Interaction · Landless adventurer actions
Attempt to Convert
Attempt to convert the recipient to your Faith
What you need
You
To send it
- In some cases (on a condition the game doesn't show) › You:
piety >= attempt_conversion_of_local_ruler_piety_cost_value
- The character you target:
- Does not have a Strong Hook on you
- Does not have the Trait: Monk
- Does not have the Trait: Military Order Member
- Is not imprisoned by you
- Is not at war with you
- You:
If
- Government is Adventurer
- The character you target: Is a courtier of you
Then
- Adventurers require the Portable Shrine upgrade for the Baggage Train to convert Followers
- You cannot demand conversions as a Zealous follower of the Way of the Nomad
If
- The character you target:
- Has “cannot be converted by value” (a variable the game's script sets)
- Cannot be converted by value is scope:puppet or actor
Then
- You have promised to not convert … until …
- The character you target:
- … cannot take overt hostile actions against … Diarch
- The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith
Otherwise
- You must be in a County they hold
To see it in the menu
One of these
- Your Personal Tenets unlock tenet mendicant preachers local conversion
or
All of these
- Has the Prophet Perk
- You have a Adventurer Government
- Your faith is not the same as that of recipient
The character you target
To send it
Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession
To see it in the menu
- Is played by the AI
- Is a ruler
- Is landed
Attempt to Convert is a landless adventurer character interaction in Crusader Kings III. You need: The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith. The character you target needs: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 2 more. The AI weighs it (the answer is partly random). Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+20), You are using Piety (+20) and 45 more. It costs Piety (from 100). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Attempt to Convert in CK3?
- You: The holder of a Clerical Region cannot convert to your Faith unless its Capital already follows your Faith. The character you target: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity, You are already planning another Activity and You are currently busy in a Mandala succession. (patch 1.20.1.2)
- How do I get the AI to accept Attempt to Convert?
- The AI weighs it (the answer is partly random). Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +20, Difference between the recipient's and your Intrigue Skill, You are using Piety +20, You are expending Stress +20, You are giving Gold +20, You are using Provisions +20, The recipient is Trusting +20, They is your Lover +25, They is your Friend +25, They is your Child +50, Your Level of Devotion, The recipient's Rank, The recipient's Liege would consider them Hostile or Evil -25, The recipient considers … Astray -50, The recipient considers … Hostile -75, The recipient considers … Evil -100, Difference between the recipient's and your Learning Skill, Fervent Proselytism - our Learning advantage counts twice, Weak Hook used +50, Ecclesiastical Estate Building added +15, Ecclesiastical Estate Building added +30, Ecclesiastical Estate Building added +45, Awe of the Grand Cathedral +5, Awe of the Grand Cathedral +10, Consecrated to Saint Paul +10, You are the The Savior of … +30, Herald +75, I have Divine Blood +15, The recipient is Stubborn -15, The recipient is Fickle +10, The recipient is Zealous -100, The recipient is not Cynical -50, The recipient is a Heresiarch -100, Difference between … and … Fervor, … Tenet - Adaptability -20, … Tenet - Literalism -20, My Literalism Personal Tenet and Religious Scholar Trait +20, My Monophysitism Personal Tenet +20, Declining to Convert is a Crime +50, Intimidated by you, Terrified of you, The recipient's Dynasty has Strange Gods +50, You have the flame of persia Modifier +20, Strong Believers Cultural Tradition -50, The recipient's Level of Devotion, The recipient practices the State Rite -150, The recipient does not practice the State Rite +100, You have been anointed to proselytize +25, You have been anointed to proselytize +10, Spending Influence +25, The recipient will never convert willingly -1,500, We follow the Devaraja +25, The Reverence Decree is active +25, You … the Dar al-Islam Title and the recipient is a Muslim +75, High Spiritual Fulfillment +15 and Low Spiritual Fulfillment -10.
- How much does Attempt to Convert cost?
