Interaction · Landless adventurer actions
Make a Request
Use your leverage from completing a Contract on the recipient to gain resources.
What you need
You
To see it in the menu
- If played by the AI: Your Government is Adventurer
- Your Government is Adventurer
The character you target
- Is an Adult
None of these
- Is at war with you
- Has you as rival
- Has you as nemesis
- Has the opinion “Released from Prison” of you
- Has the opinion “Ignored Expulsion” of you
All of these
exists = scope:actor.houseOne of these
- Their house:
this != scope:actor.househas_house_relation_with = scope:actor.house- Any house relation:
has_house_relation_level = feud- Any relation house:
scope:actor.house = this
or
exists = scope:return_feud_as_true_for_debug
- Their house:
If
Then
is_contact_of = scope:actor
- Not Available
Also needed: not imprisoned
Make a Request is a landless adventurer character interaction in Crusader Kings III. The character you target needs: Is an Adult, Is not imprisoned and Not Available. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Is not your Family, Spouse, or on your Roll of Patrons (-50), Requested a favor recently (-50), Requesting a Contracts (+30) and 24 more. It costs Prestige (from 100). It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.
Quick answers (3)
- What are the requirements for Make a Request in CK3?
- The character you target: Is an Adult, Is not imprisoned and Not Available. (patch 1.20.1.2)
- How do I get the AI to accept Make a Request?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Is not your Family, Spouse, or on your Roll of Patrons -50, … Opinion of …, Requested a favor recently -50, Requesting a Contracts +30, The recipient is poor -30, The recipient has a Stewardship Education Trait +25, The recipient has a Martial Education Trait +25, You have Defensive Negotiations +25, The recipient has relevant Lifestyle Focus +25, The recipient has relevant Lifestyle Focus +25, The recipient has too many Knights +25, The recipient has very few Knights -25, You already have 400+ Men-at-Arms -25, You already have 800+ Men-at-Arms -50, You are stronger than the recipient -30, The recipient is a Traveler -25, The recipient is a Veteran Adventurer +25, The recipient is a Follower +25, You have Flexible Truces +20, Disgraced Level of Fame -10, Distinguished Level of Fame +5, Illustrious Level of Fame +10, Exalted Among Men Level of Fame +20, Legendary Figure Level of Fame +30, Distinguished Level of Fame +6, Illustrious Level of Fame +12, Exalted Among Men Level of Fame +24 and Legendary Figure Level of Fame +36.
- How much does Make a Request cost?
- Prestige (from 100) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- Has a usable Hook on the target
- The character you target: Is played by the AI
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
Is not your Family, Spouse, or on your Roll of Patronswhen
| -50 |
| … Opinion of … | varies |
Requested a favor recentlywhen
| -50 |
| Their personality (AI values: compassion -0.5, greed -0.5) | varies |
Requesting a Contractswhen
| +30 |
The recipient is poorwhen
| -30 |
The recipient has a Stewardship Education Traitwhen
| +25 |
The recipient has a Martial Education Traitwhen
| +25 |
You have Defensive Negotiationswhen
| +25 |
The recipient has relevant Lifestyle Focuswhen
| +25 |
The recipient has relevant Lifestyle Focuswhen
| +25 |
The recipient has too many Knightswhen
| +25 |
The recipient has very few Knightswhen
| -25 |
You already have 400+ Men-at-Armswhen
| -25 |
You already have 800+ Men-at-Armswhen
| -50 |
You are stronger than the recipientwhen
| -30 |
| The recipient is a Traveler | -25 |
The recipient is a Veteran Adventurerwhen
| +25 |
| The recipient is a Follower | +25 |
You have Flexible Truceswhen
| +20 |
Disgraced Level of Famewhen
| -10 |
Distinguished Level of Famewhen
| +5 |
Illustrious Level of Famewhen
| +10 |
Exalted Among Men Level of Famewhen
| +20 |
Legendary Figure Level of Famewhen
| +30 |
Distinguished Level of Famewhen
| +6 |
