CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Nomadic Decisions

Return to the Steppe

Change Government type by becoming Nomadic

750PrestigeKhans of the Steppe

In seeking to make ourselves masters of cities, we bartered away our birthright for silks and thrones. Yet here, behind these palace walls, we are little better than prisoners of those who claim to serve us. Better we live as wolves beneath the open sky than as a shepherds in thrall to our own flock.

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Realm contains no more than … Counties that have a Castle Holding, City Holding, Church Holding, or Temple Citadel Holding in their Capital Barony
Shown to a character when (is_shown) (10 lines of game script)
government_has_flag = government_is_steppe_admin
is_independent_ruler = yes
has_mpo_dlc_trigger = yes
has_tgp_dlc_trigger = yes
is_playable_character = yes
NOT = {
	any_vassal_or_below = {
		is_ai = no
	}
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Can be taken when (is_valid) (18 lines of game script)
has_trait = nomadic_philosophy
custom_tooltip = {
	text = small_enough_realm_to_abandon
	any_realm_county = {
		count <= 10
		title_province = {
			OR = {
				has_holding_type = castle_holding
				has_holding_type = church_holding
				has_holding_type = city_holding
				has_holding_type = temple_citadel_holding
			}
		}
	}
}
is_at_war = no
is_available = yes
has_active_diarchy = no

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Effects

  • Your Treasury will be converted to Gold
  • Any Unlanded Vassals who share your … Heritage will become your Nomadic Vassals
  • Any Unlanded Vassals that do not share your … Heritage will depart for lands elsewhere
  • Any Title Men-at-Arms Regiments will be destroyed
  • Any Landed Meritocratic Khanate Vassals will become your Independent Tributaries
Effect (56 lines of game script)
custom_tooltip = {
	text = treasury_emptying_effect_desc
	empty_treasury_when_abandoning_landed_life_effect = yes
}
refund_noble_family_domicile_buildings_effect = yes
custom_tooltip = {
	text = nomadize_landless_noble_families
	refund_vassal_noble_families_and_make_them_nomads_effect = yes
}
custom_tooltip = {
	text = rehouse_landless_noble_families
	rehome_noble_families_to_compatible_liege_effect = yes
}
custom_tooltip = {
	text = title_maa_regiments_will_be_destroyed
	if = {
		limit = {
			any_maa_regiment = {
				is_title_maa_regiment = yes
			}
		}
		every_maa_regiment = {
			limit = {
				is_title_maa_regiment = yes
			}
			destroy_maa_regiment = yes
		}
	}
}
change_government = nomad_government
hidden_effect = {
	if = {
		limit = {
			exists = scope:current_treasury
		}
		add_gold = {
			value = scope:current_treasury
		}
	}
}
custom_tooltip = {
	text = convert_steppe_admin_to_meritocratic_tooltip
	convert_steppe_admin_vassals_to_meritocratic_effect = yes
}
hidden_effect = {
	every_tributary = {
		add_to_list = tributaries
	}
	every_in_list = {
		list = tributaries
		start_tributary_interaction_effect = {
			TRIBUTARY = this
			SUZERAIN = root
		}
	}
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt.

Source: game/common/decisions/dlc_decisions/tgp/tgp_steppe_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.