Scripted trigger
is_vip_struggle_character
is_vip_struggle_character = yesgame/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 19 (10 lines). No parameters.
is_vip_struggle_character is a scripted trigger in Crusader Kings III, written at line 19 of its file. It takes no parameters: is_vip_struggle_character = yes (or no). The game's script calls it in 4 places, among them murder_consequences_known_or_exposed_effect (scripted effect), murder_consequences_known_or_exposed_hidden_opinion_effect (scripted effect) and catalyst_very_important_child_change_culture_or_faith_preliminary_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
The comment above it in the file
Characters who are very important within the struggle (generally enough that they matter for catalysts).
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
is_vip_struggle_character = {
OR = {
highest_held_title_tier >= tier_kingdom
AND = {
exists = faith.religious_head
this = faith.religious_head
}
this = culture.culture_head
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_vip_struggle_character.
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.