Illustrious Level of Famewhen
| +12 |
Exalted Among Men Level of Famewhen
| +24 |
Legendary Figure Level of Famewhen
| +36 |
Acceptance (ai_accept) (250 lines of game script)
base = 0
modifier = {
add = -50
scope:recipient = {
NOR = {
is_contact_of = scope:actor
is_close_or_extended_family_of = scope:actor
is_consort_of = scope:actor
}
}
desc = contact_list_request_interaction.no_contact
}
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
desc = AI_OPINION_REASON
}
modifier = {
add = -50
scope:recipient = {
has_opinion_modifier = {
modifier = laamp_used_contact_opinion
target = scope:actor
}
}
desc = contact_list_request_interaction.repeated_request
}
ai_value_modifier = {
ai_compassion = -0.5
ai_greed = -0.5
min = -50
max = 50
}
modifier = {
add = 30
desc = contact_list_request_interaction.request_gold.contract
scope:request_contract ?= yes
}
modifier = {
add = -30
desc = contact_list_request_interaction.request_gold.poor_recipient
scope:request_gold ?= yes
scope:recipient = {
gold < major_gold_value
}
}
modifier = {
add = 25
desc = contact_list_request_interaction.request_gold.stewardship
OR = {
scope:request_provisions ?= yes
scope:request_gold ?= yes
}
scope:recipient = {
has_trait = education_stewardship
}
}
modifier = {
add = 25
desc = contact_list_request_interaction.request_gold.martial
OR = {
scope:request_maa ?= yes
scope:request_knights ?= yes
}
scope:recipient = {
has_trait = education_martial
}
}
modifier = {
add = 25
desc = contact_list_request_interaction.request.defensive_negotiations_perk
OR = {
scope:request_maa ?= yes
scope:request_knights ?= yes
}
scope:actor = {
has_perk = defensive_negotiations_perk
}
}
modifier = {
add = 25
desc = contact_list_request_interaction.relevant_focus
scope:request_marriage ?= yes
scope:recipient = {
OR = {
has_focus = diplomacy_family_focus
has_focus = intrigue_temptation_focus
has_focus = martial_chivalry_focus
}
}
}
modifier = {
add = 25
desc = contact_list_request_interaction.relevant_focus
OR = {
scope:request_maa ?= yes
scope:request_knights ?= yes
}
scope:recipient = {
OR = {
has_focus = martial_strategy_focus
has_focus = martial_chivalry_focus
has_focus = martial_authority_focus
}
}
}
modifier = {
add = 25
desc = contact_list_request_interaction.request_knights.plenty
scope:request_knights ?= yes
scope:recipient = {
number_of_knights > 6
}
}
modifier = {
add = -25
desc = contact_list_request_interaction.request_knights.little
scope:request_knights ?= yes
scope:recipient = {
number_of_knights <= 6
}
}
modifier = {
add = -25
desc = contact_list_request_interaction.powerful
scope:request_maa ?= yes
scope:actor = {
max_military_strength >= 400
max_military_strength < 800
}
}
modifier = {
add = -50
desc = contact_list_request_interaction.very_powerful
scope:request_maa ?= yes
scope:actor.max_military_strength >= 800
}
modifier = {
add = -30
desc = contact_list_request_interaction.stronger_than_me
scope:request_maa ?= yes
scope:actor.max_military_strength > scope:recipient.max_military_strength
}
modifier = {
add = -25
desc = contact_list_request_interaction.traveler
scope:request_provisions ?= yes
scope:recipient = {
has_trait = lifestyle_traveler
}
}
modifier = {
add = 25
desc = contact_list_request_interaction.adventurer
scope:recipient = {
has_trait = adventurer
}
}
modifier = {
add = 25
desc = contact_list_request_interaction.adventurer_follower
scope:recipient = {
has_trait = adventurer_follower
}
}
modifier = {
add = 20
desc = contact_list_request_interaction.flexible_truces_perk
scope:actor = {
has_perk = flexible_truces_perk
}
}
modifier = {
add = -10
desc = AI_OPINION_PRESTIGE_LEVEL_DISGRACED
scope:actor.prestige_level = 0
}
modifier = {
add = 5
desc = AI_OPINION_PRESTIGE_LEVEL_DISTINGUISHED
scope:actor.prestige_level = 2
scope:actor = {
NOT = {
has_perk = true_ruler_perk
}
}
}
modifier = {
add = 10
desc = AI_OPINION_PRESTIGE_LEVEL_ILLUSTRIOUS
scope:actor.prestige_level = 3
scope:actor = {
NOT = {
has_perk = true_ruler_perk
}
}
}
modifier = {
add = 20
desc = AI_OPINION_PRESTIGE_LEVEL_EXALTED
scope:actor.prestige_level = 4
