Interaction · Landless adventurer actions
Refill Men-at-Arms
Adventurers lack the reliable manpower sources of Landed Rulers, and must Manually Reinforce to fill Men-at-Arms Regiments and replace losses.
What you need
You
To send it
- You must have a Men-at-Arms Regiment
- A Men-at-Arms Regiment must be under-strength
- At Sea
- You are at war with this Ruler
To see it in the menu
- Government allows: conditional maa refill
- Your government is not Nomadic
- If played by the AI › Any maa regiment:
maa_current_troops_count < maa_max_troops_count
- The target is you
Refill Men-at-Arms is a landless adventurer character interaction in Crusader Kings III. You need: You must have a Men-at-Arms Regiment, A Men-at-Arms Regiment must be under-strength, At Sea and 1 more. Answered by the other character. It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.
Quick answers (1)
- What are the requirements for Refill Men-at-Arms in CK3?
- You: You must have a Men-at-Arms Regiment, A Men-at-Arms Regiment must be under-strength, At Sea and You are at war with this Ruler. (patch 1.20.1.2)
Will they accept?
The files give no acceptance reasons: the other character answers it themselves (a player, or an event).
What happens
If they accept
- Depending on yes:
- When yes is scope:gold:
- When yes is scope:provisions:
If
domicile.provisions > replenishable_troops_payed_provisions_tt_value
Then
Otherwise
- Men-at-Arms Regiments gain … Soldiers · Not enough Provisions, regiments will be partially reinforced!
- Loses …
while = { … }
If
- Is played by the AI
NOT = { scope:gold = yes }NOT = { scope:provisions = yes }
Then
while = { … }
Options when sending
- Recruit with ProvisionsOutfit willing outcasts and glory-seekers with clothes, weapons, armor, rations, and a tent in exchange for their service in your ranks.
- Recruit with GoldThere are always desperate souls willing to begin a life of adventure — with due incentive, of course.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = government_allows = conditional_maa_refill
NOT = {
government_has_flag = government_is_nomadic
}
trigger_if = {
limit = {
is_ai = yes
}
any_maa_regiment = {
maa_current_troops_count < maa_max_troops_count
}
}
is_shown = has_ep3_dlc_trigger = yes
scope:recipient = scope:actorAs written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Can be sent when (is_valid…) (35 lines of game script)
custom_tooltip = {
text = reinforce_soldiers_any_regiment_tt
scope:actor.maa_regiments_count >= 1
}
custom_tooltip = {
text = reinforce_soldiers_unfull_regiment_tt
scope:actor = {
any_maa_regiment = {
maa_regiments_valid_to_refill_trigger = yes
}
}
}
custom_tooltip = {
text = SUPPLY_LOSS_AT_SEA
scope:actor = {
any_laamp_portion_at_sea_trigger = no
}
}
custom_tooltip = {
text = PROCURE_ESTATE_AT_WAR_TT
scope:actor = {
NOT = {
any_army = {
location.county.holder = {
OR = {
is_at_war_with = scope:actor
any_liege_or_above = {
is_at_war_with = scope:actor
}
}
}
}
}
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
Effects (on_send, on_accept, on_decline) (41 lines of game script)
on_accept = scope:actor = {
switch = {
trigger = yes
scope:gold = {
if = {
limit = {
gold > replenishable_troops_payed_gold_tt_value
}
custom_tooltip = refill_maa_gold_full_tt
}
else = {
custom_tooltip = refill_maa_gold_tt
}
custom_tooltip = refill_maa_gold_cost_tt
refill_maa_with_gold_effect = yes
}
scope:provisions = {
if = {
limit = {
domicile.provisions > replenishable_troops_payed_provisions_tt_value
}
custom_tooltip = refill_maa_provisions_full_tt
}
else = {
custom_tooltip = refill_maa_provisions_tt
}
custom_tooltip = refill_maa_provision_cost_tt
refill_maa_with_provisions_effect = yes
}
}
if = {
limit = {
is_ai = yes
NOR = {
scope:gold = yes
scope:provisions = yes
}
}
refill_maa_with_provisions_effect = yes
}
}As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.
- Category
- Landless adventurer actions
- Cooldown
- 6 months
- DLC
- Roads to Power
- In the menu
- main list
- ID
refill_maa_interaction
Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.