at scope:bg_defender...
	if = {
		limit = {
			scope:bg_defender = { is_alive = yes }
		}
		scope:bg_defender = {
			trigger_event = { saved_event_id = scope:invalidation_event }
		}
	}
	# ... then scope:bg_attacker...
	else_if = {
		limit = {
			scope:bg_attacker = { is_alive = yes }
		}
		scope:bg_attacker = {
			trigger_event = { saved_event_id = scope:invalidation_event }
		}
	}
	# ... then scope:bg_initiator...
	else_if = {
		limit = {
			scope:bg_initiator = { is_alive = yes }
		}
		scope:bg_initiator = {
			trigger_event = { saved_event_id = scope:invalidation_event }
		}
	}
	# ... then we give up, as somehow *everyone* involved in the board game has died simultaneously.
}

As written in game/common/scripted_effects/00_board_game_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls bg_fire_clean_up_and_invalidate_effect.

Events (1)

Source: game/common/scripted_effects/00_board_game_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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