
Major decision · Major Nomadic Decisions
Move into Conquered Lands
Move your … … into conquered lands, abandoning your Nomad Government ways.
These lands were not born to us, but they bend to our will all the same. Their cities bear foreign names, their soil tilled by hands not our own — but no longer. We take what we have won and drive stakes into the earth. Let them call us conquerors — we will become kings.
Requirements
The lines the game itself shows for this decision's conditions:
- You hold at least one County with a non Nomadic Settlement or Herder Settlement
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_nomadic is_playable_character = yes has_mpo_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (18 lines of game script)
OR = {
has_realm_law = nomadic_authority_3
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
}
custom_tooltip = {
text = step_away_from_the_steppe_decision_holding_tt
any_sub_realm_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
is_at_war = no
is_available = yesAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
- You gain a Kingdom-Tier Titular Title
- Every Nomadic and Herder vassal with a non-Nomadic Capital will change to a settled Government
- If possible, you will Revoke enough Counties to fill your Domain Limit
- The … Culture and … Faith will spread in your lands (the larger your Herd, the more Counties will convert)
- Every Nomadic and Herder vassal, and all Tributaries, will become independent
Effect (620 lines of game script)
gok_government_change_story_end_effect = yes
save_scope_as = nomad_settling_down
domicile.domicile_culture = {
save_scope_as = invading_culture
}
domicile.domicile_faith = {
save_scope_as = invading_faith
}
save_scope_value_as = {
name = invading_herd_value
value = domicile.herd
}
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
every_sub_realm_county = {
limit = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
add_to_list = potential_new_capitals
}
every_held_title = {
limit = {
tier = tier_county
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
add_to_list = potential_new_capitals
}
ordered_in_list = {
order_by = development_level
list = potential_new_capitals
save_scope_as = new_capital
}
if = {
limit = {
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
capital_county = {
save_scope_as = new_capital
}
}
if = {
limit = {
exists = scope:new_capital
capital_county != scope:new_capital
}
if = {
limit = {
scope:new_capital.holder != root
}
create_title_and_vassal_change = {
type = usurped
save_scope_as = change
add_claim_on_loss = yes
}
scope:new_capital = {
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
set_realm_capital = scope:new_capital
}
scope:new_capital.duchy = {
save_scope_as = nomad_duchy_for_name
}
if = {
limit = {
OR = {
scope:new_capital.kingdom.holder ?= root
is_independent_ruler = no
}
}
}
else_if = {
limit = {
scope:new_capital.kingdom = {
NOT = {
exists = holder
}
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = yes
}
scope:new_capital.kingdom = {
save_scope_as = new_primary
change_title_holder = {
holder = scope:attacker
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
else = {
if = {
limit = {
scope:new_capital.duchy = {
NOT = {
exists = holder
}
}
}
hidden_effect = {
create_title_and_vassal_change = {
type = created
save_scope_as = change_1
add_claim_on_loss = yes
}
scope:new_capital.duchy = {
change_title_holder = {
holder = root
change = scope:change_1
}
}
resolve_title_and_vassal_change = scope:change_1
}
}
if = {
limit = {
OR = {
highest_held_title_tier < tier_kingdom
NOT = {
any_held_title = {
tier = tier_kingdom
any_in_de_jure_hierarchy = {
tier = tier_county
holder.top_liege = root
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
}
}
}
custom_tooltip = overrunning_gain_titular_kingdom_tt
hidden_effect = {
create_dynamic_title = {
tier = kingdom
name = SETTLED_NOMAD_KINGDOM_NAME
adj = SETTLED_NOMAD_KINGDOM_NAME_ADJ
}
scope:new_title = {
save_scope_as = new_primary
set_definitive_form = yes
}
create_title_and_vassal_change = {
type = created
save_scope_as = change_2
add_claim_on_loss = no
}
scope:new_title = {
set_can_be_named_after_dynasty = yes
change_title_holder = {
holder = root
change = scope:change_2
}
}
resolve_title_and_vassal_change = scope:change_2
scope:new_title = {
generate_coa = yes
}
}
}
}
hidden_effect = {
if = {
limit = {
exists = scope:new_primary
NOT = {
highest_held_title_tier > scope:new_primary.tier
}
}
set_primary_title_to = scope:new_primary
}
every_held_title = {
limit = {
tier = tier_kingdom
is_titular = no
NOT = {
any_in_de_jure_hierarchy = {
tier = tier_county
holder.top_liege = root
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
}
root = {
destroy_title = prev
}
}
}
every_held_title = {
limit = {
tier >= tier_county
title_province = {
OR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
save_temporary_scope_as = nomadic_county
create_character = {
location = scope:nomadic_county.title_province
template = nomadic_chieftain_character
save_scope_as = new_nomadic_chieftain
}
if = {
limit = {
root = {
is_independent_ruler = yes
is_tributary = no
}
