
Major decision · Major Nomadic Decisions
Become the Greatest of All Khans
Call the clans! Proclaim that the world is yours, O Khan of Khans, and that — though khans and chieftains rise to deny you — you will become … of all under the Sky.
Requirements
The lines the game itself shows for this decision's conditions:
- Genghis Khan has not yet arisen
- No other Ruler, living or dead, has ever become Greatest Of Khans
- No other Ruler is already fighting a Great War of Defiance
- You are a participant in The Great Steppe Situation
- Your Realm Size (including all Tributaries) is … or more (temp gok tributaries)
- You have 5 or more Cultures represented by Nomad Government Vassals or Nomad Government Tributaries of at least Duke-Tier
- All of your Nomadic Powerful Vassals are Obedient to you
- Mpo Mongol 1 does not walk this earth
Shown to a character when (is_shown) (12 lines of game script)
government_has_flag = government_is_nomadic
any_character_situation = {
this = situation:the_great_steppe
}
NOR = {
has_trait = greatest_of_khans
any_owned_story = {
story_type = story_greatest_of_khans
}
}
is_playable_character = yes
exists = situation:the_great_steppeAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (238 lines of game script)
custom_tooltip = {
text = gok_mongols_disable_warning_tt
NOT = {
has_global_variable = mongol_empire_has_spawned
}
}
custom_tooltip = {
text = greatest_of_khans_disable_warning_tt
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:mpo_become_greatest_of_khans_decision
}
}
}
custom_tooltip = {
text = greatest_of_khans_war_ongoing_tt
NOT = {
exists = global_var:mpo_gok_war_ongoing
}
}
government_has_flag = government_is_nomadic
custom_tooltip = {
text = in_great_steppe_tt
any_character_situation = {
this = situation:the_great_steppe
}
}
is_at_war = no
has_realm_law = nomadic_authority_5
prestige_level >= 4
highest_held_title_tier >= tier_empire
trigger_if = {
limit = {
NOT = {
this = character:125501
}
}
OR = {
sub_realm_size >= mpo_greatest_of_khans_target_counties
save_temporary_scope_value_as = {
name = temp_gok_tributaries
value = sub_realm_with_tributaries_size
}
custom_tooltip = {
text = greatest_of_khans_tributary_req
sub_realm_with_tributaries_size >= mpo_greatest_of_khans_target_counties_tributaries
}
}
custom_tooltip = {
text = greatest_of_khans_vassal_culture_req_tt
OR = {
any_vassal = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
culture = {
save_temporary_scope_as = culture_1
}
}
any_tributary = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
culture = {
save_temporary_scope_as = culture_1
}
}
}
OR = {
any_vassal = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
NOT = {
culture = scope:culture_1
}
culture = {
save_temporary_scope_as = culture_2
}
}
any_tributary = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
NOT = {
culture = scope:culture_1
}
culture = {
save_temporary_scope_as = culture_2
}
}
}
OR = {
any_vassal = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
NOR = {
culture = scope:culture_1
culture = scope:culture_2
}
culture = {
save_temporary_scope_as = culture_3
}
}
any_tributary = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
NOR = {
culture = scope:culture_1
culture = scope:culture_2
}
culture = {
save_temporary_scope_as = culture_3
}
}
}
trigger_if = {
limit = {
is_ai = no
}
OR = {
any_vassal = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
NOR = {
culture = scope:culture_1
culture = scope:culture_2
culture = scope:culture_3
}
culture = {
save_temporary_scope_as = culture_4
}
}
any_tributary = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
NOR = {
culture = scope:culture_1
culture = scope:culture_2
culture = scope:culture_3
}
culture = {
save_temporary_scope_as = culture_4
}
}
}
OR = {
any_vassal = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
NOR = {
culture = scope:culture_1
culture = scope:culture_2
culture = scope:culture_3
culture = scope:culture_4
}
culture = {
save_temporary_scope_as = culture_5
}
}
any_tributary = {
highest_held_title_tier >= tier_duchy
government_has_flag = government_is_nomadic
NOR = {
culture = scope:culture_1
culture = scope:culture_2
culture = scope:culture_3
culture = scope:culture_4
}
}
}
}
}
}
trigger_if = {
limit = {
is_ai = no
}
custom_tooltip = {
text = greatest_of_khans_obedience_req_tt
NOT = {
any_powerful_vassal = {
government_has_flag = government_is_nomadic
obedience_target = root
is_obedient = no
is_ai = yes
}
}
}
}
trigger_else = {
NOT = {
any_powerful_vassal = {
is_ai = yes
government_has_flag = government_is_nomadic
has_dread_level_towards = {
target = root
level < 1
}
AND = {
obedience_target = root
is_obedient = no
is_ai = yes
}
opinion = {
target = root
value <= 50
}
}
}
}
trigger_if = {
limit = {
is_ai = no
this = character:125501
has_variable = had_mpo_temujin_flavor_0020
}
custom_tooltip = {
text = temujin_jamukha_gok_requirement
character:mpo_mongol_1 = {
is_alive = no
}
}
}
is_landed = yes
is_adult = yes
trigger_if = {
limit = {
is_ai = no
}
is_available = yes
}
trigger_else = {
is_imprisoned = no
is_incapable = no
is_alive = yes
NOT = {
has_trait = infirm
}
}
is_independent_ruler = yesAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
- Some fearful neighboring Rulers will become your Tributaries rather than fight
- Your Obedient Nomad Vassals will aid you in this War
- The Become the Greatest of All Khans Decision will become unavailable - for everyone, forever!