- Piety (from 100) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
Weak Hook usedwhen
| +20 |
Difference between the recipient's and your Intrigue Skillwhen
| varies |
You are using Pietywhen
| +20 |
You are expending Stresswhen
| +20 |
You are giving Goldwhen
| +20 |
You are using Provisionswhen
| +20 |
| The recipient is Trusting | +20 |
They is your Loverwhen
| +25 |
They is your Friendwhen
| +25 |
They is your Childwhen
| +50 |
Your Level of Devotionwhen
| your piety level × 10 |
The recipient's Rankwhen
| varies |
The recipient's Liege would consider them Hostile or Evilwhen
| -25 |
The recipient considers … Astraywhen
| -50 |
The recipient considers … Hostilewhen
| -75 |
The recipient considers … Evilwhen
| -100 |
| Their opinion of you | varies |
| Difference between the recipient's and your Learning Skill | varies |
Fervent Proselytism - our Learning advantage counts twicewhen
| varies |
Weak Hook usedwhen
| +50 |
Ecclesiastical Estate Building addedwhen
| +15 |
Ecclesiastical Estate Building addedwhen
| +30 |
Ecclesiastical Estate Building addedwhen
| +45 |
Awe of the Grand Cathedralwhen
| +5 |
Awe of the Grand Cathedralwhen
| +10 |
Consecrated to Saint Paulwhen
| +10 |
You are the The Savior of …when
| +30 |
| Herald | +75 |
I have Divine Bloodwhen
| +15 |
| The recipient is Stubborn | -15 |
| The recipient is Fickle | +10 |
| The recipient is Zealous | -100 |
The recipient is not Cynicalwhen
| -50 |
The recipient is a Heresiarchwhen
| -100 |
Difference between … and … Fervorwhen
| varies |
… Tenet - Adaptabilitywhen
| -20 |
… Tenet - Literalismwhen
| -20 |
My Literalism Personal Tenet and Religious Scholar Traitwhen
| +20 |
My Monophysitism Personal Tenetwhen
| +20 |
Declining to Convert is a Crimewhen
| +50 |
Intimidated by youwhen
| intimidated_halved_reason_value |
Terrified of youwhen
| cowed_halved_reason_value |
The recipient's Dynasty has Strange Godswhen
| +50 |
You have the flame of persia Modifierwhen
| +20 |
Strong Believers Cultural Traditionwhen
| -50 |
The recipient's Level of Devotionwhen
| their piety level × -10 |
The recipient practices the State Ritewhen
| -150 |
The recipient does not practice the State Ritewhen
| +100 |
| You have been anointed to proselytize | +25 |
| You have been anointed to proselytize | +10 |
Spending Influencewhen
| +25 |
| The recipient will never convert willingly | -1,500 |
We follow the Devarajawhen
| +25 |
The Reverence Decree is activewhen
| +25 |
You … the Dar al-Islam Title and the recipient is a Muslimwhen
| +75 |
High Spiritual Fulfillmentwhen
| +15 |
Low Spiritual Fulfillmentwhen
| -10 |
Acceptance (ai_accept) (151 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:puppet_or_actor
RECIPIENT = scope:recipient
}
modifier = {
desc = SCHEME_WEAK_HOOK_USED
add = 20
scope:hook = yes
}
modifier = {
desc = ASK_FOR_CONVERSION_RECIPIENT_INTRIGUE
scope:lie = yes
add = {
value = scope:puppet_or_actor.intrigue
subtract = scope:recipient.intrigue
min = 1
}
}
modifier = {
add = 20
scope:piety = yes
desc = USING_PIETY
}
modifier = {
add = 20
scope:stress = yes
desc = USING_STRESS
}
modifier = {
add = 20
scope:gold = yes
desc = USING_GOLD
}
modifier = {
add = 20
scope:provisions = yes
desc = USING_PROVISIONS
}
modifier = {
scope:recipient = {
has_trait = trusting
}
add = 20
desc = DEMAND_SUBMISSION_RECIPIENT_IS_TRUSTING
}
modifier = {
scope:recipient = {
has_relation_lover = scope:puppet_or_actor
}
add = 25
desc = AI_YOUR_LOVER
}
modifier = {
scope:recipient = {
has_relation_friend = scope:puppet_or_actor
}
add = 25
desc = AI_YOUR_FRIEND
}
modifier = {
scope:recipient = {
is_child_of = scope:puppet_or_actor