scope:actor = {
NOT = {
has_perk = true_ruler_perk
}
}
}
modifier = {
add = 30
desc = AI_OPINION_PRESTIGE_LEVEL_LEGENDARY
scope:actor.prestige_level = 5
scope:actor = {
NOT = {
has_perk = true_ruler_perk
}
}
}
modifier = {
add = 6
desc = AI_OPINION_PRESTIGE_LEVEL_DISTINGUISHED
scope:actor.prestige_level = 2
scope:actor = {
has_perk = true_ruler_perk
}
}
modifier = {
add = 12
desc = AI_OPINION_PRESTIGE_LEVEL_ILLUSTRIOUS
scope:actor.prestige_level = 3
scope:actor = {
has_perk = true_ruler_perk
}
}
modifier = {
add = 24
desc = AI_OPINION_PRESTIGE_LEVEL_EXALTED
scope:actor.prestige_level = 4
scope:actor = {
has_perk = true_ruler_perk
}
}
modifier = {
add = 36
desc = AI_OPINION_PRESTIGE_LEVEL_LEGENDARY
scope:actor.prestige_level = 5
scope:actor = {
has_perk = true_ruler_perk
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
What happens
If they accept
- Depending on yes:
- When yes is scope:request tournament › The character you target:
- Opinion: Used Me for Favors (-50)
- … will start a Grand Tournament as soon as possible (within 1-2 years)
- When yes is scope:request feast:
- You: You will likely be chosen as the Honorary Guest
- The character you target:
- When yes is scope:request provisions:
- The character you target:
- Opinion: Used Me for Favors (-20)
- You:
- Gains gained provisions value Provisions
If
a check the game hides
Then
- Because this would put you above your Provisions capacity, the additional provisions overflow value will be sold on the local market for provisions transformed to gold value
- The character you target:
- When yes is scope:request gold:
- You: You gets …
- The character you target:
- Pay gold to you
- Opinion: Used Me for Favors (-40)
- When yes is scope:request maa: You will recruit a random Men-at-Arms Regiment (Size 1) Type may be any … have access to
- When yes is scope:request tournament › The character you target:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (11 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
government_has_flag = government_is_landless_adventurer
}
is_shown = scope:actor = {
government_has_flag = government_is_landless_adventurer
}
has_ep3_dlc_trigger = yes
scope:actor != scope:recipientAs written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Can be sent when (is_valid…) (82 lines of game script)
scope:recipient = {
is_adult = yes
is_imprisoned = no
NOR = {
is_at_war_with = scope:actor
has_relation_rival = scope:actor
has_relation_nemesis = scope:actor
has_opinion_modifier = {
target = scope:actor
modifier = released_from_prison
}
has_opinion_modifier = {
target = scope:actor
modifier = eviction_ignored_opinion
}
house_has_feud_relation_with_trigger = {
TARGET = scope:actor
}
}
}
scope:actor = {
NOT = {
has_truce = scope:recipient
}
}
scope:recipient = {
trigger_if = {
limit = {
NOR = {
is_contact_of = scope:actor
is_close_or_extended_family_of = scope:actor
is_consort_of = scope:actor
AND = {
OR = {
capital_province ?= scope:actor.domicile.domicile_location
any_held_title = {
title_tier = county
any_county_province = {
this = scope:actor.domicile.domicile_location
}
}
}
scope:actor = {
has_perk = embassies_perk
}
}
}
}
is_contact_of = scope:actor
}
}
scope:recipient = {
custom_tooltip = {
text = RULER_DESIGNER_ACHIEVEMENTS_NOT_AVAILABLE
OR = {
is_landed = yes
gold > 20
AND = {
is_landed_or_landless_administrative_or_theocratic = yes
scope:actor.maa_regiments_count < scope:actor.maa_regiments_max_count
}
AND = {
can_marry_character_trigger = {
CHARACTER = scope:actor
}
trigger_if = {
limit = {
is_concubine = yes
}
is_concubine_of = scope:actor
can_marry_character_trigger = {
CHARACTER = scope:actor
}
}
}
}
}
}
ep3_laamp_diplo_range_trigger = {
TARGET = scope:recipient
LAAMP = scope:actor
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Effects (on_send, on_accept, on_decline) (213 lines of game script)
on_accept = scope:actor = {
switch = {
trigger = yes
scope:request_tournament ?= {
scope:recipient = {
add_opinion = {
modifier = laamp_used_contact_opinion_special
target = scope:actor