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
change_title_holder = {
holder = scope:new_nomadic_chieftain
change = scope:change
take_baronies = yes
}
scope:new_nomadic_chieftain = {
becomes_independent = {
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_nomadic_chieftain = {
hidden_effect = {
change_government = nomad_government
}
}
}
else_if = {
limit = {
root = {
is_independent_ruler = yes
is_tributary = yes
}
}
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
change_title_holder = {
holder = scope:new_nomadic_chieftain
change = scope:change
take_baronies = yes
}
start_tributary_interaction_effect = {
TRIBUTARY = scope:new_nomadic_chieftain
SUZERAIN = root.suzerain
}
resolve_title_and_vassal_change = scope:change
scope:new_nomadic_chieftain = {
hidden_effect = {
change_government = nomad_government
}
}
}
else = {
create_title_and_vassal_change = {
type = independency
save_scope_as = change
add_claim_on_loss = no
}
change_title_holder = {
holder = scope:new_nomadic_chieftain
change = scope:change
take_baronies = yes
}
scope:new_nomadic_chieftain = {
change_liege = {
liege = root.liege
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_nomadic_chieftain = {
hidden_effect = {
change_government = nomad_government
}
}
}
}
if = {
limit = {
scope:new_capital.title_province ?= {
has_holding_type = tribal_holding
}
}
change_government = tribal_government
if = {
limit = {
NOT = {
has_realm_law = tribal_authority_3
}
}
hidden_effect = {
add_realm_law_skip_effects = tribal_authority_3
}
}
}
else = {
assign_feudal_governments_effect = yes
if = {
limit = {
NOT = {
has_realm_law = crown_authority_3
}
}
hidden_effect = {
add_realm_law_skip_effects = crown_authority_3
}
}
}
if = {
limit = {
any_held_title = {
is_nomad_title = yes
}
}
every_held_title = {
limit = {
is_nomad_title = yes
}
root = {
destroy_title = prev
}
}
}
if = {
limit = {
any_vassal = {
OR = {
has_government = nomad_government
has_government = herder_government
}
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
}
custom_tooltip = {
text = step_away_from_the_steppe_decision_vassal_convert
every_vassal = {
limit = {
OR = {
has_government = nomad_government
has_government = herder_government
}
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
settle_the_people_vassal_effect = yes
if = {
limit = {
any_held_title = {
is_nomad_title = yes
}
}
every_held_title = {
limit = {
is_nomad_title = yes
}
root = {
destroy_title = prev
}
}
}
every_vassal = {
limit = {
OR = {
has_government = nomad_government
has_government = herder_government
}
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
if = {
limit = {
scope:new_capital.title_province = {
has_holding_type = tribal_holding
}
}
change_government = tribal_government
if = {
limit = {
NOT = {
has_realm_law = tribal_authority_1
}
}
hidden_effect = {
add_realm_law_skip_effects = tribal_authority_1
}
}
}
else = {
assign_feudal_governments_effect = yes
if = {
limit = {
NOT = {
has_realm_law = crown_authority_1
}
}
hidden_effect = {
add_realm_law_skip_effects = crown_authority_1
}
}
}
if = {
limit = {
any_held_title = {
is_nomad_title = yes
}
}
every_held_title = {
limit = {
is_nomad_title = yes
}
root = {
destroy_title = prev
}
}
}
every_vassal = {
limit = {
OR = {
has_government = nomad_government
has_government = herder_government
}
capital_county = {
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
if = {
limit = {
scope:new_capital.title_province = {
has_holding_type = tribal_holding
}
}
change_government = tribal_government
if = {
limit = {
NOT = {
has_realm_law = tribal_authority_1
}
}
hidden_effect = {
add_realm_law_skip_effects = tribal_authority_1
}
}
}
else = {
assign_feudal_governments_effect = yes
if = {
limit = {
NOT = {
has_realm_law = crown_authority_1
}
}
hidden_effect = {
add_realm_law_skip_effects = crown_authority_1
}
}
}
if = {
limit = {
any_held_title = {
is_nomad_title = yes
}
}
every_held_title = {
limit = {
is_nomad_title = yes
}
root = {
destroy_title = prev
}
}
}
}
}
}
}
}
custom_tooltip = {
text = settle_people_decision_usurp_until_domain_limit
hidden_effect = {
while = {
limit = {
domain_size <= domain_limit
any_sub_realm_county = {
holder != root
holder = {
is_ai = yes
}
OR = {
target_is_de_jure_liege_or_above = root.capital_county.kingdom
any_neighboring_county = {
holder = root
}
}
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
}
random_sub_realm_county = {
limit = {
holder != root
holder = {
is_ai = yes
}
OR = {
target_is_de_jure_liege_or_above = root.capital_county.kingdom
any_neighboring_county = {
holder = root
}
}
title_province = {
NOR = {
has_holding_type = nomad_holding
has_holding_type = herder_holding
}
}
}
weight = {
base = 1
modifier = {
add = {
every_neighboring_county = {
limit = {
holder = root
}
add = 100
}
}
any_neighboring_county = {
holder = root
}
}
modifier = {
add = 10000
any_neighboring_county = {
this = root.capital_county
}
}
}
create_title_and_vassal_change = {
type = revoked
save_scope_as = change
add_claim_on_loss = yes
}
change_title_holder = {
holder = ro
# … (cut here; the rest is in the file)As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.