CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Landless adventurer actions

Attempt to Convert

from 100PietyThe AI weighs it (the answer is partly random)

Attempt to convert the recipient to your Faith

What you need

You

To send it

  • In some cases (on a condition the game doesn't show) › You:
    • piety >= attempt_conversion_of_local_ruler_piety_cost_value
  • The character you target:
  • You:
    • If

      • Government is Adventurer
      • The character you target: Is a courtier of you

      Then

      • Adventurers require the Portable Shrine upgrade for the Baggage Train to convert Followers
    • You cannot demand conversions as a Zealous follower of the Way of the Nomad
  • If

    • The character you target:
      • Has “cannot be converted by value” (a variable the game's script sets)
      • Cannot be converted by value is scope:puppet or actor

    Then

    • You have promised to not convert … until …
  • … cannot take overt hostile actions against … Diarch
  • The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith
  • If

    Then

    Otherwise

    • You must be in a County they hold

To see it in the menu

The character you target

To send it

  • Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession

To see it in the menu

  • Is played by the AI
  • Is a ruler
  • Is landed

Attempt to Convert is a landless adventurer character interaction in Crusader Kings III. You need: The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith. The character you target needs: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 2 more. The AI weighs it (the answer is partly random). Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+20), You are using Piety (+20) and 45 more. It costs Piety (from 100). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Attempt to Convert in CK3?
You: The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith. The character you target: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity, You are already planning another Activity and You are currently busy in a Mandala succession. (patch 1.20.1.2)
How do I get the AI to accept Attempt to Convert?
The AI weighs it (the answer is partly random). Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +20, Difference between the recipient's and your Intrigue Skill, You are using Piety +20, You are expending Stress +20, You are giving Gold +20, You are using Provisions +20, The recipient is Trusting +20, They is your Lover +25, They is your Friend +25, They is your Child +50, Your Level of Devotion, The recipient's Rank, The recipient's Liege would consider them Hostile or Evil -25, The recipient considers … Astray -50, The recipient considers … Hostile -75, The recipient considers … Evil -100, Difference between the recipient's and your Learning Skill, Fervent Proselytism - our Learning advantage counts twice, Weak Hook used +50, Ecclesiastical Estate Building added +15, Ecclesiastical Estate Building added +30, Ecclesiastical Estate Building added +45, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, Consecrated to Saint Paul +10, You are the The Savior of … +30, Herald +75, I have Divine Blood +15, The recipient is Stubborn -15, The recipient is Fickle +10, The recipient is Zealous -100, The recipient is not Cynical -50, The recipient is a Heresiarch -100, Difference between … and … Fervor, … Tenet - Adaptability -20, … Tenet - Literalism -20, My Literalism Personal Tenet and Religious Scholar Trait +20, My Monophysitism Personal Tenet +20, Declining to Convert is a Crime +50, Intimidated by you, Terrified of you, The recipient's Dynasty has Strange Gods +50, You have the flame of persia Modifier +20, Strong Believers Cultural Tradition -50, The recipient's Level of Devotion, The recipient practices the State Rite -150, The recipient does not practice the State Rite +100, You have been anointed to proselytize +25, You have been anointed to proselytize +10, Spending Influence +25, The recipient will never convert willingly -1,500, We follow the Devaraja +25, The Reverence Decree is active +25, You … the Dar al-Islam Title and the recipient is a Muslim +75, High Spiritual Fulfillment +15 and Low Spiritual Fulfillment -10.
How much does Attempt to Convert cost?
Piety (from 100) (patch 1.20.1.2).

Will they accept?

