Scripted trigger
is_semi_important_ruler_struggle_character
is_semi_important_ruler_struggle_character = yesgame/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 37 (6 lines). No parameters.
is_semi_important_ruler_struggle_character is a scripted trigger in Crusader Kings III, written at line 37 of its file. It takes no parameters: is_semi_important_ruler_struggle_character = yes (or no). The game's script calls it in 1 place, among them secret_exposed_owner_effects_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
What it checks
One of these
- Highest held Title is at least County Rank
or
is_important_or_vip_struggle_character = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
is_semi_important_ruler_struggle_character = {
OR = {
highest_held_title_tier >= tier_county
is_important_or_vip_struggle_character = yes
}
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_semi_important_ruler_struggle_character.
Scripted effects (1)
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.