CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Nomadic Decisions

Move into Conquered Lands

Move your … … into conquered lands, abandoning your Nomad Government ways.

150PrestigeKhans of the Steppe

These lands were not born to us, but they bend to our will all the same. Their cities bear foreign names, their soil tilled by hands not our own — but no longer. We take what we have won and drive stakes into the earth. Let them call us conquerors — we will become kings.

Requirements

The lines the game itself shows for this decision's conditions:

  • You hold at least one County with a non Nomadic Settlement or Herder Settlement
Shown to a character when (is_shown) (3 lines of game script)
government_has_flag = government_is_nomadic
is_playable_character = yes
has_mpo_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Can be taken when (is_valid) (18 lines of game script)
OR = {
	has_realm_law = nomadic_authority_3
	has_realm_law = nomadic_authority_4
	has_realm_law = nomadic_authority_5
}
custom_tooltip = {
	text = step_away_from_the_steppe_decision_holding_tt
	any_sub_realm_county = {
		title_province = {
			NOR = {
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
}
is_at_war = no
is_available = yes

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Effects

  • You gain a Kingdom-Tier Titular Title
  • Every Nomadic and Herder vassal with a non-Nomadic Capital will change to a settled Government
  • If possible, you will Revoke enough Counties to fill your Domain Limit
  • The … Culture and … Faith will spread in your lands (the larger your Herd, the more Counties will convert)
  • Every Nomadic and Herder vassal, and all Tributaries, will become independent
Effect (620 lines of game script)
gok_government_change_story_end_effect = yes
save_scope_as = nomad_settling_down
domicile.domicile_culture = {
	save_scope_as = invading_culture
}
domicile.domicile_faith = {
	save_scope_as = invading_faith
}
save_scope_value_as = {
	name = invading_herd_value
	value = domicile.herd
}
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
every_sub_realm_county = {
	limit = {
		title_province = {
			NOR = {
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
	add_to_list = potential_new_capitals
}
every_held_title = {
	limit = {
		tier = tier_county
		title_province = {
			NOR = {
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
	add_to_list = potential_new_capitals
}
ordered_in_list = {
	order_by = development_level
	list = potential_new_capitals
	save_scope_as = new_capital
}
if = {
	limit = {
		capital_county = {
			title_province = {
				NOR = {
					has_holding_type = nomad_holding
					has_holding_type = herder_holding
				}
			}
		}
	}
	capital_county = {
		save_scope_as = new_capital
	}
}
if = {
	limit = {
		exists = scope:new_capital
		capital_county != scope:new_capital
	}
	if = {
		limit = {
			scope:new_capital.holder != root
		}
		create_title_and_vassal_change = {
			type = usurped
			save_scope_as = change
			add_claim_on_loss = yes
		}
		scope:new_capital = {
			change_title_holder = {
				holder = root
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
	}
	set_realm_capital = scope:new_capital
}
scope:new_capital.duchy = {
	save_scope_as = nomad_duchy_for_name
}
if = {
	limit = {
		OR = {
			scope:new_capital.kingdom.holder ?= root
			is_independent_ruler = no
		}
	}
}
else_if = {
	limit = {
		scope:new_capital.kingdom = {
			NOT = {
				exists = holder
			}
		}
	}
	create_title_and_vassal_change = {
		type = created
		save_scope_as = change
		add_claim_on_loss = yes
	}
	scope:new_capital.kingdom = {
		save_scope_as = new_primary
		change_title_holder = {
			holder = scope:attacker
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
}
else = {
	if = {
		limit = {
			scope:new_capital.duchy = {
				NOT = {
					exists = holder
				}
			}
		}
		hidden_effect = {
			create_title_and_vassal_change = {
				type = created
				save_scope_as = change_1
				add_claim_on_loss = yes
			}
			scope:new_capital.duchy = {
				change_title_holder = {
					holder = root
					change = scope:change_1
				}
			}
			resolve_title_and_vassal_change = scope:change_1
		}
	}
	if = {
		limit = {
			OR = {
				highest_held_title_tier < tier_kingdom
				NOT = {
					any_held_title = {
						tier = tier_kingdom
						any_in_de_jure_hierarchy = {
							tier = tier_county
							holder.top_liege = root
							title_province = {
								NOR = {
									has_holding_type = nomad_holding
									has_holding_type = herder_holding