The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Weak Hook used
when
+20
Difference between the recipient's and your Intrigue Skill
when
  • The option “lie” is chosen
varies
You are using Piety
when
  • The option “piety” is chosen
+20
You are expending Stress
when
  • The option “stress” is chosen
+20
You are giving Gold
when
  • The option “gold” is chosen
+20
You are using Provisions
when
  • The option “provisions” is chosen
+20
The recipient is Trusting
when
+20
They is your Lover
when
  • The character you target: Has you as lover
+25
They is your Friend
when
  • The character you target: Has you as friend
+25
They is your Child
when
  • The character you target: Is a child of you
+50
Your Level of Devotion
when
  • Piety level more than 1
your piety level × 10
The recipient's Rank
when
  • scope:recipient.highest_held_title_tier >= tier_duchy
varies
The recipient's Liege would consider them Hostile or Evil
when
  • The character you target:
    • Is an Independent Ruler
    • faith = liege.faith
    • Their rite:
      • rite_hostility_level = { target = scope:puppet_or_actor.rite value >= faith_hostile_level }
-25
The recipient considers … Astray
when
  • The character you target › Their rite:
    • rite_hostility_level = { target = scope:puppet_or_actor.rite value >= faith_astray_level }
    • rite_hostility_level = { target = scope:puppet_or_actor.rite value < faith_hostile_level }
-50
The recipient considers … Hostile
when
  • The character you target › Their rite:
    • rite_hostility_level = { target = scope:puppet_or_actor.rite value >= faith_hostile_level }
    • rite_hostility_level = { target = scope:puppet_or_actor.rite value < faith_evil_level }
-75
The recipient considers … Evil
when
  • The character you target › Their rite:
    • rite_hostility_level = { target = scope:puppet_or_actor.rite value >= faith_evil_level }
-100
Their opinion of youvaries
Difference between the recipient's and your Learning Skillvaries
Fervent Proselytism - our Learning advantage counts twice
when
  • Your rite: The rite has Your Learning advantage counts twice when demanding Characters convert
varies
Weak Hook used
when
+50
Ecclesiastical Estate Building added
when
  • One of these

    • The target’s liege’s domicile:
      • has_domicile_parameter = estate_increase_conversion_acceptance_1
    • or

      Your domicile:
      • has_domicile_parameter = estate_increase_conversion_acceptance_1
+15
Ecclesiastical Estate Building added
when
  • One of these

    • The target’s liege’s domicile:
      • has_domicile_parameter = estate_increase_conversion_acceptance_2
    • or

      Your domicile:
      • has_domicile_parameter = estate_increase_conversion_acceptance_2
+30
Ecclesiastical Estate Building added
when
  • One of these

    • The target’s liege’s domicile:
      • has_domicile_parameter = estate_increase_conversion_acceptance_3
    • or

      Your domicile:
      • has_domicile_parameter = estate_increase_conversion_acceptance_3
+45
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_1
+5
Awe of the Grand Cathedral
when
  • Your domicile:
    • has_domicile_parameter = estate_cathedral_awe_2
+10
Consecrated to Saint Paul
when
  • Has the Modifier: Consecrated to Saint Paul
+10
You are the The Savior of …
when
+30
Herald
when
+75
I have Divine Blood
when
+15
The recipient is Stubborn
when
-15
The recipient is Fickle
when
+10
The recipient is Zealous
when
-100
The recipient is not Cynical
when
-50
The recipient is a Heresiarch
when
-100
Difference between … and … Fervor
when
  • root.faith.fervor != scope:recipient.faith.fervor
varies
… Tenet - Adaptability
when
  • The target’s rite: The rite has County Conversion Resistance: +30%
  • The character you target: Is a vassal (or below) of you
-20
… Tenet - Literalism
when
  • The target’s rite: The rite has Characters of this Faith are less likely to be converted away from it
  • The character you target: Is a vassal (or below) of you
-20
My Literalism Personal Tenet and Religious Scholar Trait
when
+20
My Monophysitism Personal Tenet
when
  • Your Personal Tenets unlock tenet monophysitism conversion conviction
  • The character you target:
    • Their faith is not the same as that of puppet or actor
    • faith.religion = scope:puppet_or_actor.faith.religion
+20
Declining to Convert is a Crime
when
  • One of these

