Scripted effect
relation_increase_harrying_stats_effect
relation_increase_harrying_stats_effect = { STAT = … }game/common/scripted_effects/00_laamp_effects.txt, line 2076 (29 lines). Parameters: $STAT$.
relation_increase_harrying_stats_effect is a scripted effect in Crusader Kings III, written at line 2076 of its file. A call passes 1 parameter: STAT. The game's script calls it in 5 places, among them on_set_relation_best_friend (on action), on_set_relation_blood_brother (on action) and on_set_relation_friend (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.
What it does
If
character_is_valid_for_harrying_of_the_north_trigger = yesscope:target:- Their culture is the same as that of target
Then
If
One of these
All of these
character_is_valid_norman_for_harrying_of_the_north_trigger = yesscope:target:
or
All of these
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yesscope:target:
Then
ep3_increase_$STAT$_effect = { AMOUNT = harrying_miniscule_increase_value }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
relation_increase_harrying_stats_effect = {
# Harrying logic.
if = {
limit = {
character_is_valid_for_harrying_of_the_north_trigger = yes
scope:target = {
character_is_valid_for_harrying_of_the_north_trigger = yes
is_important_or_vip_struggle_character = yes
}
culture != scope:target.culture
}
global_var:harrying_of_the_north = { save_scope_as = story }
if = {
limit = {
OR = {
AND = {
character_is_valid_norman_for_harrying_of_the_north_trigger = yes
scope:target = { character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes }
}
AND = {
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes
scope:target = { character_is_valid_norman_for_harrying_of_the_north_trigger = yes }
}
}
}
ep3_increase_$STAT$_effect = { AMOUNT = harrying_miniscule_increase_value }
}
}
}As written in game/common/scripted_effects/00_laamp_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls relation_increase_harrying_stats_effect.
On actions (the game's own hooks) (5)
- on_set_relation_best_friend
- on_set_relation_blood_brother
- on_set_relation_friend
- on_set_relation_nemesis
- on_set_relation_rival
Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.