Scripted effect · All Under Heaven files
rehome_noble_families_to_compatible_liege_effect
rehome_noble_families_to_compatible_liege_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 4014 (164 lines). No parameters.
rehome_noble_families_to_compatible_liege_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 4014 of its file. It takes no parameters: rehome_noble_families_to_compatible_liege_effect = yes. The game's script calls it in 1 place, among them Return to the Steppe (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
If
- Any vassal:
- Is a landless ruler
None of these
- Their culture:
has_same_culture_heritage = root.culture
- Their culture:
- Any held title: The … is a Noble Family Title
Then
If
a check the game hides
Then
- Every vassal:
- Where:
- Is a landless ruler
None of these
- Their culture:
has_same_culture_heritage = root.culture
- Their culture:
- Any held title: The … is a Noble Family Title
change_liege = { liege = scope:new_liege_for_homeless_families change = scope:title_change }- Their domicile:
move_domicile = scope:new_liege_for_homeless_families.capital_province
- Where:
Otherwise
- Every vassal:
- Where:
- Is a landless ruler
None of these
- Their culture:
has_same_culture_heritage = root.culture
- Their culture:
- Any held title: The … is a Noble Family Title
- Every held title:
- Where: The … is a Noble Family Title
- Their holder:
destroy_title = prev
move_to_pool_effect = yes
- Where:
- Every vassal:
- Any vassal:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
rehome_noble_families_to_compatible_liege_effect = {
if = {
limit = {
any_vassal = {
is_landless_ruler = yes
NOT = {
culture = {
has_same_culture_heritage = root.culture
}
}
any_held_title = {
is_noble_family_title = yes
}
}
}
if = {
limit = {
any_vassal = {
is_landed = yes
highest_held_title_tier >= tier_kingdom
government_has_flag = government_has_merit
}
}
random_vassal = {
limit = {
is_landed = yes
highest_held_title_tier >= tier_kingdom
government_has_flag = government_has_merit
}
save_scope_as = new_liege_for_homeless_families
}
}
else_if = {
limit = {
any_tributary = {
highest_held_title_tier >= tier_kingdom
government_has_flag = government_has_merit
}
}
random_tributary = {
limit = {
highest_held_title_tier >= tier_kingdom
government_has_flag = government_has_merit
}
save_scope_as = new_liege_for_homeless_families
}
}
else_if = {
limit = {
any_neighboring_top_liege_realm_owner = {
government_has_flag = government_has_merit
highest_held_title_tier >= tier_empire
}
}
random_neighboring_top_liege_realm_owner = {
limit = {
government_has_flag = government_has_merit
highest_held_title_tier >= tier_hegemony
}
save_scope_as = new_liege_for_homeless_families
}
}
else_if = {
limit = {
any_independent_ruler = {
NOT = {
this = root
}
in_diplomatic_range = root
government_has_flag = government_has_merit
highest_held_title_tier >= tier_empire
}
}
random_independent_ruler = {
limit = {
NOT = {
this = root
}
in_diplomatic_range = root
government_has_flag = government_has_merit
highest_held_title_tier >= tier_empire
}
save_scope_as = new_liege_for_homeless_families
}
}
else_if = {
limit = {
any_independent_ruler = {
NOT = {
this = root
}
in_diplomatic_range = root
government_has_flag = government_has_merit
highest_held_title_tier >= tier_kingdom
}
}
random_independent_ruler = {
limit = {
NOT = {
this = root
}
in_diplomatic_range = root
government_has_flag = government_has_merit
highest_held_title_tier >= tier_kingdom
}
save_scope_as = new_liege_for_homeless_families
}
}
if = {
limit = {
exists = scope:new_liege_for_homeless_families
}
every_vassal = {
limit = {
is_landless_ruler = yes
NOT = {
culture = {
has_same_culture_heritage = root.culture
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The first 120 of its 164 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt from line 4014.
Where it is used
Every place in common/, events/ and history/ that calls rehome_noble_families_to_compatible_liege_effect.
Decisions (1)
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.