								}
							}
						}
					}
				}
			}
		}
		custom_tooltip = overrunning_gain_titular_kingdom_tt
		hidden_effect = {
			create_dynamic_title = {
				tier = kingdom
				name = SETTLED_NOMAD_KINGDOM_NAME
				adj = SETTLED_NOMAD_KINGDOM_NAME_ADJ
			}
			scope:new_title = {
				save_scope_as = new_primary
				set_definitive_form = yes
			}
			create_title_and_vassal_change = {
				type = created
				save_scope_as = change_2
				add_claim_on_loss = no
			}
			scope:new_title = {
				set_can_be_named_after_dynasty = yes
				change_title_holder = {
					holder = root
					change = scope:change_2
				}
			}
			resolve_title_and_vassal_change = scope:change_2
			scope:new_title = {
				generate_coa = yes
			}
		}
	}
}
hidden_effect = {
	if = {
		limit = {
			exists = scope:new_primary
			NOT = {
				highest_held_title_tier > scope:new_primary.tier
			}
		}
		set_primary_title_to = scope:new_primary
	}
	every_held_title = {
		limit = {
			tier = tier_kingdom
			is_titular = no
			NOT = {
				any_in_de_jure_hierarchy = {
					tier = tier_county
					holder.top_liege = root
					title_province = {
						NOR = {
							has_holding_type = nomad_holding
							has_holding_type = herder_holding
						}
					}
				}
			}
		}
		root = {
			destroy_title = prev
		}
	}
}
every_held_title = {
	limit = {
		tier >= tier_county
		title_province = {
			OR = {
				has_holding_type = nomad_holding
				has_holding_type = herder_holding
			}
		}
	}
	save_temporary_scope_as = nomadic_county
	create_character = {
		location = scope:nomadic_county.title_province
		template = nomadic_chieftain_character
		save_scope_as = new_nomadic_chieftain
	}
	if = {
		limit = {
			root = {
				is_independent_ruler = yes
				is_tributary = no
			}
		}
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		change_title_holder = {
			holder = scope:new_nomadic_chieftain
			change = scope:change
			take_baronies = yes
		}
		scope:new_nomadic_chieftain = {
			becomes_independent = {
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
		scope:new_nomadic_chieftain = {
			hidden_effect = {
				change_government = nomad_government
			}
		}
	}
	else_if = {
		limit = {
			root = {
				is_independent_ruler = yes
				is_tributary = yes
			}
		}
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		change_title_holder = {
			holder = scope:new_nomadic_chieftain
			change = scope:change
			take_baronies = yes
		}
		start_tributary_interaction_effect = {
			TRIBUTARY = scope:new_nomadic_chieftain
			SUZERAIN = root.suzerain
		}
		resolve_title_and_vassal_change = scope:change
		scope:new_nomadic_chieftain = {
			hidden_effect = {
				change_government = nomad_government
			}
		}
	}
	else = {
		create_title_and_vassal_change = {
			type = independency
			save_scope_as = change
			add_claim_on_loss = no
		}
		change_title_holder = {
			holder = scope:new_nomadic_chieftain
			change = scope:change
			take_baronies = yes
		}
		scope:new_nomadic_chieftain = {
			change_liege = {
				liege = root.liege
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
		scope:new_nomadic_chieftain = {
			hidden_effect = {
				change_government = nomad_government
			}
		}
	}
}
if = {
	limit = {
		scope:new_capital.title_province ?= {
			has_holding_type = tribal_holding
		}
	}
	change_government = tribal_government
	if = {
		limit = {
			NOT = {
				has_realm_law = tribal_authority_3
			}
		}
		hidden_effect = {
			add_realm_law_skip_effects = tribal_authority_3
		}
	}
}
else = {
	assign_feudal_governments_effect = yes
	if = {
		limit = {
			NOT = {
				has_realm_law = crown_authority_3
			}
		}
		hidden_effect = {
			add_realm_law_skip_effects = crown_authority_3
		}
	}
}
if = {
	limit = {
		any_held_title = {
			is_nomad_title = yes
		}
	}
	every_held_title = {
		limit = {
			is_nomad_title = yes
		}
		root = {
			destroy_title = prev
		}
	}
}
if = {
	limit = {
		any_vassal = {
			OR = {
				has_government = nomad_government
				has_government = herder_government
			}
			capital_county = {
				title_province = {
					NOR = {
						has_holding_type = nomad_holding
						has_holding_type = herder_holding
					}
				}
			}
		}
	}
	custom_tooltip = {
		text = step_away_from_the_steppe_decision_vassal_convert
		every_vassal = {
			limit = {
				OR = {
					has_government = nomad_government
					has_government = herder_government
				}
				capital_county = {
					title_province = {
						NOR = {
							has_holding_type = nomad_holding
							has_holding_type = herder_holding
