CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

refund_vassal_noble_families_and_make_them_nomads_effect

refund_vassal_noble_families_and_make_them_nomads_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 3955 (58 lines). No parameters.

refund_vassal_noble_families_and_make_them_nomads_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3955 of its file. It takes no parameters: refund_vassal_noble_families_and_make_them_nomads_effect = yes. The game's script calls it in 1 place, among them Return to the Steppe (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (58 lines of game script)
refund_vassal_noble_families_and_make_them_nomads_effect = {
	if = {
		limit = {
			any_vassal = {
				is_landless_ruler = yes
				culture = {
					has_same_culture_heritage = root.culture
				}
				any_held_title = {
					is_noble_family_title = yes
				}
			}
		}
		every_vassal = {
			limit = {
				is_landless_ruler = yes
				culture = {
					has_same_culture_heritage = root.culture
				}
				any_held_title = {
					is_noble_family_title = yes
				}
			}
			if = {
				limit = {
					has_domicile = yes
				}
				add_gold = {
					value = {
						value = medium_gold_value
						switch = {
							trigger = domicile.num_domicile_buildings
							7 = { multiply = 7 }
							6 = { multiply = 6 }
							5 = { multiply = 5 }
							4 = { multiply = 4 }
							3 = { multiply = 3 }
							2 = { multiply = 2 }
						}
					}
				}
			}
			change_government = nomad_government
			if = {
				limit = { NOT = { has_trait = nomadic_philosophy } }
				add_trait = nomadic_philosophy
			}
			every_held_title = {
				limit = {
					is_noble_family_title = yes
				}
				holder = {
					destroy_title = prev
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls refund_vassal_noble_families_and_make_them_nomads_effect.

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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