Scripted effect
rite_yearly_hor_pick_and_apply_tenet_effect
rite_yearly_hor_pick_and_apply_tenet_effect = yesgame/common/scripted_effects/passive_rite_learning_effects.txt, line 1339 (117 lines). No parameters.
rite_yearly_hor_pick_and_apply_tenet_effect is a scripted effect in Crusader Kings III, written at line 1339 of its file. It takes no parameters: rite_yearly_hor_pick_and_apply_tenet_effect = yes. The game's script calls it in 1 place, among them rite_yearly_hor_passive_learning_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.
What it does
- 1 of 11 things will happen:
- 10%:
add_known_tenet = tenet_cranial_trophiesrite_yearly_hor_send_tenet_message_effect = { TENET = cranial_trophies }
- 10%:
add_known_tenet = tenet_ritual_cannibalismrite_yearly_hor_send_tenet_message_effect = { TENET = ritual_cannibalism }
- 10%:
add_known_tenet = tenet_human_sacrificerite_yearly_hor_send_tenet_message_effect = { TENET = human_sacrifice }
- 10%:
add_known_tenet = tenet_warmongerrite_yearly_hor_send_tenet_message_effect = { TENET = warmonger }
- 10%:
add_known_tenet = tenet_takaminrite_yearly_hor_send_tenet_message_effect = { TENET = takamin }
- 10%:
add_known_tenet = tenet_exaltation_of_painrite_yearly_hor_send_tenet_message_effect = { TENET = exaltation_of_pain }
- 10%:
add_known_tenet = tenet_sacrificial_ceremoniesrite_yearly_hor_send_tenet_message_effect = { TENET = sacrificial_ceremonies }
- 10%:
add_known_tenet = tenet_gruesome_festivalsrite_yearly_hor_send_tenet_message_effect = { TENET = gruesome_festivals }
- 10%:
add_known_tenet = tenet_adorcismrite_yearly_hor_send_tenet_message_effect = { TENET = adorcism }
- 10%:
add_known_tenet = tenet_hedonisticrite_yearly_hor_send_tenet_message_effect = { TENET = hedonistic }
- 0%:
- One random character tenet:
- Where:
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_source_rite }
knowledge_filter = unknown
- Where:
add_known_tenet = scope:passive_learn_tenet
- One random character tenet:
- 10%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (117 lines of game script)
rite_yearly_hor_pick_and_apply_tenet_effect = {
random_list = {
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_cranial_trophies }
NOT = { knows_tenet = tenet_cranial_trophies }
}
add_known_tenet = tenet_cranial_trophies
tenet:tenet_cranial_trophies = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = cranial_trophies }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_ritual_cannibalism }
NOT = { knows_tenet = tenet_ritual_cannibalism }
}
add_known_tenet = tenet_ritual_cannibalism
tenet:tenet_ritual_cannibalism = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = ritual_cannibalism }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_human_sacrifice }
NOT = { knows_tenet = tenet_human_sacrifice }
}
add_known_tenet = tenet_human_sacrifice
tenet:tenet_human_sacrifice = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = human_sacrifice }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_warmonger }
NOT = { knows_tenet = tenet_warmonger }
}
add_known_tenet = tenet_warmonger
tenet:tenet_warmonger = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = warmonger }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_takamin }
NOT = { knows_tenet = tenet_takamin }
}
add_known_tenet = tenet_takamin
tenet:tenet_takamin = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = takamin }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_exaltation_of_pain }
NOT = { knows_tenet = tenet_exaltation_of_pain }
}
add_known_tenet = tenet_exaltation_of_pain
tenet:tenet_exaltation_of_pain = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = exaltation_of_pain }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_sacrificial_ceremonies }
NOT = { knows_tenet = tenet_sacrificial_ceremonies }
}
add_known_tenet = tenet_sacrificial_ceremonies
tenet:tenet_sacrificial_ceremonies = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = sacrificial_ceremonies }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_gruesome_festivals }
NOT = { knows_tenet = tenet_gruesome_festivals }
}
add_known_tenet = tenet_gruesome_festivals
tenet:tenet_gruesome_festivals = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = gruesome_festivals }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_adorcism }
NOT = { knows_tenet = tenet_adorcism }
}
add_known_tenet = tenet_adorcism
tenet:tenet_adorcism = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = adorcism }
}
100 = {
trigger = {
scope:passive_learn_source_rite = { rite_has_tenet = tenet_hedonistic }
NOT = { knows_tenet = tenet_hedonistic }
}
add_known_tenet = tenet_hedonistic
tenet:tenet_hedonistic = { save_scope_as = passive_learn_tenet }
rite_yearly_hor_send_tenet_message_effect = { TENET = hedonistic }
}
1 = {
trigger = {
any_character_tenet = {
knowledge_filter = unknown
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_source_rite }
count >= 1
}
}
random_character_tenet = {
knowledge_filter = unknown
limit = {
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_source_rite }
}
save_scope_as = passive_learn_tenet
}
add_known_tenet = scope:passive_learn_tenet
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_hor_learned_tenet_desc
left_icon = scope:passive_learn_source_faith
right_icon = scope:passive_learn_tenet
}
}
}
}As written in game/common/scripted_effects/passive_rite_learning_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_yearly_hor_pick_and_apply_tenet_effect.
Scripted effects (1)
Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.