Scripted trigger
is_important_or_vip_struggle_character
is_important_or_vip_struggle_character = yesgame/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 30 (6 lines). No parameters.
is_important_or_vip_struggle_character is a scripted trigger in Crusader Kings III, written at line 30 of its file. It takes no parameters: is_important_or_vip_struggle_character = yes (or no). The game's script calls it in 18 places, among them Execute (interaction), Expose a Secret (interaction) and Imprison (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
One of these
is_important_struggle_character = yesor
is_vip_struggle_character = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
is_important_or_vip_struggle_character = {
OR = {
is_important_struggle_character = yes
is_vip_struggle_character = yes
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_important_or_vip_struggle_character.
Character interactions (4)
Casus belli (3)
Buildings (1)
Events (4)
On actions (the game's own hooks) (3)
- on_alliance_added
- on_death
- on_imprison
Scripted effects (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.