- The Mongol Invasion can no longer happen
- All defeated Nomads become your Obedient Vassals
- All other Truces with you are removed
- You may choose a Nickname like 'Dört Yönlüg Khagan', 'Yekhe Khagan' or 'Genghis Khan'
- You may use the Greatest of Khans' Onslaught Casus Belli
- You gain thousands of Special Soldiers
- Your realm becomes the Mongol Empire
- You gain a new Empire Title with special qualities
- You are Imprisoned by your enemies and may be Executed
- You lose all Landed Titles, Vassals and Tributaries
- You lose most of your Herd, Prestige, and Gold
Effect (354 lines of game script)
custom_description_no_bullet = {
text = mpo_gok_war_of_submission_will_happen_tt
}
custom_tooltip = mpo_gok_cravens_wont_fight_tt
custom_tooltip = mpo_gok_obedient_vassals_join_war_tt
add_character_modifier = {
modifier = aspiring_great_khan_modifier
years = 5
}
custom_description_no_bullet = {
text = mpo_gok_war_of_submission_victory_tt
}
custom_tooltip = greatest_of_khans_will_disable_warning_tt
show_as_tooltip = {
add_trait = greatest_of_khans
}
custom_tooltip = greatest_of_khans_prevents_mongol_invasion_tt
custom_tooltip = mpo_gok_war_of_submission_vassals_tt
custom_tooltip = mpo_gok_war_of_submission_truces_tt
gain_heroic_legend_seed_tooltip_effect = yes
show_as_tooltip = {
custom_tooltip = greatest_of_khans_nickname_tt
add_prestige = monumental_prestige_gain
add_legitimacy = monumental_legitimacy_gain
custom_tooltip = become_greatest_of_khans_decision_enable_gok_invasion_cb
custom_tooltip = become_greatest_of_khans_decision_gok_armies_tt
if = {
limit = {
culture = culture:mongol
}
custom_tooltip = become_greatest_of_khans_decision_gain_mongol_empire
}
else = {
custom_tooltip = become_greatest_of_khans_decision_gain_gok_empire
}
if = {
limit = {
NOT = {
has_realm_law = single_heir_succession_kurultai_law
}
}
add_realm_law_skip_effects = single_heir_succession_kurultai_law
}
}
custom_description_no_bullet = {
text = mpo_gok_war_of_submission_defeat_tt
}
custom_tooltip = mpo_gok_war_of_submission_defeat_imprisonment_tt
custom_tooltip = mpo_gok_war_of_submission_defeat_lose_titles_tt
custom_tooltip = mpo_gok_war_of_submission_defeat_lose_herd_tt
show_as_tooltip = {
add_legitimacy = monumental_legitimacy_loss
if = {
limit = {
government_has_flag = government_is_nomadic
has_realm_law = nomadic_authority_2
NOT = {
has_realm_law = nomadic_authority_1
}
}
add_realm_law = nomadic_authority_1
}
else_if = {
limit = {
government_has_flag = government_is_nomadic
NOT = {
has_realm_law = nomadic_authority_1
}
}
add_realm_law = nomadic_authority_2
}
add_prestige_level = -1
}
save_scope_as = genghis_khan
hidden_effect = {
situation:the_great_steppe ?= {
every_situation_sub_region = {
limit = {
any_situation_sub_region_participant = {
this = root
}
}
every_situation_sub_region_participant = {
limit = {
mpo_gok_coalition_member_trigger = yes
}
add_to_list = anti_gok_coalition_members
}
}
if = {
limit = {
any_situation_sub_region = {
count <= 1
any_situation_sub_region_participant = {
this = root
}
}
}
root = {
every_land_neighboring_realm_with_tributaries_owner = {
limit = {
government_has_flag = government_is_nomadic
mpo_gok_coalition_member_trigger = yes
}
if = {
limit = {
government_has_flag = government_is_nomadic
}
add_to_list = anti_gok_coalition_members
}
if = {
limit = {
is_tributary = yes
top_suzerain = {
government_has_flag = government_is_nomadic
}
}
top_suzerain = {
add_to_list = anti_gok_coalition_members
}
}
if = {
limit = {
is_tributary = yes
suzerain = {
government_has_flag = government_is_nomadic
}
}
suzerain = {
add_to_list = anti_gok_coalition_members
