CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

character_is_valid_norman_for_harrying_of_the_north_trigger

character_is_valid_norman_for_harrying_of_the_north_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 100 (12 lines). No parameters.

character_is_valid_norman_for_harrying_of_the_north_trigger is a scripted trigger in Crusader Kings III, written at line 100 of its file. It takes no parameters: character_is_valid_norman_for_harrying_of_the_north_trigger = yes (or no). The game's script calls it in 5 places, among them Imprison (interaction), Revoke Title (interaction) and Motte (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

  • Their culture:
    • One of these

      • this = culture:norman
      • or

        Any parent culture or above:
        • this = culture:norman
    • No parent culture or above:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
character_is_valid_norman_for_harrying_of_the_north_trigger = {
	culture = {
		OR = {
			this = culture:norman
			any_parent_culture_or_above = { this = culture:norman }
		}
		NOR = {
			this = culture:anglo_saxon
			any_parent_culture_or_above = { this = culture:anglo_saxon }
		}
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls character_is_valid_norman_for_harrying_of_the_north_trigger.

Character interactions (2)

Buildings (1)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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