Scripted trigger
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 87 (12 lines). No parameters.
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger is a scripted trigger in Crusader Kings III, written at line 87 of its file. It takes no parameters: character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes (or no). The game's script calls it in 5 places, among them Imprison (interaction), Revoke Title (interaction) and Motte (building). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
What it checks
- Their culture:
One of these
this = culture:anglo_saxonor
Any parent culture or above:this = culture:anglo_saxon
- No parent culture or above:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = {
culture = {
OR = {
this = culture:anglo_saxon
any_parent_culture_or_above = { this = culture:anglo_saxon }
}
NOR = {
this = culture:norman
any_parent_culture_or_above = { this = culture:norman }
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger.
Character interactions (2)
Buildings (1)
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.