Scripted effect · Legends of the Dead files
remove_isolated_capital_modifiers_effect
remove_isolated_capital_modifiers_effect = yesgame/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt, line 648 (37 lines). No parameters.
remove_isolated_capital_modifiers_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 648 of its file. It takes no parameters: remove_isolated_capital_modifiers_effect = yes. The game's script calls it in 7 places, among them bubonic_plague (epidemic), consumption (epidemic) and dysentery (epidemic). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
What it does
If
- Their holder’s top liege › Any sub realm county: The county has the modifier “Isolated Capital”
- Their holder’s top liege:
None of these
- Any sub realm county › Any county province epidemic:
this = scope:epidemic
- Any sub realm county › Any county province epidemic:
Then
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
remove_isolated_capital_modifiers_effect = {
if = {
limit = {
has_county_modifier = isolate_capital_decision_modifier
NOT = {
any_county_province_epidemic = {
this = scope:epidemic
}
}
}
remove_county_modifier = isolate_capital_decision_modifier
}
if = {
limit = {
holder.top_liege = {
any_sub_realm_county = { has_county_modifier = isolate_capital_decision_modifier }
}
holder.top_liege = {
NOT = {
any_sub_realm_county = {
any_county_province_epidemic = {
this = scope:epidemic
}
}
}
}
}
holder.top_liege = {
every_sub_realm_county = {
limit = {
has_county_modifier = isolate_capital_decision_modifier
}
remove_county_modifier = isolate_capital_decision_modifier
}
}
}
}As written in game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_isolated_capital_modifiers_effect.
Epidemics (7)
- bubonic_plague
- consumption
- dysentery
- ergotism
- measles
- smallpox
1 more
- typhus
Source: game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.