
Major decision · Major Nomadic Decisions
Reform the Great Khaganate
… stretches farther than our great lands of grass, than the salt-seas, than the dreams of any nomad have ever reached. All this was won on horseback. All can be kept, can be ruled... only from the throne. From there, like …, I must gaze out and see the makings of a new universe: one of … laws, of new wisdoms, and the … eternal rule.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Realm Size (including all Tributaries) is … or more (temp gok tributaries)
- All of your Nomadic Powerful Vassals are Obedient to you
Shown to a character when (is_shown) (7 lines of game script)
any_owned_story = {
story_type = story_greatest_of_khans
}
is_playable_character = yes
has_mpo_dlc_trigger = yes
exists = global_var:greatest_of_khans_title
exists = global_var:first_gok.dynastyAs written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (104 lines of game script)
NOT = {
current_year >= global_var:gok_empire_crumble_date
}
dynasty = global_var:first_gok.dynasty
global_var:greatest_of_khans_title = {
holder = root
}
is_independent_ruler = yes
government_has_flag = government_is_nomadic
has_realm_law = nomadic_authority_5
trigger_if = {
limit = {
has_dlc_feature = legends
is_ai = no
}
legitimacy_level >= 5
}
trigger_else_if = {
limit = {
NOT = {
has_dlc_feature = legends
}
is_ai = yes
}
legitimacy_level >= 3
}
trigger_else = {
legitimacy_level >= 4
}
trigger_if = {
limit = {
is_ai = no
}
prestige_level >= 5
}
trigger_else = {
prestige_level >= 4
}
highest_held_title_tier >= tier_empire
OR = {
sub_realm_size >= mpo_gok_world_conquest_target_counties
save_temporary_scope_value_as = {
name = temp_gok_tributaries
value = sub_realm_with_tributaries_size
}
custom_tooltip = {
text = gok_world_conquest_tributary_req
sub_realm_with_tributaries_size >= mpo_gok_world_conquest_target_counties_tributaries
}
}
trigger_if = {
limit = {
is_ai = no
}
custom_tooltip = {
text = greatest_of_khans_obedience_req_tt
NOT = {
any_powerful_vassal = {
government_has_flag = government_is_nomadic
obedience_target = root
is_obedient = no
is_ai = yes
}
}
}
}
trigger_else = {
NOT = {
any_powerful_vassal = {
is_ai = yes
government_has_flag = government_is_nomadic
has_dread_level_towards = {
target = root
level < 1
}
AND = {
obedience_target = root
is_obedient = no
is_ai = yes
}
opinion = {
target = root
value <= 50
}
}
}
}
is_at_war = no
is_landed = yes
is_adult = yes
trigger_if = {
limit = {
is_ai = no
}
is_available = yes
}
trigger_else = {
is_imprisoned = no
is_incapable = no
is_alive = yes
NOT = {
has_trait = infirm
}
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
- This must be taken before gok empire crumble date and can only be taken once — ever!
- Offer Submission or Ruin and Greatest of Khans' Onslaught are disabled
- You lose your immunity to Disobedient Kurultais during Succession
- You will complete the Greatest Of Khans' conquests and avoid a humiliating loss of Legitimacy and Dominance
- You may choose to remain Nomadic, spread Nomadic Government in your Realm, and purge non-Nomadic Counties
- You may choose to adopt Feudal, Clan or Bureaucratic Government
- You may choose to adopt Feudal or Clan Government
- You gain significant Dread and Gold
- Most non-Nomadic Counties in your Realm (burned to nomadism value) gain a Nomadic Settlement and lose all other Holdings
- These Counties lose all Development levels and Control
- All other Counties in your Realm lose some Development levels
- Willing non-Nomadic Vassals (sedentary to nomad vassals value) will become Nomadic
- Unwilling non-Nomadic Vassals (city state vassals value) will be reduced to Duke-Tier and you will receive their extraneous Titles
- You receive Innovations from 3 advanced subject Cultures
- You receive Innovations from 2 advanced subject Cultures
- You receive an Innovation from an advanced subject Culture
Effect (171 lines of game script)
save_scope_value_as = {
name = gok_empire_crumble_date
value = global_var:gok_empire_crumble_date
}
save_scope_as = actor
save_scope_as = gok
gok_final_decision_list_setup = yes
custom_tooltip = gok_reform_never_available_again_tt
custom_tooltip = gok_reform_invalides_gok_stuff_tt
custom_tooltip = gok_lose_succession_protection_tt
custom_tooltip = gok_avoid_timing_out_tt
show_as_tooltip = {
gok_world_conquest_generic_rewards_effect = yes
}
custom_tooltip = gok_remain_nomadic_tt
if = {
limit = {
has_dlc_feature = admin_gov
}
custom_tooltip = gok_choose_government_switch_tt
}
else = {
custom_tooltip = gok_choose_government_switch_no_admin_tt
}
custom_description_no_bullet = {
text = gok_gov_if_super_nomadic_tt
}
custom_tooltip = gok_super_nomad_dread_and_gold_tt
custom_tooltip = gok_counties_become_nomad_counties_tt
custom_tooltip = gok_new_nomad_counties_lose_development_tt
custom_tooltip = gok_other_counties_lose_development_tt
custom_tooltip = gok_non_nomads_become_nomad_tt
custom_tooltip = gok_city_state_creation
custom_description_no_bullet = {
text = gok_gov_switch_options_tt
}
show_as_tooltip = {
nomad_domicile_refund_effect = yes
nomad_convert_herds_to_gold_special_troops_effect = yes
gok_upgrade_realm_and_government_effect = yes
}
if = {
limit = {
culture = {
NOT = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
ordered_realm_county = {
order_by = development_level
limit = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
save_temporary_scope_as = realm_culture
NOT = {
this = root.culture
}
}
root.culture = {
can_get_innovation_from = scope:realm_culture
}
}
culture = {
save_scope_as = realm_culture_1
}
}
}
if = {
limit = {
culture = {
NOT = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
ordered_realm_county = {
order_by = development_level
limit = {
trigger_if = {
limit = {
exists = scope:realm_culture_1
}
NOT = {
culture = scope:realm_culture_1
}
}
culture = {
NOT = {
this = root.culture
}
has_cultural_era_or_later = culture_era_high_medieval
save_temporary_scope_as = realm_culture
}
root.culture = {
can_get_innovation_from = scope:realm_culture
}
}
culture = {
save_scope_as = realm_culture_2
}
}
}
if = {
limit = {
culture = {
NOT = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
ordered_realm_county = {
order_by = development_level
limit = {
culture = {
trigger_if = {
limit = {
exists = scope:realm_culture_1
}
NOT = {
this = scope:realm_culture_1
}
}
trigger_if = {
limit = {
exists = scope:realm_culture_2
}
NOT = {
this = scope:realm_culture_2
}
}
NOT = {
this = root.culture
}
has_cultural_era_or_later = culture_era_late_medieval
save_temporary_scope_as = realm_culture
}
root.culture = {
can_get_innovation_from = scope:realm_culture
}
}
culture = {
save_scope_as = realm_culture_3
}
}
}
if = {
limit = {
exists = scope:realm_culture_1
exists = scope:realm_culture_2
exists = scope:realm_culture_3
}
custom_tooltip = gok_3_innovation_gain
}
else_if = {
limit = {
exists = scope:realm_culture_1
exists = scope:realm_culture_2
}
custom_tooltip = gok_2_innovation_gain
}
else_if = {
limit = {
exists = scope:realm_culture_1
}
custom_tooltip = gok_1_innovation_gain
}
trigger_event = {
id = mpo_greatest_of_khans.0030
days = 1
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).