opinion = -50
}
custom_tooltip = contact_list_request_interaction.request_tournament
}
hidden_effect = {
scope:recipient = {
add_character_flag = {
flag = tournament_ai_override
}
ai_attempt_to_host_activity = activity_tournament
}
scope:actor = {
add_character_flag = {
flag = laamp_recently_requested_tourney
days = 3650
}
}
}
}
scope:request_feast ?= {
scope:actor = {
custom_tooltip = contact_list_request_interaction.request_feast_honor
}
scope:recipient = {
add_opinion = {
modifier = laamp_used_contact_opinion
target = scope:actor
opinion = -30
}
custom_tooltip = contact_list_request_interaction.request_feast
}
hidden_effect = {
scope:recipient = {
add_character_flag = {
flag = feast_ai_override
}
ai_attempt_to_host_activity = activity_feast
}
scope:actor = {
add_character_flag = {
flag = laamp_recently_requested_feast
days = 1875
}
}
}
}
scope:request_provisions ?= {
save_scope_value_as = {
name = provisions_to_add_value
value = {
if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_empire
}
add = monumental_provisions_gain
}
else_if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_kingdom
}
add = massive_provisions_gain
}
else_if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_duchy
}
add = major_provisions_gain
}
else_if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_county
}
add = medium_provisions_gain
}
else = {
add = minor_provisions_gain
}
}
}
if = {
limit = {
scope:actor.domicile.max_provisions < {
value = {
value = scope:provisions_to_add_value
add = scope:actor.domicile.provisions
}
}
}
save_scope_value_as = {
name = gained_provisions_value
value = {
value = scope:actor.domicile.max_provisions
subtract = scope:actor.domicile.provisions
}
}
save_scope_value_as = {
name = provisions_overflow_value
value = {
value = scope:provisions_to_add_value
subtract = scope:gained_provisions_value
}
}
save_scope_value_as = {
name = provisions_transformed_to_gold_value
value = {
value = scope:provisions_overflow_value
multiply = 0.05
}
}
}
else = {
save_scope_value_as = {
name = gained_provisions_value
value = scope:provisions_to_add_value
}
}
send_interface_toast = {
type = event_toast_effect_good
title = contact_list_request_interaction.request_provisions_tt
left_icon = scope:actor
right_icon = scope:recipient
scope:recipient = {
add_opinion = {
modifier = laamp_used_contact_opinion_special
target = scope:actor
opinion = -20
}
if = {
limit = {
exists = capital_county
}
hidden_effect = {
capital_county = {
add_county_modifier = {
modifier = ep3_gave_out_provisions
years = 3
}
save_scope_as = capital_county
}
}
custom_tooltip = contact_list_request_interaction.capital_county_modifier
}
}
scope:actor = {
custom_tooltip = contact_list_request_interaction.gained_provisions_value
hidden_effect = {
domicile = {
change_provisions = scope:gained_provisions_value
}
}
if = {
limit = {
exists = scope:provisions_transformed_to_gold_value
}
custom_tooltip = {
text = overflowing_provisions_to_gold.tt
add_gold = scope:provisions_transformed_to_gold_value
}
}
}
}
}
scope:request_gold ?= {
save_scope_value_as = {
name = requested_gold_value
value = {
value = scope:recipient.gold
divide = 4
multiply = {
value = scope:recipient.ai_greed
divide = -300
add = 1
}
if = {
limit = {
scope:recipient = {
has_any_best_good_relationship_with_character_trigger = {
CHARACTER = scope:actor
}
}
}
multiply = 1.5
}
else_if = {
limit = {
scope:recipient = {
has_any_moderate_good_relationship_with_character_trigger = {
CHARACTER = scope:actor
}
}
}
multiply = 1.25
}
max = {
scope:recipient.culture = {
if = {
limit = {
has_cultural_era_or_later = culture_era_late_medieval
}
value = 250
}
else_if = {
limit = {
has_cultural_era_or_late
# … (cut here; the rest is in the file)As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
- Category
- Landless adventurer actions
- Cost: Prestige
- from 100
- Again on the same character
- after 8 months
- DLC
- Roads to Power
- In the menu
- main list
- ID
contact_list_request_interaction
Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.