
Dynasty legacy · needs The Northern Lords
Adventure
A roaming spirit, a desire to know more, and wonderment at the world left unseen
Track key fp1_adventure_legacy_track. Perks unlock in order; the renown each costs depends on how many perks the dynasty already has (see renown cost).
Adventure is a dynasty legacy track in Crusader Kings III with 5 perks: Wanderlust, Gift-Givers, Strange Gods, Veteran Explorers and Decentralized Rule. A dynasty's next perk costs 250 renown + 500 for each perk it already has. The track needs The Northern Lords. Patch 1.20.0.3, from game/common/dynasty_legacies/98_fp1_legacies.txt.
1.Wanderlust
Dynasty members
- Diplomatic Range+30%
- Receive bonus troops above the cap when Adventuring Dynasty Head Interaction: Send to the Varangian Guard The Dynasty Head gains the ability to pay Prestige in order to send away unlanded adult Dynasty members to potentially gain Skills and Traits
Perk key
fp1_adventure_legacy_12.Gift-Givers
- More likely to get trade events when Raiding
- Send Gift Cost: -50% Seduce Success Chance: +15% Gain Prestige for successful Seduce Schemes (The riskier Seduction, the more Prestige gained)
Perk key
fp1_adventure_legacy_23.Strange Gods
Dynasty members
- Dynasty Member Demand Conversion Acceptance: +50
Perk key
fp1_adventure_legacy_34.Veteran Explorers
Dynasty members
Perk key
fp1_adventure_legacy_45.Decentralized Rule
- Can Befriend Vassals Each of your Friend relations give you 3 Vassal Opinion, 2 Popular Opinion, and +1% Vassal Tax Contribution (For up to 5 Friends)
Perk key
fp1_adventure_legacy_5
Source: game/common/dynasty_legacies/98_fp1_legacies.txt, game/common/dynasty_perks/01_fp1_dynasty_perks.txt and the English localisation, Crusader Kings III 1.20.0.3.