}
add = 50
desc = AI_YOUR_CHILD
}
modifier = {
add = {
value = scope:puppet_or_actor.piety_level
multiply = 10
}
scope:puppet_or_actor = {
piety_level > 1
}
desc = ASK_FOR_CONVERSION_ACTOR_IS_PIOUS
}
modifier = {
add = {
value = scope:recipient.highest_held_title_tier
subtract = 2
multiply = -25
if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_duchy
}
multiply = 2
}
}
scope:recipient.highest_held_title_tier >= tier_duchy
desc = ASK_FOR_CONVERSION_RECIPIENT_TIER
}
modifier = {
add = -25
scope:recipient = {
top_liege != this
faith = liege.faith
rite = {
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value >= faith_hostile_level
}
}
}
desc = ASK_FOR_CONVERSION_RECIPIENT_CRIME
}
modifier = {
add = -50
scope:recipient = {
rite = {
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value >= faith_astray_level
}
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value < faith_hostile_level
}
}
}
desc = ASK_FOR_CONVERSION_RECIPIENT_ASTRAY
}
modifier = {
add = -75
scope:recipient = {
rite = {
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value >= faith_hostile_level
}
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value < faith_evil_level
}
}
}
desc = ASK_FOR_CONVERSION_RECIPIENT_HOSTILE
}
modifier = {
add = -100
scope:recipient = {
rite = {
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value >= faith_evil_level
}
}
}
desc = ASK_FOR_CONVERSION_RECIPIENT_EVIL
}
religion_demand_conversion_default_modifier = yesAs written in game/common/character_interactions/00_religious_interactions.txt.
What happens
If they accept
- In some cases (on a condition the game doesn't show) › You:
add_piety = { … }
- Event religious_interaction.2002
If
- You have a Adventurer Government
scope:recipient.highest_held_title_tier >= tier_barony
Then
- Your faith: Fervor increases by …
add_prestige = { … }
If
- The option “lie” is chosen
Then
- Stress and fulfillment impact: by trait: Honest +40, Forgiving +40, Compassionate +20, Just +20
If
- The option “gold” is chosen
Then
- Pay gold to the target
If
- The option “provisions” is chosen
Then
- Your domicile:
change_provisions = { value = 300 multiply = scope:recipient.highest_held_title_tier multiply = -1 }
If
- You: Confession penalty var is scope:recipient
Then
- You: Loses “Confession Penalty”
- You › If government uses the Mandala Capital Temple Complex Great Project and Great Building:
- If has the Reverence Decree Law:
add_piety = { add = medium_piety_gain multiply = 1.5 }
- Otherwise: Gain +100 Piety
- If has the Reverence Decree Law:
- Every in list:
If
- No
- Their faith is the same as that of recipient
Then
If
a check the game hides
Then
clean_convert_modifier_effect = { }If
knows_rite_level = { target = scope:conversion_rite value < 0.6 }
Then
set_piety_level = { value = 0 }- Gains 100 Stress
add_piety = { value = piety multiply = -1 }- Gains the modifier “Foolish Convert” for 5 years
- Learning -3
- Diplomacy -3
- Intrigue -2
- Monthly Piety -80%
- Level of Devotion Impact +50%
- Stress Gain +50%
Else if
knows_rite_level = { target = scope:conversion_rite value < 0.8 }
Then
- Level of Devotion -1
- Gains 60 Stress
add_piety = { value = piety multiply = -0.5 }- Gains the modifier “Reckless Convert” for 5 years
- Learning -1
- Diplomacy -1
- Intrigue -1
- Monthly Piety -50%
- Level of Devotion Impact +20%
- Stress Gain +20%
Otherwise
add_piety = { value = piety multiply = -0.5 }- Gains the modifier “Informed Convert” for 5 years
set_character_rite = scope:conversion_riteIf
- Their liege’s capital county’s clerical region’s holder:
- Their domicile:
has_domicile_parameter = estate_baptistery