    • Holds Ministry of Rites
    • or

      Your rite:
      • If

        • The character you target:
          • Their top liege: Government allows: state faith
          • rite = scope:recipient.top_liege.primary_title.state_rite

        Then

        • Never
      • One of these

        • rite_religion_tag = christianity_religion
        • or

          rite_religion_tag = islam_religion
        • or

          rite_religion_tag = judaism_religion
        • or

          rite_religion_tag = zoroastrianism_religion
      • NOT = { rite_hostility_level = { target = scope:recipient.rite value <= faith_astray_level } }
  • The character you target: Is a vassal (or below) of you
+50
Intimidated by you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • Your government is not Adventurer
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 2 }
cowed_halved_reason_value
The recipient's Dynasty has Strange Gods
when
+50
You have the flame of persia Modifier
when
  • Your dynasty:
    • has_dynasty_modifier = fp3_rekindler_of_iran_modifier
+20
Strong Believers Cultural Tradition
when
-50
The recipient's Level of Devotion
when
  • The character you target: Piety level more than 1
their piety level × -10
The recipient practices the State Rite
when
  • The character you target:
    • Government allows: state faith
    • Their top liege: Government allows: state faith
    • rite = top_liege.primary_title.state_rite
-150
The recipient does not practice the State Rite
when
  • The character you target:
    • Government allows: state faith
    • Their top liege: Government allows: state faith
    • rite != top_liege.primary_title.state_rite
+100
You have been anointed to proselytize+25
You have been anointed to proselytize+10
Spending Influence
when
  • The option “influence send option” is chosen
+25
The recipient will never convert willingly-1,500
We follow the Devaraja
when
+25
The Reverence Decree is active
when
  • has_realm_law_flag = vassals_more_inclined_to_convert
+25
You … the Dar al-Islam Title and the recipient is a Muslim
when
  • Holds Dar al-Islam
  • The character you target: Their religion is Islam
+75
High Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_easier_conversion
+15
Low Spiritual Fulfillment
when
  • has_fulfillment_parameter = sp_harder_conversion
-10
Acceptance (ai_accept) (151 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:puppet_or_actor
	RECIPIENT = scope:recipient
}
modifier = {
	desc = SCHEME_WEAK_HOOK_USED
	add = 20
	scope:hook = yes
}
modifier = {
	desc = ASK_FOR_CONVERSION_RECIPIENT_INTRIGUE
	scope:lie = yes
	add = {
		value = scope:puppet_or_actor.intrigue
		subtract = scope:recipient.intrigue
		min = 1
	}
}
modifier = {
	add = 20
	scope:piety = yes
	desc = USING_PIETY
}
modifier = {
	add = 20
	scope:stress = yes
	desc = USING_STRESS
}
modifier = {
	add = 20
	scope:gold = yes
	desc = USING_GOLD
}
modifier = {
	add = 20
	scope:provisions = yes
	desc = USING_PROVISIONS
}
modifier = {
	scope:recipient = {
		has_trait = trusting
	}
	add = 20
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_TRUSTING
}
modifier = {
	scope:recipient = {
		has_relation_lover = scope:puppet_or_actor
	}
	add = 25
	desc = AI_YOUR_LOVER
}
modifier = {
	scope:recipient = {
		has_relation_friend = scope:puppet_or_actor
	}
	add = 25
	desc = AI_YOUR_FRIEND
}
modifier = {
	scope:recipient = {
		is_child_of = scope:puppet_or_actor
	}
	add = 50
	desc = AI_YOUR_CHILD
}
modifier = {
	add = {
		value = scope:puppet_or_actor.piety_level
		multiply = 10
	}
	scope:puppet_or_actor = {
		piety_level > 1
	}
	desc = ASK_FOR_CONVERSION_ACTOR_IS_PIOUS
}
modifier = {
	add = {
		value = scope:recipient.highest_held_title_tier
		subtract = 2
		multiply = -25
		if = {
			limit = {
				scope:recipient.highest_held_title_tier >= tier_duchy
			}
			multiply = 2
		}
	}
	scope:recipient.highest_held_title_tier >= tier_duchy
	desc = ASK_FOR_CONVERSION_RECIPIENT_TIER
}
modifier = {
	add = -25
	scope:recipient = {
		top_liege != this
		faith = liege.faith
		rite = {
			rite_hostility_level = {
				target = scope:puppet_or_actor.rite
				value >= faith_hostile_level
			}
		}
	}
	desc = ASK_FOR_CONVERSION_RECIPIENT_CRIME
}
modifier = {
	add = -50
	scope:recipient = {
		rite = {
			rite_hostility_level = {
				target = scope:puppet_or_actor.rite
				value >= faith_astray_level
			}
			rite_hostility_level = {
				target = scope:puppet_or_actor.rite
				value < faith_hostile_level
			}
		}
	}
	desc = ASK_FOR_CONVERSION_RECIPIENT_ASTRAY
}
modifier = {
	add = -75
	scope:recipient = {
		rite = {
			rite_hostility_level = {
				target = scope:puppet_or_actor.rite
				value >= faith_hostile_level
			}
			rite_hostility_level = {
				target = scope:puppet_or_actor.rite
				value < faith_evil_level
			}
		}
	}
	desc = ASK_FOR_CONVERSION_RECIPIENT_HOSTILE
}
modifier = {
	add = -100
	scope:recipient = {
		rite = {
			rite_hostility_level = {
				target = scope:puppet_or_actor.rite
				value >= faith_evil_level
			}
		}
	}
	desc = ASK_FOR_CONVERSION_RECIPIENT_EVIL
}
religion_demand_conversion_default_modifier = yes

