CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Casus belli · Invasions

Peasant Uprising

The war is called “Peasant Uprising”

Peasant Uprising is a casus belli in Crusader Kings III (invasions). If the attacker wins: You gain the contested Titles. If the defender wins: The defender keeps the contested Title. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/07_ep3_wars.txt.

Quick answers (2)
What do you get for winning a Peasant Uprising war in CK3?
You gain the contested Titles (patch 1.20.0.3).
What happens on a white peace?
The defender keeps the contested Title.

How the war ends

Attacker wins

You gain the contested Titles.

White peace

The defender keeps the contested Title.

Defender wins

The defender keeps the contested Title.

If the war becomes invalid

The … has ended: it was no longer valid to continue.

Who can declare it

The game shows no text of its own for these conditions; the script is below.

Every invasions war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
	government_has_flag = government_is_theocracy
}

As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.

Attacker (allowed_for_character) (2 lines of game script)
government_has_flag = government_is_landless_adventurer
has_variable_list = war_supported_counties_list

As written in game/common/casus_belli_types/07_ep3_wars.txt.

Defender (allowed_against_character) (13 lines of game script)
scope:attacker = {
	any_in_list = {
		variable = war_supported_counties_list
		holder = {
			OR = {
				this = scope:defender
				any_liege_or_above = {
					this = scope:defender
				}
			}
		}
	}
}

As written in game/common/casus_belli_types/07_ep3_wars.txt.

Source: game/common/casus_belli_types/07_ep3_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.