CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

reinforce_soldiers_regiment_effect

reinforce_soldiers_regiment_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 9896 (15 lines). No parameters.

reinforce_soldiers_regiment_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 9896 of its file. It takes no parameters: reinforce_soldiers_regiment_effect = yes. The game's script calls it in 2 places, among them Scrape the Barrel (interaction) and Starving Soldiers (event ep3_laamps.5015). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
reinforce_soldiers_regiment_effect = {
	save_scope_as = laamp_temp
	# For the value.
	if = {
		limit = { NOT = { exists = scope:actor } }
		save_temporary_scope_as = actor
	}
	custom_tooltip = {
		text = reinforce_soldiers_effect_tt
		every_maa_regiment = {
			limit = { maa_regiments_valid_for_cheap_reinforcement_trigger = yes }
			change_maa_troops_count = reinforce_soldiers_regiment_soldiers_value
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls reinforce_soldiers_regiment_effect.

Character interactions (1)

Events (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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