Interaction · Hostile actions
Expose a Secret
Exposing a secret destroys all Hooks given by selected Secret
What you need
The character you target
- Any secret: Is known by you
- Age more than 10
Expose a Secret is a hostile character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_character_interactions.txt.
Quick answers (1)
- Will the AI accept Expose a Secret?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If a check the game hides passes: the same again (1 line)
- The target:
expose_secret = scope:puppet_or_actor
Otherwise
- Every known secret:
- Where:
secret_owner = scope:recipient
expose_secret = scope:puppet_or_actor
- Where:
- The target:
If
- Holds Ministry of Justice
top_participant_group:dynastic_cycle:NOT = { participant_group_type = other_rulers }
One of these
- The character you target › top_participant_group:dynastic_cycle:
NOT = { participant_group_type = other_rulers }
or
The target’s secret target › top_participant_group:dynastic_cycle:NOT = { participant_group_type = other_rulers }
- The character you target › top_participant_group:dynastic_cycle:
Then
- If your Government uses Influence:
change_influence = { value = minor_influence_gain multiply = scope:recipient.highest_held_title_tier }
- Dynastic Cycle › If the current phase counts “Minister of Justice exposed a Governor”: Counts toward the situation's next phase: “Minister of Justice exposed a Governor”
If
None of these
One of these
has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_sp_or_stress_lossor
has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_stress_loss
Then
- Stress and fulfillment impact: by trait: Honest -15, Just -15, Shy +10
- The character you target: Stress and fulfillment impact: by trait: Honest -15, Just -15, Deceitful +20
If
Then
- Your house:
add_unity_value = { … }
- Your house:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_shown = exists = scope:puppet_or_actor
scope:recipient = {
any_secret = {
is_known_by = scope:puppet_or_actor
}
this != scope:puppet_or_actor
age > 10
}As written in game/common/character_interactions/00_character_interactions.txt.
Effects (on_send, on_accept, on_decline) (107 lines of game script)
on_accept = scope:puppet_or_actor = {
if = {
limit = {
is_landless_adventurer = yes
has_perk = court_of_shadows_perk
}
add_prestige = {
value = 100
multiply = {
value = scope:recipient.highest_held_title_tier
add = 1
}
min = 50
}
}
if = {
limit = {
exists = scope:target
}
scope:target = {
expose_secret = scope:puppet_or_actor
}
}
else = {
every_known_secret = {
limit = {
secret_owner = scope:recipient
}
expose_secret = scope:puppet_or_actor
}
}
if = {
limit = {
has_title = title:e_minister_of_justice
top_participant_group:dynastic_cycle ?= {
NOT = {
participant_group_type = other_rulers
}
}
OR = {
scope:recipient = {
top_participant_group:dynastic_cycle ?= {
NOT = {
participant_group_type = other_rulers
}
}
}
scope:target.secret_target = {
top_participant_group:dynastic_cycle ?= {
NOT = {
participant_group_type = other_rulers
}
}
}
}
}
add_merit_if_relevant_effect = {
MERIT = minor_merit_value
}
if = {
limit = {
government_has_flag = government_has_influence
}
change_influence = {
value = minor_influence_gain
multiply = scope:recipient.highest_held_title_tier
}
}
situation:dynastic_cycle = {
if = {
limit = {
situation_top_has_catalyst = catalyst_minister_exposed_secret
}
trigger_situation_catalyst = {
catalyst = catalyst_minister_exposed_secret
character = scope:puppet_or_actor
}
}
}
}
if = {
limit = {
NOT = {
sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes
}
}
stress_and_fulfillment_impact = {
honest = minor_stress_impact_loss
just = minor_stress_impact_loss
shy = miniscule_stress_impact_gain
}
}
}
scope:recipient = {
stress_and_fulfillment_impact = {
honest = minor_stress_impact_loss
just = minor_stress_impact_loss
deceitful = minor_stress_impact_gain
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = major_unity_loss
DESC = clan_unity_secret_exposure.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_character_interactions.txt.
- Category
- Hostile actions
- In the menu
- under More…
- ID
expose_secret_interaction
Source: game/common/character_interactions/00_character_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.