Scripted trigger
character_is_valid_for_harrying_of_the_north_trigger
character_is_valid_for_harrying_of_the_north_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 58 (28 lines). No parameters.
character_is_valid_for_harrying_of_the_north_trigger is a scripted trigger in Crusader Kings III, written at line 58 of its file. It takes no parameters: character_is_valid_for_harrying_of_the_north_trigger = yes (or no). The game's script calls it in 4 places, among them Imprison (interaction), Revoke Title (interaction) and Motte (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
title:k_england.holder:owns_story_of_type = story_cycle_harrying_of_the_north
- If a ruler:
One of these
this = title:k_england.holderor
Any liege or above:this = title:k_england.holder
- Otherwise › Their domicile:
domicile_location = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (28 lines of game script)
character_is_valid_for_harrying_of_the_north_trigger = {
title:k_england.holder ?= { owns_story_of_type = story_cycle_harrying_of_the_north }
trigger_if = {
limit = { is_ruler = yes }
OR = {
this = title:k_england.holder
any_liege_or_above = { this = title:k_england.holder }
}
}
trigger_else = {
domicile ?= {
domicile_location = {
county ?= {
holder = {
OR = {
this = title:k_england.holder
any_liege_or_above = { this = title:k_england.holder }
}
}
}
}
}
}
OR = {
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes
character_is_valid_norman_for_harrying_of_the_north_trigger = yes
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls character_is_valid_for_harrying_of_the_north_trigger.
Character interactions (2)
Buildings (1)
Scripted effects (1)
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.