Interaction · Landless adventurer actions
Scrape the Barrel
Sometimes you simply do not have the Provisions or Gold to spare to Manually Reinforce your Men-at-Arms Regiments.
What you need
You
To send it
- You must have a Men-at-Arms Regiment
- A Men-at-Arms Regiment must be under-strength
- At Sea
To see it in the menu
- Government allows: conditional maa refill
- Your government is not Nomadic
- If played by the AI › Any maa regiment:
maa_current_troops_count < maa_max_troops_count
- The target is you
Scrape the Barrel is a landless adventurer character interaction in Crusader Kings III. You need: You must have a Men-at-Arms Regiment, A Men-at-Arms Regiment must be under-strength and At Sea. Answered by the other character. It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.
Quick answers (1)
- What are the requirements for Scrape the Barrel in CK3?
- You: You must have a Men-at-Arms Regiment, A Men-at-Arms Regiment must be under-strength and At Sea. (patch 1.20.1.2)
Will they accept?
The files give no acceptance reasons: the other character answers it themselves (a player, or an event).
What happens
If they accept
- Depending on yes:
- When yes is scope:prestige:
- If played by a person:
add_prestige = { … }
- Every eligible Men-at-Arms Regiment gains up to 25–100 Soldiers
- If played by a person:
- When yes is scope:piety:
add_piety = { … }- Every eligible Men-at-Arms Regiment gains up to 25–100 Soldiers
- When yes is scope:skill:
duel = { … }
- When yes is scope:dread:
- 1 of 2 things will happen:
add_dread = { value = reinforce_soldiers_dread_cost_value multiply = -1 }
- When yes is scope:prestige:
Options when sending
- Inspire FollowersWhen all else fails, personal charisma and skill can attract plenty of loyal fighters.
- Seek VolunteersTribal warriors are a useful source of fighters, if they can be won over.
- Recruit ZealotsReligious communities harbor many adventurous souls, eager to fight for their faith.
- Impress MercenariesHardened, professional warriors are the best recruits, but will not serve an unknown.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = government_allows = conditional_maa_refill
NOT = {
government_has_flag = government_is_nomadic
}
trigger_if = {
limit = {
is_ai = yes
}
any_maa_regiment = {
maa_current_troops_count < maa_max_troops_count
}
}
is_shown = has_ep3_dlc_trigger = yes
scope:recipient = scope:actorAs written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Can be sent when (is_valid…) (18 lines of game script)
custom_tooltip = {
text = reinforce_soldiers_any_regiment_tt
scope:actor.maa_regiments_count >= 1
}
custom_tooltip = {
text = reinforce_soldiers_unfull_regiment_tt
scope:actor = {
any_maa_regiment = {
maa_regiments_valid_for_cheap_reinforcement_trigger = yes
}
}
}
custom_tooltip = {
text = SUPPLY_LOSS_AT_SEA
scope:actor = {
any_laamp_portion_at_sea_trigger = no
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Effects (on_send, on_accept, on_decline) (115 lines of game script)
on_accept = scope:actor = {
switch = {
trigger = yes
scope:prestige = {
if = {
limit = {
is_ai = no
}
add_prestige = {
value = {
value = -75
if = {
limit = {
scope:actor.domicile.domicile_location.county.holder ?= {
government_has_flag = government_is_tribal
}
}
add = 25
}
multiply = reinforce_soldiers_reinforcable_regiments_value
}
}
}
reinforce_soldiers_regiment_effect = yes
}
scope:piety = {
add_piety = {
value = {
value = minor_piety_loss
multiply = reinforce_soldiers_reinforcable_regiments_value
}
}
reinforce_soldiers_regiment_effect = yes
}
scope:skill = {
duel = {
skills = { diplomacy prowess }
value = high_skill_rating
10 = {
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = 2
}
desc = reinforce_soldiers_skill_success
send_interface_toast = {
type = event_toast_effect_good
title = reinforce_soldiers_skill_success
reinforce_soldiers_regiment_effect = yes
}
}
10 = {
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
min = 2
}
desc = reinforce_soldiers_skill_failure
send_interface_toast = {
type = event_toast_effect_bad
title = reinforce_soldiers_skill_failure
if = {
limit = {
is_ai = no
}
add_prestige = -100
}
}
}
}
}
scope:dread = {
random_list = {
1 = {
modifier = {
add = {
value = scope:actor.dread
multiply = 2
}
}
desc = reinforce_soldiers_skill_success
send_interface_toast = {
type = event_toast_effect_good
title = reinforce_soldiers_skill_success
reinforce_soldiers_regiment_effect = yes
}
}
100 = {
min = 25
modifier = {
add = {
value = 0
subtract = scope:actor.dread
}
}
desc = reinforce_soldiers_skill_failure
send_interface_toast = {
type = event_toast_effect_bad
title = reinforce_soldiers_skill_failure
if = {
limit = {
is_ai = no
}
add_prestige = minor_prestige_loss
}
}
}
}
add_dread = {
value = reinforce_soldiers_dread_cost_value
multiply = -1
}
}
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
- Category
- Landless adventurer actions
- Cooldown
- 6 months
- DLC
- Roads to Power
- In the menu
- main list
- ID
reinforce_soldiers_interaction
Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.