Scripted effect
revel_in_pain_effect
revel_in_pain_effect = yesgame/common/scripted_effects/00_religious_interaction_effects.txt, line 1639 (24 lines). No parameters.
revel_in_pain_effect is a scripted effect in Crusader Kings III, written at line 1639 of its file. It takes no parameters: revel_in_pain_effect = yes. The game's script calls it in 2 places, among them Revel in Carnal Pain (interaction) and Lessons in Grace (event religious_interaction.2600). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
What it does
- If has the Trait: Flagellant:
- Otherwise: Gain +250 Piety
- If does not have the Trait: Flagellant:
- 20% chance of:
- Gains the Trait Flagellant
- Loses 20 Stress
- 20% chance of:
increase_wounds_effect = { REASON = whipping }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
revel_in_pain_effect = {
#Get both rewards
if = {
limit = { has_trait = flagellant }
add_stress = medium_stress_loss
add_piety = major_piety_value
}
#Only Piety
else = { add_piety = major_piety_value }
#Not already flagellant?
if = {
limit = {
NOT = { has_trait = flagellant }
}
random = {
chance = 20
add_trait = flagellant
add_stress = medium_stress_loss
}
}
increase_wounds_effect = { REASON = whipping }
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls revel_in_pain_effect.
Character interactions (1)
Events (1)
- Lessons in Grace
religious_interaction.2600
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.