CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Nomadic Decisions

…

variesPrestige

It is time to prove my dominance over the area, and subjugate those who live here. All will be trampled under our hooves, as we take what is rightfully ours.

Requirements

The lines the game itself shows for this decision's conditions:

  • Need at least a Dominance of Nomadic Authority 4
  • Need at least a Dominance of Nomadic Authority 3
  • Need at least a Dominance of Nomadic Authority 2
Shown to a character when (is_shown) (2 lines of game script)
government_has_flag = government_is_nomadic
highest_held_title_tier < tier_empire

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Can be taken when (is_valid) (38 lines of game script)
is_at_war = no
is_landed = yes
is_independent_ruler = yes
is_confederation_member = no
is_tributary = no
switch = {
	trigger = root.highest_held_title_tier
	tier_kingdom = {
		custom_tooltip = {
			text = dominate_title_trigger_dominance_4
			OR = {
				has_realm_law = nomadic_authority_5
				has_realm_law = nomadic_authority_4
			}
		}
	}
	tier_duchy = {
		custom_tooltip = {
			text = dominate_title_trigger_dominance_3
			OR = {
				has_realm_law = nomadic_authority_5
				has_realm_law = nomadic_authority_4
				has_realm_law = nomadic_authority_3
			}
		}
	}
	tier_county = {
		custom_tooltip = {
			text = dominate_title_trigger_dominance_2
			OR = {
				has_realm_law = nomadic_authority_5
				has_realm_law = nomadic_authority_4
				has_realm_law = nomadic_authority_3
				has_realm_law = nomadic_authority_2
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Effects

  • Start a Domination War against … over …(…)
  • Start a Domination War against … over …
  • Gain a Higher Tier Title
  • You gain the Uncrowned Law until you hold a Coronation
Effect (147 lines of game script)
play_music_cue = mx_cue_the_khans_glory
save_scope_as = root_scope
root.primary_title.de_jure_liege ?= {
	save_scope_as = title_scope
}
if = {
	limit = {
		exists = scope:title_scope.holder
	}
	hidden_effect = {
		scope:title_scope.holder = {
			save_scope_as = main_defender
		}
		root = {
			if = {
				limit = {
					any_truce_target = {
						this = scope:main_defender
					}
				}
				cancel_truce_both_ways = scope:main_defender
			}
		}
		start_war = {
			cb = domination_cb
			target = scope:main_defender
			target_title = scope:title_scope
		}
	}
	custom_tooltip = domination_war_holder_custom_tooltip
}
else_if = {
	limit = {
		scope:title_scope ?= {
			NOT = {
				exists = holder
			}
			any_de_jure_county_holder = {
				is_landed = yes
				NOR = {
					top_liege ?= root
					top_suzerain ?= root
					is_allied_to = root
					government_has_flag = government_is_herder
				}
				is_independent_ruler = yes
			}
		}
	}
	hidden_effect = {
		scope:title_scope = {
			every_de_jure_county_holder = {
				limit = {
					is_landed = yes
					NOR = {
						top_liege ?= root
						top_suzerain ?= root
						is_allied_to = root
						government_has_flag = government_is_herder
					}
					is_independent_ruler = yes
				}
				add_to_list = war_targets
			}
			ordered_in_list = {
				list = war_targets
				order_by = current_military_strength
				save_scope_as = main_defender
			}
		}
		root = {
			if = {
				limit = {
					any_truce_target = {
						this = scope:main_defender
					}
				}
				cancel_truce_both_ways = scope:main_defender
			}
		}
		start_war = {
			cb = domination_cb
			target = scope:main_defender
			target_title = scope:title_scope
		}
		random_character_war = {
			limit = {
				primary_attacker = root
				primary_defender = scope:main_defender
			}
			every_in_list = {
				list = war_targets
				limit = {
					NOT = {
						is_participant_in_war = prev
					}
				}
				prev = {
					add_defender = prev
				}
			}
		}
	}
	custom_tooltip = domination_war_no_holder_custom_tooltip
}
else_if = {
	limit = {
		exists = scope:title_scope
	}
	scope:title_scope ?= {
		create_title_and_vassal_change = {
			type = created
			save_scope_as = change
		}
		change_title_holder = {
			holder = root
			change = scope:change
		}
		resolve_title_and_vassal_change = scope:change
	}
}
else = {
	custom_tooltip = nomad_higher_tier_title_decision_custom_tooltip
}
if = {
	limit = {
		scope:title_scope = {
			tier >= tier_kingdom
		}
		OR = {
			scope:title_scope = {
				tier = tier_kingdom
			}
			AND = {
				OR = {
					has_realm_law = crowned_king
					has_realm_law = crowned_emperor
				}
				NOR = {
					has_game_rule = coronation_laws_no_imperial_uncrowned
					has_game_rule = coronation_laws_off
				}
			}
		}
	}
	custom_tooltip = ACH_DOMINATE_TITLE_GAIN_WARNING
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).