As written in game/common/character_interactions/00_religious_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You:
    • add_piety = { … }
  • Event religious_interaction.2002
  • If

    Then

    • Your faith: Fervor increases by …
    • add_prestige = { … }
  • If

    • The option “stress” is chosen

    Then

  • If

    • The option “lie” is chosen

    Then

    • Stress and fulfillment impact: by trait: Honest +40, Forgiving +40, Compassionate +20, Just +20
  • If

    • The option “gold” is chosen

    Then

    • Pay gold to the target
  • If

    • The option “provisions” is chosen

    Then

    • Your domicile:
      • change_provisions = { value = 300 multiply = scope:recipient.highest_held_title_tier multiply = -1 }
  • If

    • You: Confession penalty var is scope:recipient

    Then

    • You: Loses “Confession Penalty”
  • You › If government uses the Mandala Capital Temple Complex Great Project and Great Building:
  • Every in list:
    • If

      • No
      • Their faith is the same as that of recipient

      Then

      • If

        a check the game hides

        Then

        • clean_convert_modifier_effect = { }
        • If

          • knows_rite_level = { target = scope:conversion_rite value < 0.6 }

          Then

          • set_piety_level = { value = 0 }
          • Gains 100 Stress
          • add_piety = { value = piety multiply = -1 }
          • Gains the modifier “Foolish Convert” for 5 years

          Else if

          • knows_rite_level = { target = scope:conversion_rite value < 0.8 }

          Then

          Otherwise

          • add_piety = { value = piety multiply = -0.5 }
          • Gains the modifier “Informed Convert” for 5 years
        • set_character_rite = scope:conversion_rite
        • If

          • Their liege’s capital county’s clerical region’s holder:
            • Their domicile:
              • has_domicile_parameter = estate_baptistery
            • Is of the same rite as you
          • Their liege’s domicile:
            • has_domicile_parameter = estate_baptistery

          Then

        Otherwise

        • clean_convert_modifier_effect = { }
        • If

          • knows_rite_level = { target = scope:puppet_or_actor.rite value < 0.6 }

          Then

          • set_piety_level = { value = 0 }
          • Gains 100 Stress
          • add_piety = { value = piety multiply = -1 }
          • Gains the modifier “Foolish Convert” for 5 years

