CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Landless adventurer actions

Request Legitimist Support

from 750PrestigeRoads to PowerThe AI weighs it

Request an invitation to discuss the level and conditions of support for your Legitimist claim

What you need

You

To send it

  • None of these

    • … Capital is too far away. Their Camp must be moved closer.
    • You:
      • All of these

        • Is available (an adult, not in an army, not imprisoned, not incapable)
        • Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux
        • You are currently busy …
        • You are already planning another Activity
  • You have a Claim on this character Realm
  • This character is already supporting a Legitimist
  • Exiled

To see it in the menu

The character you target

To send it

  • Is at not War
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

  • Is landed
  • Is played by the AI
  • primary_title.tier >= tier_kingdom

Request Legitimist Support is a landless adventurer character interaction in Crusader Kings III. You need: You have a Claim on this character Realm, This character is already supporting a Legitimist and Exiled. The character you target needs: Is at not War, Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 2 more. The AI weighs it. Reasons the AI weighs include Your Level of Fame is higher than Usurper's (+40), You have a hook on the recipient's (+60), Your is of the recipient's Dynasty (+10) and 4 more. It costs Prestige (from 750). It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.

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Quick answers (3)
What are the requirements for Request Legitimist Support in CK3?
You: You have a Claim on this character Realm, This character is already supporting a Legitimist and Exiled. The character you target: Is at not War, Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and You are already planning another Activity. (patch 1.20.1.2)
How do I get the AI to accept Request Legitimist Support?
The AI weighs it. Its reasons: … Opinion of …, Your Level of Fame is higher than Usurper's +40, You have a hook on the recipient's +60, Your is of the recipient's Dynasty +10, Same House +20, The recipient is Ambitious +20, The recipient is Just +10 and The recipient is Greedy +10.
How much does Request Legitimist Support cost?
Prestige (from 750) (patch 1.20.1.2).

Will they accept?

The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-60
… Opinion of …varies
Your Level of Fame is higher than Usurper's
when
  • Any claim: Title tier at least Kingdom
  • prestige_level > scope:claim_holder.prestige_level
+40
You have a hook on the recipient's
when
  • Has a Hook on the target
+60
Your is of the recipient's Dynasty
when
  • Your dynasty is the target’s
+10
Same House
when
  • Your house is the target’s
+20
The recipient is Ambitious
when
+20
The recipient is Just
when
  • The character you target: Has the Trait: Just
+10
The recipient is Greedy
when
+10
A scripted reason
when
  • Is played by the AI
+40
Acceptance (ai_accept) (64 lines of game script)
base = -60
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 1
	desc = AI_OPINION_REASON
}
modifier = {
	add = 40
	scope:actor = {
		any_claim = {
			tier >= tier_kingdom
			holder = {
				save_temporary_scope_as = claim_holder
			}
		}
		prestige_level > scope:claim_holder.prestige_level
	}
	desc = AI_REASON_LEGITIMIST_HIGHER_PRESTIGE
}
modifier = {
	add = 60
	scope:actor = {
		has_hook = scope:recipient
	}
	desc = YOU_HAVE_HOOK_REASON
}
modifier = {
	add = 10
	scope:actor.dynasty = scope:recipient.dynasty
	desc = BF_AI_SAME_DYNASTY_REASON
}
modifier = {
	add = 20
	scope:actor.house = scope:recipient.house
	desc = IS_SAME_HOUSE_REASON
}
modifier = {
	add = 20
	scope:recipient = {
		has_trait = ambitious
	}
	desc = RECIPIENT_IS_AMBITIOUS
}
modifier = {
	add = 10
	scope:recipient = {
		has_trait = just
	}
	desc = RECIPIENT_IS_JUST
}
modifier = {
	add = 10
	scope:recipient = {
		has_trait = greedy
	}
	desc = RECIPIENT_IS_GREEDY
}
modifier = {
	add = 40
	scope:actor = {
		is_ai = yes
	}
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

What happens

If they accept

  • create_task_contract = { … }
  • After accepting this Contract and traveling to …, you will be able to negotiate up to 1800 gold and 3000 elite troops, in exchange for sizable payments afterwards.
  • If played by the AI:
    • accept_task_contract = scope:legitimist_contract

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (16 lines of game script)
is_available = has_realm_law = camp_purpose_legitimists
trigger_if = {
	limit = {
		is_ai = yes
	}
	ai_greed <= 25
	is_at_war = no
}
government_has_flag = government_is_landless_adventurer
is_shown = has_ep3_dlc_trigger = yes
scope:recipient = {
	is_landed = yes
	is_ai = yes
	primary_title.tier >= tier_kingdom
}
scope:recipient != scope:actor

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Can be sent when (is_valid…) (49 lines of game script)
NOR = {
	NOT = {
		ep3_laamp_diplo_range_trigger = {
			TARGET = scope:recipient
			LAAMP = scope:actor
		}
	}
	scope:actor = {
		is_available_ai_adult = yes
	}
}
custom_tooltip = {
	text = request_laamp_legitimist_have_claim_on_target
	scope:actor = {
		NOT = {
			any_claim = {
				OR = {
					holder = {
						this = scope:recipient
					}
					holder.top_liege = {
						this = scope:recipient
					}
				}
			}
		}
	}
}
custom_tooltip = {
	text = request_laamp_legitimist_support_already_supporting
	scope:recipient = {
		NOT = {
			has_character_flag = legitimist_supporter
		}
	}
}
scope:recipient = {
	is_at_war = no
	is_available_ai_adult = yes
}
custom_tooltip = {
	text = the_wake_1
	NOT = {
		is_laamp_exiled_from_province_trigger = {
			PROVINCE = scope:recipient.capital_province
			LAAMP = scope:actor
		}
	}
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Effects (on_send, on_accept, on_decline) (17 lines of game script)
on_accept = scope:actor = {
	create_task_contract = {
		task_contract_type = laamp_legitimist_support_contract
		task_contract_tier = 3
		location = scope:recipient.capital_province
		task_contract_employer = scope:recipient
		save_temporary_scope_as = legitimist_contract
	}
	custom_tooltip = laamp_legitimist_support_contract_success
	if = {
		limit = {
			is_ai = yes
		}
		accept_task_contract = scope:legitimist_contract
	}
}
on_decline = 

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Category
Landless adventurer actions
Cost: Prestige
from 750
Again on the same character
after 5 years
DLC
Roads to Power
In the menu
main list
ID
request_laamp_legitimist_support

Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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