Scripted effect
reclusive_damage_relationships_effect
reclusive_damage_relationships_effect = yesgame/common/scripted_effects/00_stress_effects.txt, line 349 (38 lines). No parameters.
reclusive_damage_relationships_effect is a scripted effect in Crusader Kings III, written at line 349 of its file. It takes no parameters: reclusive_damage_relationships_effect = yes. The game's script calls it in 1 place, among them Mental Break: Wanton Desires (event stress_threshold.1011). Patch 1.20.1.2, from game/common/scripted_effects/00_stress_effects.txt.
The comment above it in the file
Requires 'reclusive_get_relationships_effect' to be run first (preferably in the immediate). Hurts the opinion of someone important to us and relieves stress.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
reclusive_damage_relationships_effect = {
if = {
limit = {
exists = scope:lost_friend
scope:lost_friend = { is_alive = yes }
has_relation_friend = scope:lost_friend
}
remove_relation_friend = scope:lost_friend
add_stress = medium_stress_impact_loss
}
else_if = {
limit = {
exists = scope:lost_lover
scope:lost_lover = { is_alive = yes }
has_relation_lover = scope:lost_lover
}
remove_relation_lover = scope:lost_lover
add_stress = medium_stress_impact_loss
}
else_if = {
limit = {
exists = scope:neglected_spouse
scope:neglected_spouse = { is_alive = yes }
any_consort = { this = scope:neglected_spouse }
}
scope:neglected_spouse = {
add_opinion = {
modifier = neglected_opinion
target = root
opinion = -25
}
}
add_stress = medium_stress_impact_loss
}
else = {
add_stress = minor_stress_impact_loss
}
}As written in game/common/scripted_effects/00_stress_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls reclusive_damage_relationships_effect.
Events (1)
- Mental Break: Wanton Desires
stress_threshold.1011
Source: game/common/scripted_effects/00_stress_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.