CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Landless adventurer actions

Refill Men-at-Arms

No costRoads to PowerAnswered by the other character

Adventurers lack the reliable manpower sources of Landed Rulers, and must Manually Reinforce to fill Men-at-Arms Regiments and replace losses.

What you need

You

To send it

To see it in the menu

  • Government allows: conditional maa refill
  • Your government is not Nomadic
  • If played by the AI › Any maa regiment:
    • maa_current_troops_count < maa_max_troops_count
  • The target is you

Refill Men-at-Arms is a landless adventurer character interaction in Crusader Kings III. You need: You must have a Men-at-Arms Regiment, A Men-at-Arms Regiment must be under-strength, At Sea and 1 more. Answered by the other character. It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_laamp_interactions.txt.

for a guide, post or blog
Quick answers (1)
What are the requirements for Refill Men-at-Arms in CK3?
You: You must have a Men-at-Arms Regiment, A Men-at-Arms Regiment must be under-strength, At Sea and You are at war with this Ruler. (patch 1.20.1.2)

Will they accept?

The files give no acceptance reasons: the other character answers it themselves (a player, or an event).

What happens

If they accept

  • Depending on yes:
    • When yes is scope:gold:
      • If

        • gold > replenishable_troops_payed_gold_tt_value

        Then

        Otherwise

      • Loses …
      • while = { … }
    • When yes is scope:provisions:
      • If

        • domicile.provisions > replenishable_troops_payed_provisions_tt_value

        Then

        Otherwise

      • Loses …
      • while = { … }
  • If

    • Is played by the AI
    • NOT = { scope:gold = yes }
    • NOT = { scope:provisions = yes }

    Then

    • while = { … }

Options when sending

  • Recruit with ProvisionsOutfit willing outcasts and glory-seekers with clothes, weapons, armor, rations, and a tent in exchange for their service in your ranks.
  • Recruit with GoldThere are always desperate souls willing to begin a life of adventure — with due incentive, of course.

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = government_allows = conditional_maa_refill
NOT = {
	government_has_flag = government_is_nomadic
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	any_maa_regiment = {
		maa_current_troops_count < maa_max_troops_count
	}
}
is_shown = has_ep3_dlc_trigger = yes
scope:recipient = scope:actor

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Can be sent when (is_valid…) (35 lines of game script)
custom_tooltip = {
	text = reinforce_soldiers_any_regiment_tt
	scope:actor.maa_regiments_count >= 1
}
custom_tooltip = {
	text = reinforce_soldiers_unfull_regiment_tt
	scope:actor = {
		any_maa_regiment = {
			maa_regiments_valid_to_refill_trigger = yes
		}
	}
}
custom_tooltip = {
	text = SUPPLY_LOSS_AT_SEA
	scope:actor = {
		any_laamp_portion_at_sea_trigger = no
	}
}
custom_tooltip = {
	text = PROCURE_ESTATE_AT_WAR_TT
	scope:actor = {
		NOT = {
			any_army = {
				location.county.holder = {
					OR = {
						is_at_war_with = scope:actor
						any_liege_or_above = {
							is_at_war_with = scope:actor
						}
					}
				}
			}
		}
	}
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Effects (on_send, on_accept, on_decline) (41 lines of game script)
on_accept = scope:actor = {
	switch = {
		trigger = yes
		scope:gold = {
			if = {
				limit = {
					gold > replenishable_troops_payed_gold_tt_value
				}
				custom_tooltip = refill_maa_gold_full_tt
			}
			else = {
				custom_tooltip = refill_maa_gold_tt
			}
			custom_tooltip = refill_maa_gold_cost_tt
			refill_maa_with_gold_effect = yes
		}
		scope:provisions = {
			if = {
				limit = {
					domicile.provisions > replenishable_troops_payed_provisions_tt_value
				}
				custom_tooltip = refill_maa_provisions_full_tt
			}
			else = {
				custom_tooltip = refill_maa_provisions_tt
			}
			custom_tooltip = refill_maa_provision_cost_tt
			refill_maa_with_provisions_effect = yes
		}
	}
	if = {
		limit = {
			is_ai = yes
			NOR = {
				scope:gold = yes
				scope:provisions = yes
			}
		}
		refill_maa_with_provisions_effect = yes
	}
}

As written in game/common/character_interactions/06_ep3_laamp_interactions.txt.

Category
Landless adventurer actions
Cooldown
6 months
DLC
Roads to Power
In the menu
main list
ID
refill_maa_interaction

Source: game/common/character_interactions/06_ep3_laamp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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