
Major decision · Major Nomadic Decisions
Establish Paiza System
A system of special tablets shall be established to attract wealthy foreigners and empower … loyal subjects. … who carries a Paiza that bears the name of … will carry my authority, and have safe passage through my lands. Those who dare disrespect my name will be put to death like dogs.
Requirements
The lines the game itself shows for this decision's conditions:
- You are the Gurkhan
- Paiza System was already established by …. … life prevents you from establishing a new one. Each of … pitiful breaths is an insult to your authority.
Shown to a character when (is_shown) (15 lines of game script)
any_character_situation = {
this = situation:the_great_steppe
}
government_has_flag = government_is_nomadic
OR = {
has_realm_law = nomadic_authority_2
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
}
has_mpo_dlc_trigger = yes
NOT = {
has_character_flag = established_paiza_system
}
exists = situation:the_great_steppeAs written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Can be taken when (is_valid) (28 lines of game script)
culture ?= {
has_innovation = innovation_ledger
}
is_independent_ruler = yes
custom_tooltip = {
text = mpo_establish_paiza_system_decision_is_gurkhan
exists = situation:the_great_steppe
this = situation:the_great_steppe.situation_top_herd
}
OR = {
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
}
trigger_if = {
limit = {
exists = global_var:global_established_paiza_system
}
custom_tooltip = {
text = mpo_establish_paiza_system_decision.paiza_recently_established
subject = global_var:global_established_paiza_system
NAND = {
global_var:global_established_paiza_system ?= {
is_alive = yes
has_realm_law = nomadic_authority_5
}
}
}
}As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Effects
- Unlocks the Grant Paiza Character Interaction that can be used on your Courtiers, Vassals, and Tributaries
- Unlocks the Ask for Paiza Character Interaction for your Vassals, Tributaries, and Adventurers visiting your Court
- Characters receiving Paiza Artifacts become Obedient to you.
- Unlocks the Mpo Call For Merchants Decision Decision
- Characters bearing Paizas get access to the Leverage Khan Authority Interaction
- Characters bearing Paizas get access to the Abuse Gurkhan's Authority Decision
Effect (22 lines of game script)
add_character_flag = established_paiza_system
set_global_variable = {
name = global_established_paiza_system
value = root
years = 8
}
custom_tooltip = mpo_establish_paiza_system_decision.grant_paiza_interaction_unlocked
custom_tooltip = mpo_establish_paiza_system_decision.request_paiza_interaction_unlocked
custom_tooltip = mpo_establish_paiza_system_decision.paiza_obedient
custom_tooltip = mpo_establish_paiza_system_decision.call_for_merchants_decision_unlocked
custom_tooltip = mpo_establish_paiza_system_decision.leverage_khan_authority_unlocked
custom_tooltip = mpo_establish_paiza_system_decision.paiza_abuse_authority_unlocked
if = {
limit = {
is_ai = yes
}
ai_paiza_giveaway_effect = yes
ai_paiza_giveaway_effect = yes
ai_paiza_giveaway_effect = yes
ai_paiza_giveaway_effect = yes
}
trigger_event = mpo_decisions_events.0099As written in game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_flavor_decision.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).