          Else if

          • knows_rite_level = { target = scope:puppet_or_actor.rite value < 0.8 }

          Then

          Otherwise

          • add_piety = { value = piety multiply = -0.5 }
          • Gains the modifier “Informed Convert” for 5 years
        • set_character_rite = scope:puppet_or_actor.rite
        • If all of these hold:
          • … (more in the script below)
      • … (more in the script below)
    • … (more in the script below)
  • … (more in the script below)

If they refuse

  • Event religious_interaction.2003
  • If

    • The option “stress” is chosen

    Then

  • If

    • The option “lie” is chosen

    Then

    • Stress and fulfillment impact: by trait: Honest +40, Forgiving +40, Compassionate +20, Just +20
  • If

    • The option “gold” is chosen

    Then

    • Pay gold to the target
  • If

    • The option “provisions” is chosen

    Then

    • Your domicile:
      • change_provisions = { value = 300 multiply = scope:recipient.highest_held_title_tier multiply = -1 }
  • The character you target:
    • If

      • The option “lie” is chosen

      Then

      • Stress and fulfillment impact: +20, and by trait: Paranoid +40, Trusting +40
    • Opinion: Unwanted Conversion Attempt
    • If

      • Is an Independent Ruler
      • Their liege: Their faith is the same as that of puppet or actor

      Then

      • Their liege: Opinion: Religious Rebel

Options when sending

  • Extol … Benevolence
  • Speak with Fervor
  • Use … Tounge
  • Distribute Alms in … Name
  • Demonstrate … Prosperity
  • Use a Hook

Events it fires: religious_interaction.2002, false_conversion.0900, religious_interaction.2003