						}
					}
				}
			}
			settle_the_people_vassal_effect = yes
			if = {
				limit = {
					any_held_title = {
						is_nomad_title = yes
					}
				}
				every_held_title = {
					limit = {
						is_nomad_title = yes
					}
					root = {
						destroy_title = prev
					}
				}
			}
			every_vassal = {
				limit = {
					OR = {
						has_government = nomad_government
						has_government = herder_government
					}
					capital_county = {
						title_province = {
							NOR = {
								has_holding_type = nomad_holding
								has_holding_type = herder_holding
							}
						}
					}
				}
				nomad_domicile_refund_effect = yes
				nomad_convert_herds_to_gold_special_troops_effect = yes
				if = {
					limit = {
						scope:new_capital.title_province = {
							has_holding_type = tribal_holding
						}
					}
					change_government = tribal_government
					if = {
						limit = {
							NOT = {
								has_realm_law = tribal_authority_1
							}
						}
						hidden_effect = {
							add_realm_law_skip_effects = tribal_authority_1
						}
					}
				}
				else = {
					assign_feudal_governments_effect = yes
					if = {
						limit = {
							NOT = {
								has_realm_law = crown_authority_1
							}
						}
						hidden_effect = {
							add_realm_law_skip_effects = crown_authority_1
						}
					}
				}
				if = {
					limit = {
						any_held_title = {
							is_nomad_title = yes
						}
					}
					every_held_title = {
						limit = {
							is_nomad_title = yes
						}
						root = {
							destroy_title = prev
						}
					}
				}
				every_vassal = {
					limit = {
						OR = {
							has_government = nomad_government
							has_government = herder_government
						}
						capital_county = {
							title_province = {
								NOR = {
									has_holding_type = nomad_holding
									has_holding_type = herder_holding
								}
							}
						}
					}
					nomad_domicile_refund_effect = yes
					nomad_convert_herds_to_gold_special_troops_effect = yes
					if = {
						limit = {
							scope:new_capital.title_province = {
								has_holding_type = tribal_holding
							}
						}
						change_government = tribal_government
						if = {
							limit = {
								NOT = {
									has_realm_law = tribal_authority_1
								}
							}
							hidden_effect = {
								add_realm_law_skip_effects = tribal_authority_1
							}
						}
					}
					else = {
						assign_feudal_governments_effect = yes
						if = {
							limit = {
								NOT = {
									has_realm_law = crown_authority_1
								}
							}
							hidden_effect = {
								add_realm_law_skip_effects = crown_authority_1
							}
						}
					}
					if = {
						limit = {
							any_held_title = {
								is_nomad_title = yes
							}
						}
						every_held_title = {
							limit = {
								is_nomad_title = yes
							}
							root = {
								destroy_title = prev
							}
						}
					}
				}
			}
		}
	}
}
custom_tooltip = {
	text = settle_people_decision_usurp_until_domain_limit
	hidden_effect = {
		while = {
			limit = {
				domain_size <= domain_limit
				any_sub_realm_county = {
					holder != root
					holder = {
						is_ai = yes
					}
					OR = {
						target_is_de_jure_liege_or_above = root.capital_county.kingdom
						any_neighboring_county = {
							holder = root
						}
					}
					title_province = {
						NOR = {
							has_holding_type = nomad_holding
							has_holding_type = herder_holding
						}
					}
				}
			}
			random_sub_realm_county = {
				limit = {
					holder != root
					holder = {
						is_ai = yes
					}
					OR = {
						target_is_de_jure_liege_or_above = root.capital_county.kingdom
						any_neighboring_county = {
							holder = root
						}
					}
					title_province = {
						NOR = {
							has_holding_type = nomad_holding
							has_holding_type = herder_holding
						}
					}
				}
				weight = {
					base = 1
					modifier = {
						add = {
							every_neighboring_county = {
								limit = {
									holder = root
								}
								add = 100
							}
						}
						any_neighboring_county = {
							holder = root
						}
					}
					modifier = {
						add = 10000
						any_neighboring_county = {
							this = root.capital_county
						}
					}
				}
				create_title_and_vassal_change = {
					type = revoked
					save_scope_as = change
					add_claim_on_loss = yes
				}
				change_title_holder = {
					holder = ro
# … (cut here; the rest is in the file)

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.