
Casus belli · Invasions
Overrun Kingdom
Overrun Kingdom is a casus belli in Crusader Kings III (invasions). If the attacker wins: The attacker seizes all titles within the defender's realm belonging De Jure to the target title. One County becomes their Capital, and they becomes. If the defender wins: The defender keeps their titles. Declaring it costs piety and prestige. The war goal is worth 80% war score. Patch 1.20.0.3, from game/common/casus_belli_types/09_mpo_wars.txt.
Quick answers (3)
- What do you get for winning a Overrun Kingdom war in CK3?
- The attacker seizes all titles within the defender's realm belonging De Jure to the target title. One County becomes their Capital, and they becomes (patch 1.20.0.3).
- What happens on a white peace?
- The defender keeps their titles.
- What does the Overrun Kingdom casus belli cost?
- piety and prestige; the amount depends on the titles, claims and distance, worked out when you declare.
How the war ends
Attacker wins
The attacker seizes all titles within the defender's realm belonging De Jure to the target title. One County becomes their Capital, and they becomes
White peace
The defender keeps their titles.
Defender wins
The defender keeps their titles.
If the war becomes invalid
The … has ended: the defender no longer … any land in the target region.
Who can declare it
- Target must have at least one non-Nomadic County
Every invasions war (the group's allowed_for_character) (7 lines of game script)
herders_and_tributary_constraints = yes
pam_personal_pacifism_offensive_war_ban_trigger = yes
tgp_dynastic_cycle_offensive_wars_ban_trigger = yes
tgp_war_ban_all_ministers_trigger = yes
NOT = {
government_has_flag = government_is_theocracy
}As written in game/common/casus_belli_groups/00_casus_belli_groups.txt.
Attacker (allowed_for_character) (31 lines of game script)
is_independent_ruler = yes
government_has_flag = government_is_nomadic
trigger_if = {
limit = {
is_ai = yes
}
highest_held_title_tier < tier_kingdom
has_realm_law = nomadic_authority_2
OR = {
is_landed = no
capital_county = {
has_bad_season_nomadic_capital_root_trigger = yes
}
mpo_nomad_duchy_invasion_war_ai_trigger = {
NOMAD = root
}
}
trigger_if = {
limit = {
NOT = {
capital_county = {
any_county_situation_sub_region = {
situation_sub_region_has_county = prev
sub_region_current_phase = situation_steppe_havsarsan_zud_season
}
}
}
}
sub_realm_size < 12
}
}As written in game/common/casus_belli_types/09_mpo_wars.txt.
When it can start (valid_to_start) (16 lines of game script)
scope:target = {
custom_tooltip = {
text = at_least_one_non_nomad_county_tt
any_de_jure_county = {
holder.top_liege = scope:defender
NOT = {
title_province = {
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
}
}As written in game/common/casus_belli_types/09_mpo_wars.txt.
Cost to declare
Costs piety and prestige. The amount is worked out when you declare (by the titles targeted, claims, distance and more), so the script is shown as written:
Cost (18 lines of game script)
piety = {
value = common_cb_impious_piety_cost
}
prestige = {
add = {
value = 800
desc = CB_BASE_COST
}
multiply = common_cb_prestige_cost_multiplier
if = {
limit = {
scope:attacker = {
is_ai = yes
}
}
multiply = 0.5
}
}As written in game/common/casus_belli_types/09_mpo_wars.txt.
Source: game/common/casus_belli_types/09_mpo_wars.txt and the English localisation, Crusader Kings III 1.20.0.3. “The attacker”, “the defender” stand where the game names the character; “…” marks other words it fills in during play.