- Is of the same rite as you
- Their domicile:
- Their liege’s domicile:
has_domicile_parameter = estate_baptistery
Then
- Gains the modifier “Recently Baptized” for 5 years
- Their liege’s capital county’s clerical region’s holder:
Otherwise
clean_convert_modifier_effect = { }If
knows_rite_level = { target = scope:puppet_or_actor.rite value < 0.6 }
Then
set_piety_level = { value = 0 }- Gains 100 Stress
add_piety = { value = piety multiply = -1 }- Gains the modifier “Foolish Convert” for 5 years
- Learning -3
- Diplomacy -3
- Intrigue -2
- Monthly Piety -80%
- Level of Devotion Impact +50%
- Stress Gain +50%
Else if
knows_rite_level = { target = scope:puppet_or_actor.rite value < 0.8 }
Then
- Level of Devotion -1
- Gains 60 Stress
add_piety = { value = piety multiply = -0.5 }- Gains the modifier “Reckless Convert” for 5 years
- Learning -1
- Diplomacy -1
- Intrigue -1
- Monthly Piety -50%
- Level of Devotion Impact +20%
- Stress Gain +20%
Otherwise
add_piety = { value = piety multiply = -0.5 }- Gains the modifier “Informed Convert” for 5 years
set_character_rite = scope:puppet_or_actor.rite- If all of these hold:
- … (more in the script below)
- … (more in the script below)
- … (more in the script below)
- … (more in the script below)
If they refuse
- Event religious_interaction.2003
If
- The option “lie” is chosen
Then
- Stress and fulfillment impact: by trait: Honest +40, Forgiving +40, Compassionate +20, Just +20
If
- The option “gold” is chosen
Then
- Pay gold to the target
If
- The option “provisions” is chosen
Then
- Your domicile:
change_provisions = { value = 300 multiply = scope:recipient.highest_held_title_tier multiply = -1 }
- The character you target:
If
- The option “lie” is chosen
Then
- Stress and fulfillment impact: +20, and by trait: Paranoid +40, Trusting +40
- Opinion: Unwanted Conversion Attempt
If
- Is an Independent Ruler
- Their liege: Their faith is the same as that of puppet or actor
Then
- Their liege: Opinion: Religious Rebel
Options when sending
- Extol … Benevolence
- Speak with Fervor
- Use … Tounge
- Distribute Alms in … Name
- Demonstrate … Prosperity
- Use a Hook
Events it fires: religious_interaction.2002, false_conversion.0900, religious_interaction.2003
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_shown = scope:puppet_or_actor ?= {
OR = {
has_personal_tenet_flag = tenet_mendicant_preachers_local_conversion
AND = {
has_perk = prophet_perk
has_government = landless_adventurer_government
}
}
}
scope:recipient = {
is_ai = yes
is_ruler = yes
is_landed = yes
}
scope:puppet_or_actor ?= {
NOT = {
faith = scope:recipient.faith
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (39 lines of game script)
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= attempt_conversion_of_local_ruler_piety_cost_value
}
}
scope:recipient = {
is_available = yes
}
valid_demand_conversion_conditions_trigger = yes
trigger_if = {
limit = {
scope:puppet_or_actor ?= {
has_government = landless_adventurer_government
}
}
custom_tooltip = {
text = must_be_in_domain_tt
scope:recipient = {
OR = {
capital_province ?= scope:puppet_or_actor.domicile.domicile_location
any_held_title = {
title_tier = county
any_county_province = {
this = scope:puppet_or_actor.domicile.domicile_location
}
}
}
}
}
}
trigger_else = {
custom_tooltip = {
text = must_be_in_same_county_tt
scope:puppet_or_actor.location.county.holder ?= scope:recipient
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (211 lines of game script)
on_send =
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
add_piety = {
value = {
value = attempt_conversion_of_local_ruler_piety_cost_value
