CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Nomadic Decisions

Reform the Great Khaganate

5,000PrestigevariesGoldKhans of the Steppe

… stretches farther than our great lands of grass, than the salt-seas, than the dreams of any nomad have ever reached. All this was won on horseback. All can be kept, can be ruled... only from the throne. From there, like …, I must gaze out and see the makings of a new universe: one of … laws, of new wisdoms, and the … eternal rule.

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Realm Size (including all Tributaries) is … or more (temp gok tributaries)
  • All of your Nomadic Powerful Vassals are Obedient to you
Shown to a character when (is_shown) (7 lines of game script)
any_owned_story = {
	story_type = story_greatest_of_khans
}
is_playable_character = yes
has_mpo_dlc_trigger = yes
exists = global_var:greatest_of_khans_title
exists = global_var:first_gok.dynasty

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Can be taken when (is_valid) (104 lines of game script)
NOT = {
	current_year >= global_var:gok_empire_crumble_date
}
dynasty = global_var:first_gok.dynasty
global_var:greatest_of_khans_title = {
	holder = root
}
is_independent_ruler = yes
government_has_flag = government_is_nomadic
has_realm_law = nomadic_authority_5
trigger_if = {
	limit = {
		has_dlc_feature = legends
		is_ai = no
	}
	legitimacy_level >= 5
}
trigger_else_if = {
	limit = {
		NOT = {
			has_dlc_feature = legends
		}
		is_ai = yes
	}
	legitimacy_level >= 3
}
trigger_else = {
	legitimacy_level >= 4
}
trigger_if = {
	limit = {
		is_ai = no
	}
	prestige_level >= 5
}
trigger_else = {
	prestige_level >= 4
}
highest_held_title_tier >= tier_empire
OR = {
	sub_realm_size >= mpo_gok_world_conquest_target_counties
	save_temporary_scope_value_as = {
		name = temp_gok_tributaries
		value = sub_realm_with_tributaries_size
	}
	custom_tooltip = {
		text = gok_world_conquest_tributary_req
		sub_realm_with_tributaries_size >= mpo_gok_world_conquest_target_counties_tributaries
	}
}
trigger_if = {
	limit = {
		is_ai = no
	}
	custom_tooltip = {
		text = greatest_of_khans_obedience_req_tt
		NOT = {
			any_powerful_vassal = {
				government_has_flag = government_is_nomadic
				obedience_target = root
				is_obedient = no
				is_ai = yes
			}
		}
	}
}
trigger_else = {
	NOT = {
		any_powerful_vassal = {
			is_ai = yes
			government_has_flag = government_is_nomadic
			has_dread_level_towards = {
				target = root
				level < 1
			}
			AND = {
				obedience_target = root
				is_obedient = no
				is_ai = yes
			}
			opinion = {
				target = root
				value <= 50
			}
		}
	}
}
is_at_war = no
is_landed = yes
is_adult = yes
trigger_if = {
	limit = {
		is_ai = no
	}
	is_available = yes
}
trigger_else = {
	is_imprisoned = no
	is_incapable = no
	is_alive = yes
	NOT = {
		has_trait = infirm
	}
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Effects

