CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Landless adventurer actions

Move Camp

No costAccepted automatically

Move your Camp to … Barony, the recipient's Capital

What you need

You

To send it

  • Your Camp is already in … Barony
  • Exiled
  • Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession

To see it in the menu

Move Camp is a landless adventurer character interaction in Crusader Kings III. You need: Your Camp is already in … Barony, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 4 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.

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Quick answers (2)
What are the requirements for Move Camp in CK3?
You: Your Camp is already in … Barony, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity, You are currently busy in a Mandala succession and Exiled. (patch 1.20.1.2)
Will the AI accept Move Camp?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Your domicile:
    • move_domicile = scope:relocation_destination
  • Sets out on a journey (a travel plan)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (5 lines of game script)
is_available = has_government = landless_adventurer_government
is_shown = scope:recipient != scope:actor
scope:recipient = {
	exists = capital_province
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Can be sent when (is_valid…) (16 lines of game script)
custom_tooltip = {
	text = relocate_camp_to_interaction.here
	scope:actor.domicile.domicile_location != scope:recipient.capital_province
}
scope:actor = {
	is_available = yes
}
custom_tooltip = {
	text = the_wake_1
	NOT = {
		is_laamp_exiled_from_province_trigger = {
			PROVINCE = scope:recipient.capital_province
			LAAMP = scope:actor
		}
	}
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Effects (on_send, on_accept, on_decline) (18 lines of game script)
on_accept = scope:recipient.capital_province = {
	save_scope_as = relocation_destination
}
scope:actor = {
	show_as_tooltip = {
		domicile = {
			move_domicile = scope:relocation_destination
		}
	}
	start_travel_plan = {
		destination = scope:relocation_destination
		on_start_on_action = on_travel_relocation_start
		on_arrival_on_action = on_travel_relocation_end
		on_arrival_destinations = last
		return_trip = no
		travel_with_domicile = yes
	}
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Category
Landless adventurer actions
In the menu
main list
ID
relocate_camp_to_interaction

Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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