CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

reclusive_damage_relationships_effect

reclusive_damage_relationships_effect = yes

game/common/scripted_effects/00_stress_effects.txt, line 349 (38 lines). No parameters.

reclusive_damage_relationships_effect is a scripted effect in Crusader Kings III, written at line 349 of its file. It takes no parameters: reclusive_damage_relationships_effect = yes. The game's script calls it in 1 place, among them Mental Break: Wanton Desires (event stress_threshold.1011). Patch 1.20.1.2, from game/common/scripted_effects/00_stress_effects.txt.

The comment above it in the file

Requires 'reclusive_get_relationships_effect' to be run first (preferably in the immediate). Hurts the opinion of someone important to us and relieves stress.

What it does

  • If

    • has_relation_friend = scope:lost_friend

    Then

    • remove_relation_friend = scope:lost_friend
    • Loses 30 Stress

    Else if

    • has_relation_lover = scope:lost_lover

    Then

    • remove_relation_lover = scope:lost_lover
    • Loses 30 Stress
  • Else, if any consort:
    • scope:neglected_spouse: Opinion: Neglected Me (-25)
    • Loses 30 Stress
  • Otherwise: Loses 15 Stress

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
reclusive_damage_relationships_effect = {
	if = {
		limit = {
			exists = scope:lost_friend
			scope:lost_friend = { is_alive = yes }
			has_relation_friend = scope:lost_friend
		}
		remove_relation_friend = scope:lost_friend
		add_stress = medium_stress_impact_loss
	}
	else_if = {
		limit = {
			exists = scope:lost_lover
			scope:lost_lover = { is_alive = yes }
			has_relation_lover = scope:lost_lover
		}
		remove_relation_lover = scope:lost_lover
		add_stress = medium_stress_impact_loss
	}
	else_if = {
		limit = {
			exists = scope:neglected_spouse
			scope:neglected_spouse = { is_alive = yes }
			any_consort = { this = scope:neglected_spouse }
		}
		scope:neglected_spouse = {
			add_opinion = {
				modifier = neglected_opinion
				target = root
				opinion = -25
			}
		}
		add_stress = medium_stress_impact_loss
	}
	else = {
		add_stress = minor_stress_impact_loss
	}
}

As written in game/common/scripted_effects/00_stress_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls reclusive_damage_relationships_effect.

Events (1)

Source: game/common/scripted_effects/00_stress_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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