Interaction · Landless adventurer actions
Move Camp
Move your Camp to … Barony, the recipient's Capital
What you need
Move Camp is a landless adventurer character interaction in Crusader Kings III. You need: Your Camp is already in … Barony, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 4 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.
Quick answers (2)
- What are the requirements for Move Camp in CK3?
- You: Your Camp is already in … Barony, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity, You are currently busy in a Mandala succession and Exiled. (patch 1.20.1.2)
- Will the AI accept Move Camp?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Your domicile:
move_domicile = scope:relocation_destination
- Sets out on a journey (a travel plan)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (5 lines of game script)
is_available = has_government = landless_adventurer_government
is_shown = scope:recipient != scope:actor
scope:recipient = {
exists = capital_province
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Can be sent when (is_valid…) (16 lines of game script)
custom_tooltip = {
text = relocate_camp_to_interaction.here
scope:actor.domicile.domicile_location != scope:recipient.capital_province
}
scope:actor = {
is_available = yes
}
custom_tooltip = {
text = the_wake_1
NOT = {
is_laamp_exiled_from_province_trigger = {
PROVINCE = scope:recipient.capital_province
LAAMP = scope:actor
}
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Effects (on_send, on_accept, on_decline) (18 lines of game script)
on_accept = scope:recipient.capital_province = {
save_scope_as = relocation_destination
}
scope:actor = {
show_as_tooltip = {
domicile = {
move_domicile = scope:relocation_destination
}
}
start_travel_plan = {
destination = scope:relocation_destination
on_start_on_action = on_travel_relocation_start
on_arrival_on_action = on_travel_relocation_end
on_arrival_destinations = last
return_trip = no
travel_with_domicile = yes
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
- Category
- Landless adventurer actions
- In the menu
- main list
- ID
relocate_camp_to_interaction
Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).