max = piety
multiply = -1
}
}
}
}
scope:puppet_or_actor = {
trigger_event = religious_interaction.2002
show_as_tooltip = {
if = {
limit = {
has_government = landless_adventurer_government
scope:recipient.highest_held_title_tier >= tier_barony
}
faith = {
change_fervor = {
value = {
add = trivial_fervor_value
multiply = scope:recipient.highest_held_title_tier
}
desc = imperial_capital_sacked_fervor_gain
}
}
add_prestige = {
value = 200
multiply = scope:recipient.highest_held_title_tier
if = {
limit = {
scope:recipient.highest_held_title_tier >= tier_kingdom
}
multiply = 2
}
}
}
}
if = {
limit = {
scope:stress = yes
}
add_stress = medium_stress_impact_gain
}
if = {
limit = {
scope:lie = yes
}
stress_and_fulfillment_impact = {
honest = medium_stress_impact_gain
forgiving = medium_stress_impact_gain
compassionate = minor_stress_impact_gain
just = minor_stress_impact_gain
}
}
if = {
limit = {
scope:gold = yes
}
pay_short_term_gold = {
target = scope:recipient
gold = scope:recipient.medium_gold_value
}
}
if = {
limit = {
scope:provisions = yes
}
domicile ?= {
change_provisions = {
value = 300
multiply = scope:recipient.highest_held_title_tier
multiply = -1
}
}
}
}
demand_conversion_interaction_effect = yes
scope:recipient = {
if = {
limit = {
scope:lie = yes
}
stress_and_fulfillment_impact = {
base = minor_stress_impact_gain
paranoid = medium_stress_impact_gain
trusting = medium_stress_impact_gain
}
}
custom_tooltip = {
text = will_not_convert_away_tt
add_character_flag = ai_will_not_convert
}
add_opinion = {
modifier = showed_me_the_light_opinion
target = scope:puppet_or_actor
opinion = 40
}
if = {
limit = {
top_liege != this
liege ?= {
faith != scope:puppet_or_actor.faith
}
}
liege = {
add_opinion = {
modifier = annoyed_opinion
target = scope:puppet_or_actor
opinion = -20
}
}
}
}
scope:puppet_or_actor = {
if = {
limit = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = piety_from_converting_involved_rulers
is_secondary_character_involvement_involved_trigger = {
CHAR = scope:recipient
}
}
}
add_piety = medium_piety_gain
}
}
conversion_tenet_acts_of_the_apostles_effect = yes
conversion_tenet_mendicant_preachers_effect = yes
on_decline = scope:puppet_or_actor = {
trigger_event = {
id = religious_interaction.2003
}
if = {
limit = {
scope:stress = yes
}
add_stress = medium_stress_impact_gain
}
if = {
limit = {
scope:lie = yes
}
stress_and_fulfillment_impact = {
honest = medium_stress_impact_gain
forgiving = medium_stress_impact_gain
compassionate = minor_stress_impact_gain
just = minor_stress_impact_gain
}
}
if = {
limit = {
scope:gold = yes
}
pay_short_term_gold = {
target = scope:recipient
gold = scope:recipient.medium_gold_value
}
}
if = {
limit = {
scope:provisions = yes
}
domicile ?= {
change_provisions = {
value = 300
multiply = scope:recipient.highest_held_title_tier
multiply = -1
}
}
}
}
scope:recipient = {
if = {
limit = {
scope:lie = yes
}
stress_and_fulfillment_impact = {
base = minor_stress_impact_gain
paranoid = medium_stress_impact_gain
trusting = medium_stress_impact_gain
}
}
show_as_tooltip = {
add_opinion = {
modifier = unwanted_religious_conversion_opinion
target = scope:puppet_or_actor
}
if = {
limit = {
top_liege != this
liege ?= {
faith != scope:puppet_or_actor.faith
}
}
liege = {
add_opinion = {
modifier = religious_rebel_opinion
target = scope:puppet_or_actor
}
}
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Landless adventurer actions
- Cost: Piety
- from 100
- Again on the same character
- after 15 years
- In the menu
- main list
- ID
attempt_conversion_of_local_ruler_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.