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	OR = {
		has_personal_tenet_flag = tenet_mendicant_preachers_local_conversion
		AND = {
			has_perk = prophet_perk
			has_government = landless_adventurer_government
		}
	}
}
scope:recipient = {
	is_ai = yes
	is_ruler = yes
	is_landed = yes
}
scope:puppet_or_actor ?= {
	NOT = {
		faith = scope:recipient.faith
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (39 lines of game script)
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= attempt_conversion_of_local_ruler_piety_cost_value
	}
}
scope:recipient = {
	is_available = yes
}
valid_demand_conversion_conditions_trigger = yes
trigger_if = {
	limit = {
		scope:puppet_or_actor ?= {
			has_government = landless_adventurer_government
		}
	}
	custom_tooltip = {
		text = must_be_in_domain_tt
		scope:recipient = {
			OR = {
				capital_province ?= scope:puppet_or_actor.domicile.domicile_location
				any_held_title = {
					title_tier = county
					any_county_province = {
						this = scope:puppet_or_actor.domicile.domicile_location
					}
				}
			}
		}
	}
}
trigger_else = {
	custom_tooltip = {
		text = must_be_in_same_county_tt
		scope:puppet_or_actor.location.county.holder ?= scope:recipient
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (211 lines of game script)
on_send = 
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		add_piety = {
			value = {
				value = attempt_conversion_of_local_ruler_piety_cost_value
				max = piety
				multiply = -1
			}
		}
	}
}
scope:puppet_or_actor = {
	trigger_event = religious_interaction.2002
	show_as_tooltip = {
		if = {
			limit = {
				has_government = landless_adventurer_government
				scope:recipient.highest_held_title_tier >= tier_barony
			}
			faith = {
				change_fervor = {
					value = {
						add = trivial_fervor_value
						multiply = scope:recipient.highest_held_title_tier
					}
					desc = imperial_capital_sacked_fervor_gain
				}
			}
			add_prestige = {
				value = 200
				multiply = scope:recipient.highest_held_title_tier
				if = {
					limit = {
						scope:recipient.highest_held_title_tier >= tier_kingdom
					}
					multiply = 2
				}
			}
		}
	}
	if = {
		limit = {
			scope:stress = yes
		}
		add_stress = medium_stress_impact_gain
	}
	if = {
		limit = {
			scope:lie = yes
		}
		stress_and_fulfillment_impact = {
			honest = medium_stress_impact_gain
			forgiving = medium_stress_impact_gain
			compassionate = minor_stress_impact_gain
			just = minor_stress_impact_gain
		}
	}
	if = {
		limit = {
			scope:gold = yes
		}
		pay_short_term_gold = {
			target = scope:recipient
			gold = scope:recipient.medium_gold_value
		}
	}
	if = {
		limit = {
			scope:provisions = yes
		}
		domicile ?= {
			change_provisions = {
				value = 300
				multiply = scope:recipient.highest_held_title_tier
				multiply = -1
			}
		}
	}
}
demand_conversion_interaction_effect = yes
scope:recipient = {
	if = {
		limit = {
			scope:lie = yes
		}
		stress_and_fulfillment_impact = {
			base = minor_stress_impact_gain
			paranoid = medium_stress_impact_gain
			trusting = medium_stress_impact_gain
		}
	}
	custom_tooltip = {
		text = will_not_convert_away_tt
		add_character_flag = ai_will_not_convert
	}
	add_opinion = {
		modifier = showed_me_the_light_opinion
		target = scope:puppet_or_actor
		opinion = 40
	}
	if = {
		limit = {
			top_liege != this
			liege ?= {
				faith != scope:puppet_or_actor.faith
			}
		}
		liege = {
			add_opinion = {
				modifier = annoyed_opinion
				target = scope:puppet_or_actor
				opinion = -20
			}
		}
	}
}
scope:puppet_or_actor = {
	if = {
		limit = {
			any_character_struggle = {
				involvement = involved
				has_struggle_phase_parameter = piety_from_converting_involved_rulers
				is_secondary_character_involvement_involved_trigger = {
					CHAR = scope:recipient
				}
			}
		}
		add_piety = medium_piety_gain
	}
}
conversion_tenet_acts_of_the_apostles_effect = yes
conversion_tenet_mendicant_preachers_effect = yes
on_decline = scope:puppet_or_actor = {
	trigger_event = {
		id = religious_interaction.2003
	}
	if = {
		limit = {
			scope:stress = yes
		}
		add_stress = medium_stress_impact_gain
	}
	if = {
		limit = {
			scope:lie = yes
		}
		stress_and_fulfillment_impact = {
			honest = medium_stress_impact_gain
			forgiving = medium_stress_impact_gain
			compassionate = minor_stress_impact_gain
			just = minor_stress_impact_gain
		}
	}
	if = {
		limit = {
			scope:gold = yes
		}
		pay_short_term_gold = {
			target = scope:recipient
			gold = scope:recipient.medium_gold_value
		}
	}
	if = {
		limit = {
			scope:provisions = yes
		}
		domicile ?= {
			change_provisions = {
				value = 300
				multiply = scope:recipient.highest_held_title_tier
				multiply = -1
			}
		}
	}
}
scope:recipient = {
	if = {
		limit = {
			scope:lie = yes
		}
		stress_and_fulfillment_impact = {
			base = minor_stress_impact_gain
			paranoid = medium_stress_impact_gain
			trusting = medium_stress_impact_gain
		}
	}
	show_as_tooltip = {
		add_opinion = {
			modifier = unwanted_religious_conversion_opinion
			target = scope:puppet_or_actor
		}
		if = {
			limit = {
				top_liege != this
				liege ?= {
					faith != scope:puppet_or_actor.faith
				}
			}
			liege = {
				add_opinion = {
					modifier = religious_rebel_opinion
					target = scope:puppet_or_actor
				}
			}
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Landless adventurer actions
Cost: Piety
from 100
Again on the same character
after 15 years
In the menu
main list
ID
attempt_conversion_of_local_ruler_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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