Scripted trigger
is_important_struggle_character
is_important_struggle_character = yesgame/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 14 (3 lines). No parameters.
is_important_struggle_character is a scripted trigger in Crusader Kings III, written at line 14 of its file. It takes no parameters: is_important_struggle_character = yes (or no). The game's script calls it in 1 place, among them is_important_or_vip_struggle_character (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
The comment above it in the file
Characters of some note within the struggle.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
is_important_struggle_character = {
highest_held_title_tier = tier_duchy
}As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_important_struggle_character.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.