CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

rite_yearly_hor_passive_learning_effect

rite_yearly_hor_passive_learning_effect = yes

game/common/scripted_effects/passive_rite_learning_effects.txt, line 1237 (101 lines). No parameters.

rite_yearly_hor_passive_learning_effect is a scripted effect in Crusader Kings III, written at line 1237 of its file. It takes no parameters: rite_yearly_hor_passive_learning_effect = yes. The game's script calls it in 1 place, among them on_rite_yearly (on action). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (101 lines of game script)
rite_yearly_hor_passive_learning_effect = {
	if = {
		limit = {
			head_of_rite ?= { is_available_adult = yes }
		}
		random = {
			chance = passive_rite_learning_hor_yearly_chance

			head_of_rite = { save_scope_as = passive_learn_hor }

			faith = {
				random_neighboring_faith = {
					limit = {
						this != prev
						any_faith_rite = {
							rite_counties >= 1
							save_temporary_scope_as = candidate_rite
							OR = {
								scope:passive_learn_hor = {
									any_character_tenet = {
										knowledge_filter = unknown
										passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:candidate_rite }
										count >= 1
									}
								}
								scope:passive_learn_hor = {
									any_character_doctrine = {
										knowledge_filter = unknown
										passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:candidate_rite }
										passive_rite_learning_doctrine_is_learnable_trigger = yes
										count >= 1
									}
								}
							}
						}
					}
					save_scope_as = passive_learn_source_faith
				}
			}

			if = {
				limit = { exists = scope:passive_learn_source_faith }
				scope:passive_learn_source_faith = {
					random_faith_rite = {
						limit = {
							rite_counties >= 1
							save_temporary_scope_as = candidate_rite
							OR = {
								scope:passive_learn_hor = {
									any_character_tenet = {
										knowledge_filter = unknown
										passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:candidate_rite }
										count >= 1
									}
								}
								scope:passive_learn_hor = {
									any_character_doctrine = {
										knowledge_filter = unknown
										passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:candidate_rite }
										passive_rite_learning_doctrine_is_learnable_trigger = yes
										count >= 1
									}
								}
							}
						}
						save_scope_as = passive_learn_source_rite
					}
				}

				if = {
					limit = { exists = scope:passive_learn_source_rite }
					scope:passive_learn_hor = {
						random_list = {
							70 = {
								trigger = {
									any_character_tenet = {
										knowledge_filter = unknown
										passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_source_rite }
										count >= 1
									}
								}
								rite_yearly_hor_pick_and_apply_tenet_effect = yes
							}
							30 = {
								trigger = {
									any_character_doctrine = {
										knowledge_filter = unknown
										passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:passive_learn_source_rite }
										passive_rite_learning_doctrine_is_learnable_trigger = yes
										count >= 1
									}
								}
								rite_yearly_hor_pick_and_apply_doctrine_effect = yes
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/passive_rite_learning_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls rite_yearly_hor_passive_learning_effect.

On actions (the game's own hooks) (1)

  • on_rite_yearly

Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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