CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Landless adventurer actions

Scrape the Barrel

No costRoads to PowerAnswered by the other character

Sometimes you simply do not have the Provisions or Gold to spare to Manually Reinforce your Men-at-Arms Regiments.

What you need

You

To send it

To see it in the menu

  • Government allows: conditional maa refill
  • Your government is not Nomadic
  • If played by the AI › Any maa regiment:
    • maa_current_troops_count < maa_max_troops_count
  • The target is you

Scrape the Barrel is a landless adventurer character interaction in Crusader Kings III. You need: You must have a Men-at-Arms Regiment, A Men-at-Arms Regiment must be under-strength and At Sea. Answered by the other character. It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.

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Quick answers (1)
What are the requirements for Scrape the Barrel in CK3?
You: You must have a Men-at-Arms Regiment, A Men-at-Arms Regiment must be under-strength and At Sea. (patch 1.20.1.2)

Will they accept?

The files give no acceptance reasons: the other character answers it themselves (a player, or an event).

What happens

If they accept

  • Depending on yes:
    • When yes is scope:prestige:
    • When yes is scope:piety:
    • When yes is scope:skill:
      • duel = { … }
    • When yes is scope:dread:
      • 1 of 2 things will happen:
      • add_dread = { value = reinforce_soldiers_dread_cost_value multiply = -1 }

Options when sending

  • Inspire FollowersWhen all else fails, personal charisma and skill can attract plenty of loyal fighters.
  • Seek VolunteersTribal warriors are a useful source of fighters, if they can be won over.
  • Recruit ZealotsReligious communities harbor many adventurous souls, eager to fight for their faith.
  • Impress MercenariesHardened, professional warriors are the best recruits, but will not serve an unknown.

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = government_allows = conditional_maa_refill
NOT = {
	government_has_flag = government_is_nomadic
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	any_maa_regiment = {
		maa_current_troops_count < maa_max_troops_count
	}
}
is_shown = has_ep3_dlc_trigger = yes
scope:recipient = scope:actor

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Can be sent when (is_valid…) (18 lines of game script)
custom_tooltip = {
	text = reinforce_soldiers_any_regiment_tt
	scope:actor.maa_regiments_count >= 1
}
custom_tooltip = {
	text = reinforce_soldiers_unfull_regiment_tt
	scope:actor = {
		any_maa_regiment = {
			maa_regiments_valid_for_cheap_reinforcement_trigger = yes
		}
	}
}
custom_tooltip = {
	text = SUPPLY_LOSS_AT_SEA
	scope:actor = {
		any_laamp_portion_at_sea_trigger = no
	}
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Effects (on_send, on_accept, on_decline) (115 lines of game script)
on_accept = scope:actor = {
	switch = {
		trigger = yes
		scope:prestige = {
			if = {
				limit = {
					is_ai = no
				}
				add_prestige = {
					value = {
						value = -75
						if = {
							limit = {
								scope:actor.domicile.domicile_location.county.holder ?= {
									government_has_flag = government_is_tribal
								}
							}
							add = 25
						}
						multiply = reinforce_soldiers_reinforcable_regiments_value
					}
				}
			}
			reinforce_soldiers_regiment_effect = yes
		}
		scope:piety = {
			add_piety = {
				value = {
					value = minor_piety_loss
					multiply = reinforce_soldiers_reinforcable_regiments_value
				}
			}
			reinforce_soldiers_regiment_effect = yes
		}
		scope:skill = {
			duel = {
				skills = { diplomacy prowess }
				value = high_skill_rating
				10 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = 2
					}
					desc = reinforce_soldiers_skill_success
					send_interface_toast = {
						type = event_toast_effect_good
						title = reinforce_soldiers_skill_success
						reinforce_soldiers_regiment_effect = yes
					}
				}
				10 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = 2
					}
					desc = reinforce_soldiers_skill_failure
					send_interface_toast = {
						type = event_toast_effect_bad
						title = reinforce_soldiers_skill_failure
						if = {
							limit = {
								is_ai = no
							}
							add_prestige = -100
						}
					}
				}
			}
		}
		scope:dread = {
			random_list = {
				1 = {
					modifier = {
						add = {
							value = scope:actor.dread
							multiply = 2
						}
					}
					desc = reinforce_soldiers_skill_success
					send_interface_toast = {
						type = event_toast_effect_good
						title = reinforce_soldiers_skill_success
						reinforce_soldiers_regiment_effect = yes
					}
				}
				100 = {
					min = 25
					modifier = {
						add = {
							value = 0
							subtract = scope:actor.dread
						}
					}
					desc = reinforce_soldiers_skill_failure
					send_interface_toast = {
						type = event_toast_effect_bad
						title = reinforce_soldiers_skill_failure
						if = {
							limit = {
								is_ai = no
							}
							add_prestige = minor_prestige_loss
						}
					}
				}
			}
			add_dread = {
				value = reinforce_soldiers_dread_cost_value
				multiply = -1
			}
		}
	}
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Category
Landless adventurer actions
Cooldown
6 months
DLC
Roads to Power
In the menu
main list
ID
reinforce_soldiers_interaction

Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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