}
}
}
}
}
}
mpo_find_powerful_opponent_for_gurkhan_effect = yes
every_relation = {
type = rival
limit = {
NOT = {
is_in_list = anti_gok_coalition_members
}
is_ruler = yes
mpo_gok_coalition_member_trigger = yes
}
add_to_list = anti_gok_coalition_members
}
every_land_neighboring_realm_with_tributaries_owner = {
limit = {
mpo_gok_submitting_coward_trigger = yes
}
add_to_list = gok_submitters
if = {
limit = {
is_in_list = anti_gok_coalition_members
}
remove_from_list = anti_gok_coalition_members
}
}
}
hidden_effect = {
every_vassal = {
limit = {
is_obedient = yes
government_has_flag = government_is_nomadic
is_ai = yes
}
add_to_list = obedient_nomad_vassals
}
}
if = {
limit = {
any_in_list = {
list = anti_gok_coalition_members
current_military_strength > 0
NOT = {
this = root
}
is_landed = yes
sub_realm_size >= 20
government_has_flag = government_is_nomadic
is_independent_ruler = yes
}
}
ordered_in_list = {
list = anti_gok_coalition_members
order_by = current_military_strength
limit = {
NOT = {
this = root
}
is_landed = yes
sub_realm_size >= 20
government_has_flag = government_is_nomadic
is_independent_ruler = yes
}
save_scope_as = primary_coalition_defender
}
}
else_if = {
limit = {
any_in_list = {
list = anti_gok_coalition_members
current_military_strength > 0
is_landed = yes
sub_realm_size >= 12
NOT = {
this = root
}
government_has_flag = government_is_nomadic
is_independent_ruler = yes
}
}
ordered_in_list = {
list = anti_gok_coalition_members
order_by = current_military_strength
limit = {
is_landed = yes
NOT = {
this = root
}
sub_realm_size >= 12
government_has_flag = government_is_nomadic
is_independent_ruler = yes
}
save_scope_as = primary_coalition_defender
}
}
else = {
ordered_in_list = {
list = anti_gok_coalition_members
order_by = sub_realm_size
limit = {
highest_held_title_tier >= tier_duchy
NOT = {
this = root
}
is_independent_ruler = yes
}
save_scope_as = primary_coalition_defender
}
}
if = {
limit = {
NOT = {
exists = scope:primary_coalition_defender
}
}
situation:the_great_steppe ?= {
ordered_situation_participant = {
order_by = current_military_strength
limit = {
is_ai = yes
NOR = {
this = root
top_liege = root
}
highest_held_title_tier >= tier_duchy
is_independent_ruler = yes
}
save_scope_as = primary_coalition_defender
add_to_list = anti_gok_coalition_members
}
}
}
if = {
limit = {
NOT = {
exists = scope:primary_coalition_defender
}
}
ordered_vassal = {
order_by = current_military_strength
limit = {
is_ai = yes
NOT = {
is_obedient_to = root
}
NOR = {
government_has_flag = government_is_herder
is_imprisoned_by = root
}
is_allied_to = root
NOT = {
this = root
}
}
save_scope_as = primary_coalition_defender
}
}
if = {
limit = {
NOT = {
any_in_list = {
count >= 4
list = anti_gok_coalition_members
NOT = {
this = scope:primary_coalition_defender
}
}
}
}
situation:the_great_steppe ?= {
every_situation_participant = {
limit = {
is_ai = yes
NOT = {
government_has_flag = government_is_herder
}
NOR = {
is_allied_to = root
this = root
top_liege = root
has_relation_friend = root
has_relation_blood_brother = root
is_imprisoned_by = root
}
}
add_to_list = anti_gok_coalition_members
}
}
}
if = {
limit = {
NOT = {
any_in_list = {
count >= 4
list = anti_gok_coalition_members
NOT = {
this = scope:primary_coalition_defender
}
}
}
}
every_vassal = {
limit = {
is_ai = yes
NOT = {
is_obedient_to = root
}
NOR = {
government_has_flag = government_is_herder
is_imprisoned_by = root
is_allied_to = root
}
NOT = {
this = root
}
}
add_to_list = anti_gok_coalition_members
}
}
trigger_event = mpo_greatest_of_khans.0100As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).