
Major decision · Major Nomadic Decisions
Summon Wealthy Visitors: Paiza
The Great Steppe is far more magnificent than those fat, spoiled foreign cities. Yet they possess goods, contraptions, and ideas that may prove useful to us. Perhaps one of their wealthy fools will venture this far.
Requirements
The lines the game itself shows for this decision's conditions:
- You are the Gurkhan
- The previous outsider who answered your summons vanished violently, and word of this has spread. It will be a while before another foolhardy soul dares to appear.
Shown to a character when (is_shown) (3 lines of game script)
has_character_flag = established_paiza_system government_has_flag = government_is_nomadic has_mpo_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Can be taken when (is_valid) (27 lines of game script)
custom_tooltip = {
text = mpo_call_for_merchants_decision_is_gurkhan
exists = situation:the_great_steppe
this = situation:the_great_steppe.situation_top_herd
}
OR = {
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
}
trigger_if = {
limit = {
is_ai = no
}
domicile ?= {
has_domicile_building_or_higher = trade_yurt_04
}
}
trigger_else = {
always = yes
}
gold >= 800
custom_tooltip = {
text = mpo_call_for_merchants_decision.robbed_merchants
NOT = {
has_character_modifier = mpo_paiza_robbed_merchants
}
}As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Effects
- A wealthy foreigner will travel to your court, leading a caravan bound for the well-developed, settled cities. Upon their return, you may receive the following benefits: • Artifact creation materials that unlock the Commission Artifact Decision • Armaments for your Nomadic Horde and Archer Cavalry • Around 40% of your Gold investment • Random Innovation progress
- More lucrative offers require a higher Gold investment, up to 2400
- Various Internal Upgrades to the Trade Yurt 01 Yurt Building offer additional benefits.
Effect (4 lines of game script)
trigger_event = mpo_decisions_events.2139 custom_tooltip = mpo_call_for_merchants_decision.merchant_will_arrive custom_tooltip = mpo_call_for_merchants_decision.gold_needed custom_tooltip = mpo_call_for_merchants_decision.buildings
As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt and the English localisation, Crusader Kings III 1.20.0.3.