  • This must be taken before gok empire crumble date and can only be taken once — ever!
  • Offer Submission or Ruin and Greatest of Khans' Onslaught are disabled
  • You lose your immunity to Disobedient Kurultais during Succession
  • You will complete the Greatest Of Khans' conquests and avoid a humiliating loss of Legitimacy and Dominance
  • You may choose to remain Nomadic, spread Nomadic Government in your Realm, and purge non-Nomadic Counties
  • You may choose to adopt Feudal, Clan or Bureaucratic Government
  • You may choose to adopt Feudal or Clan Government
  • You gain significant Dread and Gold
  • Most non-Nomadic Counties in your Realm (burned to nomadism value) gain a Nomadic Settlement and lose all other Holdings
  • These Counties lose all Development levels and Control
  • All other Counties in your Realm lose some Development levels
  • Willing non-Nomadic Vassals (sedentary to nomad vassals value) will become Nomadic
  • Unwilling non-Nomadic Vassals (city state vassals value) will be reduced to Duke-Tier and you will receive their extraneous Titles
  • You receive Innovations from 3 advanced subject Cultures
  • You receive Innovations from 2 advanced subject Cultures
  • You receive an Innovation from an advanced subject Culture
Effect (171 lines of game script)
save_scope_value_as = {
	name = gok_empire_crumble_date
	value = global_var:gok_empire_crumble_date
}
save_scope_as = actor
save_scope_as = gok
gok_final_decision_list_setup = yes
custom_tooltip = gok_reform_never_available_again_tt
custom_tooltip = gok_reform_invalides_gok_stuff_tt
custom_tooltip = gok_lose_succession_protection_tt
custom_tooltip = gok_avoid_timing_out_tt
show_as_tooltip = {
	gok_world_conquest_generic_rewards_effect = yes
}
custom_tooltip = gok_remain_nomadic_tt
if = {
	limit = {
		has_dlc_feature = admin_gov
	}
	custom_tooltip = gok_choose_government_switch_tt
}
else = {
	custom_tooltip = gok_choose_government_switch_no_admin_tt
}
custom_description_no_bullet = {
	text = gok_gov_if_super_nomadic_tt
}
custom_tooltip = gok_super_nomad_dread_and_gold_tt
custom_tooltip = gok_counties_become_nomad_counties_tt
custom_tooltip = gok_new_nomad_counties_lose_development_tt
custom_tooltip = gok_other_counties_lose_development_tt
custom_tooltip = gok_non_nomads_become_nomad_tt
custom_tooltip = gok_city_state_creation
custom_description_no_bullet = {
	text = gok_gov_switch_options_tt
}
show_as_tooltip = {
	nomad_domicile_refund_effect = yes
	nomad_convert_herds_to_gold_special_troops_effect = yes
	gok_upgrade_realm_and_government_effect = yes
}
if = {
	limit = {
		culture = {
			NOT = {
				has_cultural_era_or_later = culture_era_early_medieval
			}
		}
	}
	ordered_realm_county = {
		order_by = development_level
		limit = {
			culture = {
				has_cultural_era_or_later = culture_era_early_medieval
				save_temporary_scope_as = realm_culture
				NOT = {
					this = root.culture
				}
			}
			root.culture = {
				can_get_innovation_from = scope:realm_culture
			}
		}
		culture = {
			save_scope_as = realm_culture_1
		}
	}
}
if = {
	limit = {
		culture = {
			NOT = {
				has_cultural_era_or_later = culture_era_high_medieval
			}
		}
	}
	ordered_realm_county = {
		order_by = development_level
		limit = {
			trigger_if = {
				limit = {
					exists = scope:realm_culture_1
				}
				NOT = {
					culture = scope:realm_culture_1
				}
			}
			culture = {
				NOT = {
					this = root.culture
				}
				has_cultural_era_or_later = culture_era_high_medieval
				save_temporary_scope_as = realm_culture
			}
			root.culture = {
				can_get_innovation_from = scope:realm_culture
			}
		}
		culture = {
			save_scope_as = realm_culture_2
		}
	}
}
if = {
	limit = {
		culture = {
			NOT = {
				has_cultural_era_or_later = culture_era_late_medieval
			}
		}
	}
	ordered_realm_county = {
		order_by = development_level
		limit = {
			culture = {
				trigger_if = {
					limit = {
						exists = scope:realm_culture_1
					}
					NOT = {
						this = scope:realm_culture_1
					}
				}
				trigger_if = {
					limit = {
						exists = scope:realm_culture_2
					}
					NOT = {
						this = scope:realm_culture_2
					}
				}
				NOT = {
					this = root.culture
				}
				has_cultural_era_or_later = culture_era_late_medieval
				save_temporary_scope_as = realm_culture
			}
			root.culture = {
				can_get_innovation_from = scope:realm_culture
			}
		}
		culture = {
			save_scope_as = realm_culture_3
		}
	}
}
if = {
	limit = {
		exists = scope:realm_culture_1
		exists = scope:realm_culture_2
		exists = scope:realm_culture_3
	}
	custom_tooltip = gok_3_innovation_gain
}
else_if = {
	limit = {
		exists = scope:realm_culture_1
		exists = scope:realm_culture_2
	}
	custom_tooltip = gok_2_innovation_gain
}
else_if = {
	limit = {
		exists = scope:realm_culture_1
	}
	custom_tooltip = gok_1_innovation_gain
}
trigger_event = {
	id = mpo_greatest_of_khans.0030
	days = 1
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).